Created
April 11, 2015 11:41
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Codility
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#!/usr/bin/python | |
def line_intersection(line1, line2): | |
xdiff = (line1[0][0] - line1[1][0], line2[0][0] - line2[1][0]) | |
ydiff = (line1[0][1] - line1[1][1], line2[0][1] - line2[1][1]) | |
def det(a, b): | |
return a[0] * b[1] - a[1] * b[0] | |
div = det(xdiff, ydiff) | |
if div == 0: | |
return False | |
d = (det(*line1), det(*line2)) | |
x = det(d, xdiff) / div | |
y = det(d, ydiff) / div | |
#line 1 y | |
l1y = sorted([line1[0][1], line1[1][1]]) | |
if y < l1y[0] or y > l1y[1]: | |
return False | |
#line 2 y | |
l2y = sorted([line2[0][1], line2[1][1]]) | |
if y < l2y[0] or y > l2y[1]: | |
return False | |
#line 1 x | |
l1x = sorted([line1[0][0], line1[1][0]]) | |
if x < l1x[0] or x > l1x[1]: | |
return False | |
#line 2 x | |
l2x = sorted([line2[0][0], line2[1][0]]) | |
if x < l2x[0] or x > l2x[1]: | |
return False | |
return x, y | |
def add_way(point, count): | |
new_point = list(point) | |
for i in xrange(len(new_point)): | |
if new_point[i] != 0: | |
new_point[i] = count * new_point[i] | |
return new_point | |
def count_points(point1, point2): | |
return [point1[0]+point2[0], point1[1]+point2[1]] | |
def collision(cache): | |
for i in xrange(0,len(cache)-2): | |
if line_intersection(cache[-1], cache[i]): | |
return True | |
return False | |
def solution(A): | |
directions = [[0,1], [1,0], [0,-1], [-1,0]] | |
cache = list() | |
current = [0,0] | |
for step in xrange(len(A)): | |
direction = step % 4 | |
new_current = count_points(current, add_way(directions[direction], A[step])) | |
#add to cache | |
cache.append(list([list(current), list(new_current)])) | |
#clearing cache | |
if len(cache) > 5: | |
del cache[0] | |
#testing colisions | |
if step > 2 and collision(cache): | |
return step+1 | |
current = new_current | |
return False | |
if __name__ == "__main__": | |
A = [1,3,2,5,4,4,6,3,2] | |
print solution(A) |
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