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JavaScript OOP Patterns
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function Creature(data = {}) { | |
// private properties | |
let { age = 0 } = data; | |
// public methods | |
this.getAge = function() { | |
return age; | |
}; | |
this.setAge = function(newAge) { | |
age = newAge; | |
}; | |
} | |
function Dragon(data = {}) { | |
// setup inheritance chain | |
Creature.call(this); | |
// setup private properties | |
let { name = '' } = data; | |
// setup public methods | |
this.getName = function() { | |
return name; | |
}; | |
} | |
// setup inheritance | |
Dragon.prototype = Object.create(Creature.prototype); | |
Dragon.prototype.constructor = Dragon; | |
let beast = new Creature(); | |
beast.getAge(); // 0 | |
let mystic = new Dragon({ name: 'Mystic' }); | |
mystic.getAge(); // 0 | |
mystic.setAge(22); | |
mystic.getAge(); // 22 | |
mystic.getName(); // 'Mystic' |
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function creature(data = {}) { | |
// private properties | |
let { age = 0 } = data; | |
// public methods | |
const getAge = function() { | |
return age; | |
}; | |
const setAge = function(newAge) { | |
age = newAge; | |
}; | |
// freeze methods and return | |
return Object.freeze({ | |
getAge, | |
setAge | |
}); | |
} | |
function dragon(data = {}) { | |
// private properties | |
let { name = '' } = data; | |
// extend other constructors | |
const { | |
getAge, | |
setAge | |
} = creature(data); | |
// public methods | |
const getName = function() { | |
return name; | |
}; | |
// freeze methods and return | |
return Object.freeze({ | |
getAge, | |
setAge, | |
getName | |
}); | |
} | |
let beast = creature(); | |
beast.getAge(); // 0 | |
let mystic = dragon({ | |
name: 'Mystic' | |
}); | |
mystic.getAge(); // 0 | |
mystic.setAge(22); | |
mystic.getAge(); // 22 | |
mystic.getName(); // 'Mystic' |
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class Creature { | |
constructor(data = {}) { | |
// private properties | |
let { age = 0 } = data; | |
this._age = age; | |
} | |
// public methods | |
getAge() { | |
return this._age; | |
} | |
setAge(newAge) { | |
this._age = newAge; | |
} | |
} | |
class Dragon extends Creature { | |
constructor(data = {}) { | |
// call the super constructor | |
super(data); | |
// setup private properties | |
let { name = '' } = data; | |
this._name = name; | |
} | |
// setup public methods | |
getName() { | |
return this._name; | |
} | |
} | |
let beast = new Creature(); | |
beast.getAge(); // 0 | |
let mystic = new Dragon({ name: 'Mystic' }); | |
mystic.getAge(); // 0 | |
mystic.setAge(22); | |
mystic.getAge(); // 22 | |
mystic.getName(); // 'Mystic' |
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const creature = { | |
// private properties | |
_age: 0, | |
// public methods | |
getAge() { | |
return this._age; | |
}, | |
setAge(newAge) { | |
this._age = newAge; | |
}, | |
// constructor | |
constructor(data = {}) { | |
// create our instance | |
let instance = Object.create(this); | |
// setup private properties | |
let { age = 0 } = data; | |
instance._age = age; | |
// return the instance | |
return instance; | |
} | |
}; | |
// setup dragon (child) prototype that inherits from the creature (parent) prototype | |
const dragon = creature.constructor(); | |
dragon.constructor = function(data = {}) { | |
// call super constructor | |
const instance = creature.constructor(data); | |
// setup private properties | |
let { name = '' } = data; | |
instance._name = name; | |
// setup public methods | |
instance.getName = function() { | |
return this._name; | |
}; | |
// return the instance | |
return instance; | |
} | |
let beast = creature.constructor(); | |
beast.getAge(); // 0 | |
let mystic = dragon.constructor({ name: 'Mystic' }); | |
mystic.getAge(); // 0 | |
mystic.setAge(22); | |
mystic.getAge(); // 22 | |
mystic.getName(); // 'Mystic' |
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