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info: Game: Sims2EP9.exe
info: DXVK: v1.5
info: Found config file: dxvk.conf
info: Found built-in config:
info: Effective configuration:
info: d3d9.presentInterval = 0
info: dxvk.hud = version,memory
info: d3d9.swvpIntCount = 16
info: d3d9.customDeviceDesc = GeForce 7800 GTX
info: d3d9.memoryTrackTest = True
info: d3d9.customVendorId = 10de
info: d3d9.disableA8RT = True
info: d3d9.customDeviceId = 0091
info: d3d9.swvpBoolCount = 16
info: d3d9.swvpFloatCount = 384
info: d3d9.maxAvailableMemory = 2048
info: d3d9.supportX4R4G4B4 = False
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_physical_device_properties2
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
warn: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info: GeForce RTX 2080:
info: Driver: 441.41.0
info: Vulkan: 1.1.119
info: Memory Heap[0]:
info: Size: 8010 MiB
info: Flags: 0x1
info: Memory Type[7]: Property Flags = 0x1
info: Memory Type[8]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 16350 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[1]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x0
info: Memory Type[3]: Property Flags = 0x0
info: Memory Type[4]: Property Flags = 0x0
info: Memory Type[5]: Property Flags = 0x0
info: Memory Type[6]: Property Flags = 0x0
info: Memory Type[9]: Property Flags = 0x6
info: Memory Type[10]: Property Flags = 0xe
info: Process set as DPI aware
info: Device properties:
info: Device name: : GeForce RTX 2080
info: Driver version : 441.41.0
info: Enabled device extensions:
info: VK_EXT_depth_clip_enable
info: VK_EXT_full_screen_exclusive
info: VK_EXT_host_query_reset
info: VK_EXT_memory_priority
info: VK_EXT_shader_demote_to_helper_invocation
info: VK_EXT_shader_viewport_index_layer
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_create_renderpass2
info: VK_KHR_dedicated_allocation
info: VK_KHR_depth_stencil_resolve
info: VK_KHR_descriptor_update_template
info: VK_KHR_draw_indirect_count
info: VK_KHR_driver_properties
info: VK_KHR_get_memory_requirements2
info: VK_KHR_image_format_list
info: VK_KHR_maintenance1
info: VK_KHR_maintenance2
info: VK_KHR_sampler_mirror_clamp_to_edge
info: VK_KHR_shader_draw_parameters
info: VK_KHR_swapchain
info: Device features:
info: robustBufferAccess : 1
info: fullDrawIndexUint32 : 1
info: imageCubeArray : 1
info: independentBlend : 1
info: geometryShader : 1
info: tessellationShader : 0
info: sampleRateShading : 1
info: dualSrcBlend : 0
info: logicOp : 0
info: multiDrawIndirect : 0
info: drawIndirectFirstInstance : 0
info: depthClamp : 1
info: depthBiasClamp : 1
info: fillModeNonSolid : 1
info: depthBounds : 0
info: multiViewport : 1
info: samplerAnisotropy : 1
info: textureCompressionBC : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: vertexPipelineStoresAndAtomics : 1
info: fragmentStoresAndAtomics : 0
info: shaderImageGatherExtended : 0
info: shaderStorageImageExtendedFormats : 1
info: shaderStorageImageReadWithoutFormat : 0
info: shaderStorageImageWriteWithoutFormat : 1
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 0
info: shaderInt64 : 0
info: variableMultisampleRate : 0
info: VK_EXT_conditional_rendering
info: conditionalRendering : 0
info: VK_EXT_depth_clip_enable
info: depthClipEnable : 1
info: VK_EXT_host_query_reset
info: hostQueryReset : 1
info: VK_EXT_memory_priority
info: memoryPriority : 1
info: VK_EXT_shader_demote_to_helper_invocation
info: shaderDemoteToHelperInvocation : 1
info: VK_EXT_transform_feedback
info: transformFeedback : 0
info: geometryStreams : 0
info: VK_EXT_vertex_attribute_divisor
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: Queue families:
info: Graphics : 0
info: Transfer : 1
warn: DXVK: No state cache file found
warn: DXVK: Creating new state cache file
info: DXVK: Using 12 compiler threads
info: D3D9DeviceEx: Using extended constant set for software vertex processing.
info: D3D9DeviceEx::ResetSwapChain:
info: Requested Presentation Parameters
info: - Width: 0
info: - Height: 0
info: - Format: D3D9Format::X8R8G8B8
info: - Auto Depth Stencil: true
info: ^ Format: D3D9Format::D24S8
info: - Windowed: true
err: D3D9DeviceEx: Initial device reset failed.
info: Device properties:
info: Device name: : GeForce RTX 2080
info: Driver version : 441.41.0
info: Enabled device extensions:
info: VK_EXT_depth_clip_enable
info: VK_EXT_full_screen_exclusive
info: VK_EXT_host_query_reset
info: VK_EXT_memory_priority
info: VK_EXT_shader_demote_to_helper_invocation
info: VK_EXT_shader_viewport_index_layer
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_create_renderpass2
info: VK_KHR_dedicated_allocation
info: VK_KHR_depth_stencil_resolve
info: VK_KHR_descriptor_update_template
info: VK_KHR_draw_indirect_count
info: VK_KHR_driver_properties
info: VK_KHR_get_memory_requirements2
info: VK_KHR_image_format_list
info: VK_KHR_maintenance1
info: VK_KHR_maintenance2
info: VK_KHR_sampler_mirror_clamp_to_edge
info: VK_KHR_shader_draw_parameters
info: VK_KHR_swapchain
info: Device features:
info: robustBufferAccess : 1
info: fullDrawIndexUint32 : 1
info: imageCubeArray : 1
info: independentBlend : 1
info: geometryShader : 1
info: tessellationShader : 0
info: sampleRateShading : 1
info: dualSrcBlend : 0
info: logicOp : 0
info: multiDrawIndirect : 0
info: drawIndirectFirstInstance : 0
info: depthClamp : 1
info: depthBiasClamp : 1
info: fillModeNonSolid : 1
info: depthBounds : 0
info: multiViewport : 1
info: samplerAnisotropy : 1
info: textureCompressionBC : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: vertexPipelineStoresAndAtomics : 1
info: fragmentStoresAndAtomics : 0
info: shaderImageGatherExtended : 0
info: shaderStorageImageExtendedFormats : 1
info: shaderStorageImageReadWithoutFormat : 0
info: shaderStorageImageWriteWithoutFormat : 1
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 0
info: shaderInt64 : 0
info: variableMultisampleRate : 0
info: VK_EXT_conditional_rendering
info: conditionalRendering : 0
info: VK_EXT_depth_clip_enable
info: depthClipEnable : 1
info: VK_EXT_host_query_reset
info: hostQueryReset : 1
info: VK_EXT_memory_priority
info: memoryPriority : 1
info: VK_EXT_shader_demote_to_helper_invocation
info: shaderDemoteToHelperInvocation : 1
info: VK_EXT_transform_feedback
info: transformFeedback : 0
info: geometryStreams : 0
info: VK_EXT_vertex_attribute_divisor
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: Queue families:
info: Graphics : 0
info: Transfer : 1
info: DXVK: Read 0 valid state cache entries
info: DXVK: Using 12 compiler threads
info: D3D9DeviceEx: Using extended constant set for software vertex processing.
info: D3D9DeviceEx::ResetSwapChain:
info: Requested Presentation Parameters
info: - Width: 0
info: - Height: 0
info: - Format: D3D9Format::X8R8G8B8
info: - Auto Depth Stencil: true
info: ^ Format: D3D9Format::D24S8
info: - Windowed: true
err: D3D9DeviceEx: Initial device reset failed.
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