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PixelController DMX Configuration for PixelController v1.3.0, 10x15 Configuration
#
# Copyright (C) 2011-2013 Michael Vogt <michu@neophob.com>
#
# This file is part of PixelController.
#
# PixelController is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# PixelController is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with PixelController. If not, see <http://www.gnu.org/licenses/>.
#
#=========================
#default values for generators
#=========================
initial.image.simple=logo.gif
initial.blinken=torus.bml
initial.text=PIXELINVADERS
font.filename=04B_03__.TTF
font.size=82
#x/y offset for screen capturing generator
#if you define screen.capture.window.size.x as 0, the screen capture generator will be disabled
screen.capture.offset=100
screen.capture.window.size.x=0
#screen.capture.window.size.x=500
screen.capture.window.size.y=300
#=========================
#network port config
#=========================
#fudi protocol config, used to communicate with pure data sketch
net.listening.port=3448
net.listening.addr=127.0.0.1
net.send.port=3449
#osc protocol config
osc.listening.port=9876
#=========================
#frames per second
#=========================
fps=25
#=========================
#display internal gui window and debug buffer?
#=========================
show.debug.window=true
maximal.debug.window.xsize=600
#=========================
#per default you get # of output windows + 1 visuals
#maybe you need more, so add them here if you want...
#=========================
additional.visual.screens=0
#=========================
#the size of the software output matrix
#=========================
led.pixel.size=20
#=========================
#start in random mode?
#=========================
startup.in.randommode=false
#=========================
#load a preset if PixelController starts?
#Warning, this will overwrite your settings configured above (initial generator values)!
#=========================
#startup.load.preset.nr=1
#=========================
#use audio as input setting (true)
#or just regular fps (false)
#=========================
update.generators.by.sound=true
### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###
# OUTPUT SETTINGS #
# enable only ONE output device (PixelInvaders, RainbowduinoV2, RainbowduinoV3, Art-Net, TPM2, UDP, Adafruit or Minidmx)
### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###
#=========================
# optional, defines the color order of the output device
# this option is used for ALL output devices, if you have multiple panels you must define
# multiple entries, for example if you have 3 panels you need to define "BRG,BRG,BRG"
#
# if this setting is commented out, RGB color order is assumed for all panels
#=========================
#panel.color.order=RGB
#=========================
# Apply gamma correction for output panels
# Valid options
# - NONE
# - GAMMA_20: apply gamma 2.0 correction
# - GAMMA_25: apply gamma 2.5 correction
# - SPECIAL1: apply special gamma correction
#=========================
panel.gamma.tab=GAMMA_25
#=========================
# Settings for PixelInvaders panels, valid options:
#=========================
# NO_ROTATE,
# ROTATE_90,
# ROTATE_90_FLIPPEDY,
# ROTATE_180,
# ROTATE_180_FLIPPEDY,
# ROTATE_270,
#=========================
#HINT: you define how many PixelInvaders panels are in use, in this example we use four panels.
#pixelinvaders.layout.row1=NO_ROTATE,NO_ROTATE
#pixelinvaders.layout.row2=NO_ROTATE,NO_ROTATE
#do not try this device for autodetection
#pixelinvaders.blacklist.devices=/dev/ttyUSB000
#if you have multiple pixelinvaders panels wired up special, you can define this here.
#if you don't define this setting, the "default wiring" is expected
#example (the number define the wiring direction):
# +---+---+---+
# | 0 | 3 | 4 |
# +---+---+---+
# | 1 | 2 | 5 |
# +---+---+---+
#HINT: the first panel is 0!
#pixelinvaders.panel.order=0,3,4,1,2,5
#=========================
#settings for null output
#=========================
#nulloutput.devices.row1=2
#nulloutput.devices.row2=0
#=========================
#settings for rainbowduinoV2
#=========================
#i2c destination address + layout definition
#layout.row1.i2c.addr=5,6
#layout.row2.i2c.addr=8,9
#=========================
#settings for rainbowduinoV3
#=========================
#serial device names + layout definition
# on Linux/OSX use names like "/dev/ttyUSB1"
# on Windows use names like "COM1"
#layout.row1.serial.devices=/dev/ttyUSB0,/dev/ttyUSB1
#layout.row2.serial.devices=/dev/ttyUSB2,/dev/ttyUSB3
#=========================
#settings for stealth panel
#=========================
#stealth.layout.row1=NO_ROTATE
#=========================
#settings for Art-Net, Null output, Minidmx, UDP, TPM2 and Adavision
#=========================
output.resolution.x=10
output.resolution.y=15
#flip each second scanline
output.snake.cabling=true
#OR use manual image mapping, instead of the snake cabling setting.
#the output mapping table should contain output.resolution.x * output.resolution.y entries
#REMEMBER: the first outputs starts at 0 NOT 1!
#output.mapping=0,1,4,5,2,3...
#optional rotate image, valid options:
# NO_ROTATE (default),
# ROTATE_90,
# ROTATE_90_FLIPPEDY,
# ROTATE_180,
# ROTATE_180_FLIPPEDY,
# ROTATE_270
#output.layout=NO_ROTATE
#=========================
#settings for Art-Net
#Info: PixelController supports more than 1 universe
#do NOT FORGET to define the output resolution above!
#=========================
artnet.ip=192.168.1.200
#define how many rgb pixels are used on a universe, maximal 170 (=510 Channels)
artnet.pixels.per.universe=150
#define the first universe id
artnet.first.universe.id=1
#=========================
#settings for udp "device"
#do NOT FORGET to define the output resolution above!
#=========================
#send to this address
#udp.ip=192.168.111.25
#udp.port=6803
#=========================
#settings for tpm2 device
#do NOT FORGET to define the output resolution above!
#=========================
#Where is the TPM2 device connected?
# on Linux/OSX use names like "/dev/ttyUSB1"
# on Windows use names like "COM1"
#tpm2.device=/whatever/youwant
#tpm2.baudrate=115200
#=========================
#settings for tpm2.net device
#do NOT FORGET to define the output resolution above!
#=========================
#tpm2net.ip=192.168.111.25
#define layout, valid options:
# NO_ROTATE (default),
# ROTATE_90,
# ROTATE_90_FLIPPEDY,
# ROTATE_180,
# ROTATE_180_FLIPPEDY,
# ROTATE_270
#HINT: you define how many Tpm2Net panels are in use, in this example we use four panels.
#tpm2net.layout.row1=NO_ROTATE,NO_ROTATE
#tpm2net.layout.row2=NO_ROTATE,NO_ROTATE
#=========================
#settings for miniDmx (like the SEDU board)
#do NOT FORGET to define the output resolution above!
#=========================
#minidmx.baudrate=115200
#=========================
#settings for adavision
#do NOT FORGET to define the output resolution above!
#=========================
#define serial port
# on Linux/OSX use names like "/dev/ttyUSB1"
# on Windows use names like "COM1"
#adavision.serial.port=/dev/tty.Whatever
#optional: define serial speed
#adavision.baudrate=115200
#EOF
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