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glview for mac
/*
* This file is part of the OpenKinect Project. http://www.openkinect.org
*
* Copyright (c) 2010 individual OpenKinect contributors. See the CONTRIB file
* for details.
*
* This code is licensed to you under the terms of the Apache License, version
* 2.0, or, at your option, the terms of the GNU General Public License,
* version 2.0. See the APACHE20 and GPL2 files for the text of the licenses,
* or the following URLs:
* http://www.apache.org/licenses/LICENSE-2.0
* http://www.gnu.org/licenses/gpl-2.0.txt
*
* If you redistribute this file in source form, modified or unmodified, you
* may:
* 1) Leave this header intact and distribute it under the same terms,
* accompanying it with the APACHE20 and GPL20 files, or
* 2) Delete the Apache 2.0 clause and accompany it with the GPL2 file, or
* 3) Delete the GPL v2 clause and accompany it with the APACHE20 file
* In all cases you must keep the copyright notice intact and include a copy
* of the CONTRIB file.
*
* Binary distributions must follow the binary distribution requirements of
* either License.
*/
#include <stdio.h>
#include <string.h>
#include <libusb.h>
#include "libfreenect.h"
#include <pthread.h>
#if defined(__APPLE__)
#include <GLUT/glut.h>
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#else
#include <GL/glut.h>
#include <GL/gl.h>
#include <GL/glu.h>
#endif
#include <math.h>
pthread_t gl_thread;
volatile int die = 0;
int g_argc;
char **g_argv;
int window;
pthread_mutex_t gl_backbuf_mutex = PTHREAD_MUTEX_INITIALIZER;
uint8_t gl_depth_front[640*480*4];
uint8_t gl_depth_back[640*480*4];
uint8_t gl_rgb_front[640*480*4];
uint8_t gl_rgb_back[640*480*4];
GLuint gl_depth_tex;
GLuint gl_rgb_tex;
freenect_context *f_ctx;
freenect_device *f_dev;
int freenect_angle = 0;
int freenect_led;
pthread_cond_t gl_frame_cond = PTHREAD_COND_INITIALIZER;
int got_frames = 0;
void DrawGLScene()
{
pthread_mutex_lock(&gl_backbuf_mutex);
while (got_frames < 2) {
pthread_cond_wait(&gl_frame_cond, &gl_backbuf_mutex);
}
memcpy(gl_depth_front, gl_depth_back, sizeof(gl_depth_back));
memcpy(gl_rgb_front, gl_rgb_back, sizeof(gl_rgb_back));
got_frames = 0;
pthread_mutex_unlock(&gl_backbuf_mutex);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, gl_depth_tex);
glTexImage2D(GL_TEXTURE_2D, 0, 3, 640, 480, 0, GL_RGB, GL_UNSIGNED_BYTE, gl_depth_front);
glBegin(GL_TRIANGLE_FAN);
glColor4f(255.0f, 255.0f, 255.0f, 255.0f);
glTexCoord2f(0, 0); glVertex3f(0,0,0);
glTexCoord2f(1, 0); glVertex3f(640,0,0);
glTexCoord2f(1, 1); glVertex3f(640,480,0);
glTexCoord2f(0, 1); glVertex3f(0,480,0);
glEnd();
glBindTexture(GL_TEXTURE_2D, gl_rgb_tex);
glTexImage2D(GL_TEXTURE_2D, 0, 3, 640, 480, 0, GL_RGB, GL_UNSIGNED_BYTE, gl_rgb_front);
glBegin(GL_TRIANGLE_FAN);
glColor4f(255.0f, 255.0f, 255.0f, 255.0f);
glTexCoord2f(0, 0); glVertex3f(640,0,0);
glTexCoord2f(1, 0); glVertex3f(1280,0,0);
glTexCoord2f(1, 1); glVertex3f(1280,480,0);
glTexCoord2f(0, 1); glVertex3f(640,480,0);
glEnd();
glutSwapBuffers();
}
void keyPressed(unsigned char key, int x, int y)
{
if (key == 27) {
die = 1;
glutDestroyWindow(window);
pthread_exit(NULL);
}
if (key == 'w') {
freenect_angle++;
if (freenect_angle > 30) {
freenect_angle = 30;
}
}
if (key == 's') {
freenect_angle = 0;
}
if (key == 'x') {
freenect_angle--;
if (freenect_angle < -30) {
freenect_angle = -30;
}
}
if (key == '1') {
freenect_set_led(f_dev,LED_GREEN);
}
if (key == '2') {
freenect_set_led(f_dev,LED_RED);
}
if (key == '3') {
freenect_set_led(f_dev,LED_YELLOW);
}
if (key == '4') {
freenect_set_led(f_dev,LED_BLINK_YELLOW);
}
if (key == '5') {
freenect_set_led(f_dev,LED_BLINK_GREEN);
}
if (key == '6') {
freenect_set_led(f_dev,LED_BLINK_RED_YELLOW);
}
if (key == '0') {
freenect_set_led(f_dev,LED_OFF);
}
freenect_set_tilt_degs(f_dev,freenect_angle);
}
void ReSizeGLScene(int Width, int Height)
{
glViewport(0,0,Width,Height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho (0, 1280, 480, 0, -1.0f, 1.0f);
glMatrixMode(GL_MODELVIEW);
}
void InitGL(int Width, int Height)
{
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClearDepth(1.0);
glDepthFunc(GL_LESS);
glDisable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glShadeModel(GL_SMOOTH);
glGenTextures(1, &gl_depth_tex);
glBindTexture(GL_TEXTURE_2D, gl_depth_tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glGenTextures(1, &gl_rgb_tex);
glBindTexture(GL_TEXTURE_2D, gl_rgb_tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
ReSizeGLScene(Width, Height);
}
void *gl_threadfunc(void *arg)
{
printf("GL thread\n");
freenect_start_depth(f_dev);
freenect_start_rgb(f_dev);
printf("'w'-tilt up, 's'-level, 'x'-tilt down, '0'-'6'-select LED mode\n");
while(!die && freenect_process_events(f_ctx) >= 0 )
{
int16_t ax,ay,az;
freenect_get_raw_accel(f_dev, &ax, &ay, &az);
double dx,dy,dz;
freenect_get_mks_accel(f_dev, &dx, &dy, &dz);
printf("\r raw acceleration: %4d %4d %4d mks acceleration: %4f %4f %4f\r", ax, ay, az, dx, dy, dz);
fflush(stdout);
}
printf("-- done!\n");
exit(0);
pthread_exit(NULL);
}
uint16_t t_gamma[2048];
void depth_cb(freenect_device *dev, freenect_depth *depth, uint32_t timestamp)
{
int i;
pthread_mutex_lock(&gl_backbuf_mutex);
for (i=0; i<FREENECT_FRAME_PIX; i++) {
int pval = t_gamma[depth[i]];
int lb = pval & 0xff;
switch (pval>>8) {
case 0:
gl_depth_back[3*i+0] = 255;
gl_depth_back[3*i+1] = 255-lb;
gl_depth_back[3*i+2] = 255-lb;
break;
case 1:
gl_depth_back[3*i+0] = 255;
gl_depth_back[3*i+1] = lb;
gl_depth_back[3*i+2] = 0;
break;
case 2:
gl_depth_back[3*i+0] = 255-lb;
gl_depth_back[3*i+1] = 255;
gl_depth_back[3*i+2] = 0;
break;
case 3:
gl_depth_back[3*i+0] = 0;
gl_depth_back[3*i+1] = 255;
gl_depth_back[3*i+2] = lb;
break;
case 4:
gl_depth_back[3*i+0] = 0;
gl_depth_back[3*i+1] = 255-lb;
gl_depth_back[3*i+2] = 255;
break;
case 5:
gl_depth_back[3*i+0] = 0;
gl_depth_back[3*i+1] = 0;
gl_depth_back[3*i+2] = 255-lb;
break;
default:
gl_depth_back[3*i+0] = 0;
gl_depth_back[3*i+1] = 0;
gl_depth_back[3*i+2] = 0;
break;
}
}
got_frames++;
pthread_cond_signal(&gl_frame_cond);
pthread_mutex_unlock(&gl_backbuf_mutex);
}
void rgb_cb(freenect_device *dev, freenect_pixel *rgb, uint32_t timestamp)
{
pthread_mutex_lock(&gl_backbuf_mutex);
got_frames++;
memcpy(gl_rgb_back, rgb, FREENECT_RGB_SIZE);
pthread_cond_signal(&gl_frame_cond);
pthread_mutex_unlock(&gl_backbuf_mutex);
}
int main(int argc, char **argv)
{
int res;
printf("Kinect camera test\n");
int i;
for (i=0; i<2048; i++) {
float v = i/2048.0;
v = powf(v, 3)* 6;
t_gamma[i] = v*6*256;
}
g_argc = argc;
g_argv = argv;
if (freenect_init(&f_ctx, NULL) < 0) {
printf("freenect_init() failed\n");
return 1;
}
freenect_set_log_level(f_ctx, FREENECT_LOG_DEBUG);
int nr_devices = freenect_num_devices (f_ctx);
printf ("Number of devices found: %d\n", nr_devices);
int user_device_number = 0;
if (argc > 1)
user_device_number = atoi(argv[1]);
if (nr_devices < 1)
return 1;
if (freenect_open_device(f_ctx, &f_dev, user_device_number) < 0) {
printf("Could not open device\n");
return 1;
}
freenect_set_tilt_degs(f_dev,freenect_angle);
freenect_set_led(f_dev,LED_RED);
freenect_set_depth_callback(f_dev, depth_cb);
freenect_set_rgb_callback(f_dev, rgb_cb);
freenect_set_rgb_format(f_dev, FREENECT_FORMAT_RGB);
freenect_set_depth_format(f_dev, FREENECT_FORMAT_11_BIT);
res = pthread_create(&gl_thread, NULL, gl_threadfunc, NULL);
if (res) {
printf("pthread_create failed\n");
return 1;
}
glutInit(&g_argc, g_argv);
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH);
glutInitWindowSize(1280, 480);
glutInitWindowPosition(0, 0);
window = glutCreateWindow("LibFreenect");
glutDisplayFunc(&DrawGLScene);
glutIdleFunc(&DrawGLScene);
glutReshapeFunc(&ReSizeGLScene);
glutKeyboardFunc(&keyPressed);
InitGL(1280, 480);
glutMainLoop();
pthread_exit(NULL);
return NULL;
}
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