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Forked from loisaidasam/elevator_saga.js
Last active August 29, 2015 14:13
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{
// Docs: http://play.elevatorsaga.com/documentation.html#docs
init: function(elevators, floors) {
console.log("init() with " + elevators.length + " elevators and " + floors.length + " floors");
for (var i=0; i<elevators.length; i++) {
(function(elevator){
elevator.on("idle", function() {
console.log("idle");
elevator.goToFloor(0);
//console.log("done idling");
});
elevator.on("floor_button_pressed", function(floorNum) {
console.log("floor_button_pressed " + floorNum);
elevator.goToFloor(floorNum, true);
console.log("elevator.destinationQueue: " + elevator.destinationQueue);
});
})(elevators[i])
}
var defaultElevator = elevators[0];
for (var i=0; i<floors.length; i++) {
(function(floor){
var floorNum = floor.floorNum();
floor.on("up_button_pressed", function() {
console.log("up_button_pressed from floor " + floorNum);
defaultElevator.goToFloor(floorNum);
console.log("defaultElevator.destinationQueue: " + defaultElevator.destinationQueue);
});
floor.on("down_button_pressed", function() {
console.log("down_button_pressed from floor " + floorNum);
defaultElevator.goToFloor(floorNum);
console.log("defaultElevator.destinationQueue: " + defaultElevator.destinationQueue);
});
})(floors[i])
}
},
update: function(dt, elevators, floors) {
// We normally don't need to do anything here
}
}
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