Created
May 18, 2012 02:00
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Collections; | |
namespace ConsoleApplication1 | |
{ | |
interface IItem | |
{ | |
string Name { get; } | |
} | |
interface IUsable : IItem | |
{ | |
void Use(); | |
} | |
interface IExaminable : IItem | |
{ | |
void Examine(); | |
} | |
abstract class Key : IItem, IUsable, IExaminable | |
{ | |
public string Name { get; private set; } | |
public Key(string name) | |
{ | |
Name = name; | |
} | |
public abstract void Use(); | |
public void Examine() | |
{ | |
Console.WriteLine("Looking at a key!"); | |
} | |
} | |
class RedKey : Key | |
{ | |
public RedKey() | |
: base("Red") | |
{ | |
} | |
public override void Use() | |
{ | |
Console.WriteLine("Unlocking red doors"); | |
} | |
} | |
class GreenKey : Key | |
{ | |
public GreenKey() | |
: base("Green") | |
{ | |
} | |
public override void Use() | |
{ | |
Console.WriteLine("Unlocking green doors"); | |
} | |
} | |
class Mural : IItem, IExaminable | |
{ | |
public string Name { get; private set; } | |
public Mural(string name) | |
{ | |
Name = name; | |
} | |
public void Examine() | |
{ | |
Console.WriteLine("Looking at a mural!"); | |
} | |
} | |
class Program | |
{ | |
static void Main(string[] args) | |
{ | |
var inventory = new List<IItem> | |
{ | |
new RedKey(), | |
new GreenKey(), | |
new Mural("Whoa"), | |
new Mural("Hey There!"), | |
}; | |
while (true) | |
{ | |
Console.Clear(); | |
Console.WriteLine("INVENTORY:"); | |
for (var i = 0; i < inventory.Count; i++) | |
{ | |
Console.WriteLine("[{0}] - {1}", i + 1, inventory[i].Name); | |
} | |
var input = Console.ReadLine(); | |
var parts = input.Split(' '); | |
if (parts.Length == 2) | |
{ | |
int itemIndex; | |
if (!int.TryParse(parts[1], out itemIndex)) | |
continue; | |
if (itemIndex <= 0 || itemIndex > inventory.Count) | |
continue; | |
var item = inventory[itemIndex - 1]; | |
if (parts[0] == "use") | |
{ | |
var useable = item as IUsable; | |
if (useable != null) | |
useable.Use(); | |
else | |
Console.WriteLine("{0} is not useable!", item.Name); | |
} | |
if (parts[0] == "examine") | |
{ | |
var examineable = item as IExaminable; | |
if (examineable != null) | |
examineable.Examine(); | |
else | |
Console.WriteLine("{0} is not examinable!", item.Name); | |
} | |
} | |
Console.WriteLine("Press any key"); | |
Console.ReadKey(); | |
} | |
Console.ReadKey(); | |
} | |
} | |
} |
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