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@neruca neruca/blog20150111-4

Last active Jan 11, 2016
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Unity Coroutine Question Answer
IEnumerator Start () { // Start() の戻り値を IEnumerator 型にする!
Debug.Log ("CountStart !!");
Coroutine count1To5 = StartCoroutine (CountFrame1To5 ()); // StartCoroutine()の戻り値を一度Coroutine型に代入する!
Coroutine count201To205 = StartCoroutine (CountFrame201To205 ()); // 同上
yield return count1To5; // コルーチン終了まで待つ
yield return count201To205; // コルーチン終了まで待つ
Debug.Log ("CountEnd !!"); // 意図した通り、最終行に出力される!!
}
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