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// AutoCopyToGPU, written by Eli Piilonen in 2020, MIT license | |
// Whenever your C# scripts compile, structs/consts/enums that you | |
// mark with [CopyToGPU] will be copied to a shader-include file. | |
// DO NOT put this file in an Editor folder! It will break. | |
///// C# Usage: | |
// | |
// [CopyToGPU] |