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@nervusvagus
Created August 8, 2018 19:58
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mover example using 101% of Arduino Nano memory
/* mover-
By: Andrew Tuline
Date: February 2015
This is a simple pixel moving routine for those of you that just like to count pixels on a strand.
I prefer to use sine waves as they provide a LOT of flexibility with less code for moving pixels around.
You should be able to add more variables, such as hues, hue rotation, direction and so forth.
*/
#include "FastLED.h" // FastLED library. Preferably the latest copy of FastLED 2.1.
#if FASTLED_VERSION < 3001000
#error "Requires FastLED 3.1 or later; check github for latest code."
#endif
// Fixed definitions cannot change on the fly.
#define LED_DT 10 // Data pin to connect to the strip.
#define LED_CK 11
#define COLOR_ORDER BGR // Are they RGB, GRB or what??
//#define LED_TYPE APA102 // Don't forget to change LEDS.addLeds
#define NUM_LEDS 255 // Number of LED's.
// Initialize changeable global variables.
uint8_t max_bright = 128; // Overall brightness definition. It can be changed on the fly.
struct CRGB leds[NUM_LEDS]; // Initialize our LED array.
struct CRGB base[NUM_LEDS];
// Define variables used by the sequence.
uint8_t thisdelay = 10; // A delay value for the sequence(s).
uint8_t thisfade = 192; // How quickly does it fade? Lower = slower fade rate.
void setup() {
delay(1000); // Power-up safety delay or something like that.
Serial.begin(57600);
// LEDS.addLeds<LED_TYPE, LED_DT, COLOR_ORDER>(leds, NUM_LEDS); // Use this for WS2812B
FastLED.addLeds<WS2812, 10, GRB>(leds, 300);
FastLED.setBrightness(max_bright);
set_max_power_in_volts_and_milliamps(5, 500); // FastLED power management set at 5V, 500mA.
} // setup()
void loop () {
// Check the demo loop for changes to the variables.
mover();
// JellyFishBase();// Call our sequence.
} // loop()
void JellyFishBase(){
fill_solid( base, NUM_LEDS, CRGB::Red); // base color
}
void mover() {
static uint8_t hue = 0;
for (int i = 0; i < NUM_LEDS; i++) {
leds[i] += CRGB::Blue;
leds[(i+1) % NUM_LEDS] += CRGB::Green; // We use modulus so that the location is between 0 and NUM_LEDS
leds[(i+2) % NUM_LEDS] += CRGB::Green; // Same here.
leds[(i+3) % NUM_LEDS] += CRGB::Green; // Same here.
leds[(i+5) % NUM_LEDS] += CRGB::Green; // Same here.
leds[(i+6) % NUM_LEDS] += CRGB::Green;
leds[(i+7) % NUM_LEDS] += CRGB::Green;
leds[(i+8) % NUM_LEDS] += CRGB::Green;
leds[(i+9) % NUM_LEDS] += CHSV( 90, 255, 255);
leds[(i+10) % NUM_LEDS] += CHSV( 90, 255, 255);
leds[(i+11) % NUM_LEDS] += CHSV( 60, 255, 255);
leds[(i+12) % NUM_LEDS] += CHSV( 60, 255, 255);
leds[(i+13) % NUM_LEDS] += CHSV( 60, 255, 255);
leds[(i+14) % NUM_LEDS] += CHSV( 60, 255, 255);
leds[(i+15) % NUM_LEDS] += CHSV( 60, 255, 255);
leds[(i+16) % NUM_LEDS] += CHSV( 30, 255, 255);
leds[(i+17) % NUM_LEDS] += CHSV( 30, 255, 255);
show_at_max_brightness_for_power();
fadeToBlackBy(leds, NUM_LEDS, thisfade); // Low values = slower fade.
delay(thisdelay); // UGH!!!! A blocking delay. If you want to add controls, they may not work reliably.
}
} // mover()
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