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netgfx / animation.js
Created October 4, 2023 06:20 — forked from rtpHarry/animation.js
Three.js - play an AnimationAction in reverse. There are a bunch of threads saying this isn't possible but I found a way so I wanted to post it online in a place that people will hopefully stumble upon it.
// The class itself is based on the animation helper class in
// https://github.com/paulmg/ThreeJS-Webpack-ES6-Boilerplate
// but I have changed almost everything except for the class name and the update function.
import * as THREE from 'three';
export default class Animation {
constructor(scene, animations) {
this.scene = scene;
this.animations = animations;
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netgfx / kruskals.rb
Created June 27, 2022 14:49 — forked from jamis/kruskals.rb
An implementation of Kruskal's algorithm for generating mazes.
# --------------------------------------------------------------------
# An implementation of Kruskal's algorithm for generating mazes.
# Fairly expensive, memory-wise, as it requires memory proportional
# to the size of the entire maze, and it's not the fastest of the
# algorithms (what with all the set and edge management is has to
# do). Also, the mazes it generates tend to have a lot of very short
# dead-ends, giving the maze a kind of "spiky" look.
# --------------------------------------------------------------------
# NOTE: the display routine used in this script requires a terminal
# that supports ANSI escape sequences. Windows users, sorry. :(
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netgfx / ScrollManager.jsx
Created June 27, 2022 14:49 — forked from jeffijoe/ScrollManager.jsx
Save and restore scroll position in React
/*
The MIT License
Copyright (c) Jeff Hansen 2018 to present.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION W
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netgfx / geo.js
Created May 30, 2021 07:25 — forked from mkhatib/geo.js
A Javascript utility function to generate number of random Geolocations around a center location and in a defined radius.
/**
* Generates number of random geolocation points given a center and a radius.
* @param {Object} center A JS object with lat and lng attributes.
* @param {number} radius Radius in meters.
* @param {number} count Number of points to generate.
* @return {array} Array of Objects with lat and lng attributes.
*/
function generateRandomPoints(center, radius, count) {
var points = [];
for (var i=0; i<count; i++) {
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netgfx / oneliners.js
Created April 2, 2019 10:48 — forked from mikowl/oneliners.js
👑 Awesome one-liners you might find useful while coding.
// By @coderitual
// https://twitter.com/coderitual/status/1112297299307384833
// Remove any duplicates from an array of primitives.
const unique = [...new Set(arr)]
// Sleep in async functions. Use: await sleep(2000).
const sleep = (ms) => (new Promise(resolve => setTimeout(resolve, ms)));
// Type this in your code to break chrome debugger in that line.
class PointerMonitor
{
constructor (scene, pointer, swipeThreshold = 100, swipeDuration = 500)
{
// The current Scene
this.scene = scene;
// The Pointer we're monitoring for swipes
this.pointer = pointer;
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netgfx / js-crypto-libraries.md
Created June 6, 2018 08:02 — forked from jo/js-crypto-libraries.md
List of JavaScript Crypto libraries.

JavaScript Crypto Libraries

I start with a list and plan to create a comparison table.

WebCryptoAPI

http://www.w3.org/TR/WebCryptoAPI/

This specification describes a JavaScript API for performing basic cryptographic operations in web applications, such as hashing, signature generation and verification, and encryption and decryption. Additionally, it describes an API for applications to generate and/or manage the keying material necessary to perform these operations. Uses for this API range from user or service authentication, document or code signing, and the confidentiality and integrity of communications.

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netgfx / Simple Ajax Login Form.php
Created May 11, 2018 17:20 — forked from cristianstan/Simple Ajax Login Form.php
Wordpress: Simple Ajax Login Form
<?php
//Simple Ajax Login Form
//Source: http://natko.com/wordpress-ajax-login-without-a-plugin-the-right-way/
//html
<form id="login" action="login" method="post">
<h1>Site Login</h1>
<p class="status"></p>
<label for="username">Username</label>
<input id="username" type="text" name="username">
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netgfx / firebase_player_assignment.js
Created December 17, 2017 13:42 — forked from anantn/firebase_player_assignment.js
Firebase: Assigning players in a multiplayer game. This snippet assigns you a spot in a game if the game isn't full yet.
function go() {
var userId = prompt('Username?', 'Guest');
// Consider adding '/<unique id>' if you have multiple games.
var gameRef = new Firebase(GAME_LOCATION);
assignPlayerNumberAndPlayGame(userId, gameRef);
};
// The maximum number of players. If there are already
// NUM_PLAYERS assigned, users won't be able to join the game.
var NUM_PLAYERS = 4;
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netgfx / JSONStringify.swift
Created April 24, 2017 17:08 — forked from santoshrajan/JSONStringify.swift
JSON Stringify in Swift
// Author - Santosh Rajan
import Foundation
let jsonObject: [AnyObject] = [
["name": "John", "age": 21],
["name": "Bob", "age": 35],
]
func JSONStringify(value: AnyObject, prettyPrinted: Bool = false) -> String {