I hereby claim:
- I am netarc on github.
- I am netarc (https://keybase.io/netarc) on keybase.
- I have a public key ASDeoIVKbSA8Xc_-8TkQqvyVCb9oKM4weutUYWjAseEcNAo
To claim this, I am signing this object:
// CAUTION - This was originally tried for HDRP 5.2.3-preview and prior | |
// Shortly after in newer HDRP verions they made some "bigger" changes inside their HDRenderPipeline.cs | |
// Render method and they now iterate Cameras into RenderRequests and then in another loop iterate through RenderRequests | |
// The unfortunate side-effect of this since customRenderer does not create a RenderRequest, is then just | |
// submits the render context right there on the spot inside the first pass making it render before other cameras. | |
using UnityEngine.Experimental.Rendering; | |
using UnityEngine.Experimental.Rendering.HDPipeline; | |
... |
I hereby claim:
To claim this, I am signing this object: