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from itertools import product | |
class Caveman(object): | |
def __init__(self, name): | |
super(Caveman, self).__init__() | |
self.name = name | |
self.actions = [] | |
self.opponent_actions = [] | |
self._sharpness = 0 | |
@property | |
def sharpness(self): | |
return self._sharpness | |
@sharpness.setter | |
def sharpness(self, val): | |
self._sharpness = max(0, val) | |
def play(self): | |
action = self.decide() | |
self.actions.append(action) | |
return 'XXX' | |
def decide(self): | |
return NotImplemented() | |
def feedback(self, action): | |
return NotImplemented() | |
class Game(object): | |
valid_actions = list('SPB') | |
def __init__(self): | |
super(Game, self).__init__() | |
players = [] | |
def play(self): | |
result = None | |
while result is None: | |
player_0, player_1 = players | |
action_0 = player_0.play() | |
action_1 = player_1.play() | |
player_0.feedback(action_1) | |
player_1.feedback(action_0) | |
result = self.decide(action_0, action_1) | |
def decide(self, action_0, action_1): | |
turn = action_0 + action_1 | |
result = None | |
if turn == 'SS': | |
player_0.sharpness += 1 | |
player_1.sharpness += 1 | |
elif turn == 'SB': | |
player_0.sharpness += 1 | |
elif turn == 'SP': | |
result = player_1 | |
elif turn == 'BS': | |
player_1.sharpness += 1 | |
elif turn == 'BB': | |
pass | |
elif turn == 'BP': | |
if player_1.sharpness > 4: | |
result = player_1 | |
elif turn == 'PS': | |
result = player_0 | |
elif turn == 'PB': | |
if player_0.sharpness > 4: | |
result = player_0 | |
elif turn == 'PP': | |
if player_0.sharpness > 4 and player_1.sharpness > 4: | |
player_0.sharpness -= 1 | |
player_1.sharpness -= 1 | |
elif player_0.sharpness > 4: | |
result = player_0 | |
elif player_1.sharpness > 4: | |
result = player_1 | |
else: | |
player_0.sharpness -= 1 | |
player_1.sharpness -= 1 | |
return result |
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