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Calculate the volume of a mesh stored in a VBO-like structure (vertex data in an array and triangle data in another array). Uses gl-matrix
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var volume = 0; | |
var v1 = vec3.create(), | |
v2 = vec3.create(), | |
v3 = vec3.create(); | |
var i,index1,index2,index3; | |
for(i=0;i<numIndices;) { | |
index1 = indices[i++]*3; | |
index2 = indices[i++]*3; | |
index3 = indices[i++]*3; | |
vec3.set(v1,vertices[index1],vertices[index1+1],vertices[index1+2]); | |
vec3.set(v2,vertices[index2],vertices[index2+1],vertices[index2+2]); | |
vec3.set(v3,vertices[index3],vertices[index3+1],vertices[index3+2]); | |
vec3.cross(v1,v1,v2); | |
volume += vec3.dot(v1,v3); | |
} | |
volume = Math.abs(volume/6.0); |
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