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November 2, 2017 03:46
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// This code is borrowed from corefx/System.Buffers and modified for .NET 3.5 | |
// https://github.com/dotnet/corefx/tree/master/src/System.Buffers/src/System/Buffers | |
using System.Threading; | |
namespace System.Buffers | |
{ | |
/// <summary> | |
/// Provides a resource pool that enables reusing instances of type <see cref="T:T[]"/>. | |
/// </summary> | |
/// <remarks> | |
/// <para> | |
/// Renting and returning buffers with an <see cref="ArrayPool{T}"/> can increase performance | |
/// in situations where arrays are created and destroyed frequently, resulting in significant | |
/// memory pressure on the garbage collector. | |
/// </para> | |
/// <para> | |
/// This class is thread-safe. All members may be used by multiple threads concurrently. | |
/// </para> | |
/// </remarks> | |
public abstract class ArrayPool<T> | |
{ | |
/// <summary>The lazily-initialized shared pool instance.</summary> | |
private static volatile ArrayPool<T> s_sharedInstance = null; | |
/// <summary> | |
/// Retrieves a shared <see cref="ArrayPool{T}"/> instance. | |
/// </summary> | |
/// <remarks> | |
/// The shared pool provides a default implementation of <see cref="ArrayPool{T}"/> | |
/// that's intended for general applicability. It maintains arrays of multiple sizes, and | |
/// may hand back a larger array than was actually requested, but will never hand back a smaller | |
/// array than was requested. Renting a buffer from it with <see cref="Rent"/> will result in an | |
/// existing buffer being taken from the pool if an appropriate buffer is available or in a new | |
/// buffer being allocated if one is not available. | |
/// </remarks> | |
public static ArrayPool<T> Shared | |
{ | |
get { return s_sharedInstance ?? EnsureSharedCreated(); } | |
} | |
/// <summary>Ensures that <see cref="s_sharedInstance"/> has been initialized to a pool and returns it.</summary> | |
private static ArrayPool<T> EnsureSharedCreated() | |
{ | |
Interlocked.CompareExchange(ref s_sharedInstance, Create(), null); | |
return s_sharedInstance; | |
} | |
/// <summary> | |
/// Creates a new <see cref="ArrayPool{T}"/> instance using default configuration options. | |
/// </summary> | |
/// <returns>A new <see cref="ArrayPool{T}"/> instance.</returns> | |
public static ArrayPool<T> Create() | |
{ | |
return new DefaultArrayPool<T>(); | |
} | |
/// <summary> | |
/// Creates a new <see cref="ArrayPool{T}"/> instance using custom configuration options. | |
/// </summary> | |
/// <param name="maxArrayLength">The maximum length of array instances that may be stored in the pool.</param> | |
/// <param name="maxArraysPerBucket"> | |
/// The maximum number of array instances that may be stored in each bucket in the pool. The pool | |
/// groups arrays of similar lengths into buckets for faster access. | |
/// </param> | |
/// <returns>A new <see cref="ArrayPool{T}"/> instance with the specified configuration options.</returns> | |
/// <remarks> | |
/// The created pool will group arrays into buckets, with no more than <paramref name="maxArraysPerBucket"/> | |
/// in each bucket and with those arrays not exceeding <paramref name="maxArrayLength"/> in length. | |
/// </remarks> | |
public static ArrayPool<T> Create(int maxArrayLength, int maxArraysPerBucket) | |
{ | |
return new DefaultArrayPool<T>(maxArrayLength, maxArraysPerBucket); | |
} | |
/// <summary> | |
/// Retrieves a buffer that is at least the requested length. | |
/// </summary> | |
/// <param name="minimumLength">The minimum length of the array needed.</param> | |
/// <returns> | |
/// An <see cref="T:T[]"/> that is at least <paramref name="minimumLength"/> in length. | |
/// </returns> | |
/// <remarks> | |
/// This buffer is loaned to the caller and should be returned to the same pool via | |
/// <see cref="Return"/> so that it may be reused in subsequent usage of <see cref="Rent"/>. | |
/// It is not a fatal error to not return a rented buffer, but failure to do so may lead to | |
/// decreased application performance, as the pool may need to create a new buffer to replace | |
/// the one lost. | |
/// </remarks> | |
public abstract T[] Rent(int minimumLength); | |
/// <summary> | |
/// Returns to the pool an array that was previously obtained via <see cref="Rent"/> on the same | |
/// <see cref="ArrayPool{T}"/> instance. | |
/// </summary> | |
/// <param name="array"> | |
/// The buffer previously obtained from <see cref="Rent"/> to return to the pool. | |
/// </param> | |
/// <param name="clearArray"> | |
/// If <c>true</c> and if the pool will store the buffer to enable subsequent reuse, <see cref="Return"/> | |
/// will clear <paramref name="array"/> of its contents so that a subsequent consumer via <see cref="Rent"/> | |
/// will not see the previous consumer's content. If <c>false</c> or if the pool will release the buffer, | |
/// the array's contents are left unchanged. | |
/// </param> | |
/// <remarks> | |
/// Once a buffer has been returned to the pool, the caller gives up all ownership of the buffer | |
/// and must not use it. The reference returned from a given call to <see cref="Rent"/> must only be | |
/// returned via <see cref="Return"/> once. The default <see cref="ArrayPool{T}"/> | |
/// may hold onto the returned buffer in order to rent it again, or it may release the returned buffer | |
/// if it's determined that the pool already has enough buffers stored. | |
/// </remarks> | |
public abstract void Return(T[] array, bool clearArray = false); | |
} | |
internal static class Utilities | |
{ | |
internal static int SelectBucketIndex(int bufferSize) | |
{ | |
uint bitsRemaining = ((uint)bufferSize - 1) >> 4; | |
int poolIndex = 0; | |
if (bitsRemaining > 0xFFFF) { bitsRemaining >>= 16; poolIndex = 16; } | |
if (bitsRemaining > 0xFF) { bitsRemaining >>= 8; poolIndex += 8; } | |
if (bitsRemaining > 0xF) { bitsRemaining >>= 4; poolIndex += 4; } | |
if (bitsRemaining > 0x3) { bitsRemaining >>= 2; poolIndex += 2; } | |
if (bitsRemaining > 0x1) { bitsRemaining >>= 1; poolIndex += 1; } | |
return poolIndex + (int)bitsRemaining; | |
} | |
internal static int GetMaxSizeForBucket(int binIndex) | |
{ | |
int maxSize = 16 << binIndex; | |
return maxSize; | |
} | |
} | |
internal sealed partial class DefaultArrayPool<T> : ArrayPool<T> | |
{ | |
/// <summary>The default maximum length of each array in the pool (2^20).</summary> | |
private const int DefaultMaxArrayLength = 1024 * 1024; | |
/// <summary>The default maximum number of arrays per bucket that are available for rent.</summary> | |
private const int DefaultMaxNumberOfArraysPerBucket = 50; | |
/// <summary>Lazily-allocated empty array used when arrays of length 0 are requested.</summary> | |
private static T[] s_emptyArray; // we support contracts earlier than those with Array.Empty<T>() | |
private readonly Bucket[] _buckets; | |
internal DefaultArrayPool() : this(DefaultMaxArrayLength, DefaultMaxNumberOfArraysPerBucket) | |
{ | |
} | |
internal DefaultArrayPool(int maxArrayLength, int maxArraysPerBucket) | |
{ | |
if (maxArrayLength <= 0) | |
{ | |
throw new ArgumentOutOfRangeException(nameof(maxArrayLength)); | |
} | |
if (maxArraysPerBucket <= 0) | |
{ | |
throw new ArgumentOutOfRangeException(nameof(maxArraysPerBucket)); | |
} | |
// Our bucketing algorithm has a min length of 2^4 and a max length of 2^30. | |
// Constrain the actual max used to those values. | |
const int MinimumArrayLength = 0x10, MaximumArrayLength = 0x40000000; | |
if (maxArrayLength > MaximumArrayLength) | |
{ | |
maxArrayLength = MaximumArrayLength; | |
} | |
else if (maxArrayLength < MinimumArrayLength) | |
{ | |
maxArrayLength = MinimumArrayLength; | |
} | |
// Create the buckets. | |
int poolId = Id; | |
int maxBuckets = Utilities.SelectBucketIndex(maxArrayLength); | |
var buckets = new Bucket[maxBuckets + 1]; | |
for (int i = 0; i < buckets.Length; i++) | |
{ | |
buckets[i] = new Bucket(Utilities.GetMaxSizeForBucket(i), maxArraysPerBucket, poolId); | |
} | |
_buckets = buckets; | |
} | |
/// <summary>Gets an ID for the pool to use with events.</summary> | |
private int Id => GetHashCode(); | |
public override T[] Rent(int minimumLength) | |
{ | |
// Arrays can't be smaller than zero. We allow requesting zero-length arrays (even though | |
// pooling such an array isn't valuable) as it's a valid length array, and we want the pool | |
// to be usable in general instead of using `new`, even for computed lengths. | |
if (minimumLength < 0) | |
{ | |
throw new ArgumentOutOfRangeException(nameof(minimumLength)); | |
} | |
else if (minimumLength == 0) | |
{ | |
// No need for events with the empty array. Our pool is effectively infinite | |
// and we'll never allocate for rents and never store for returns. | |
return s_emptyArray ?? (s_emptyArray = new T[0]); | |
} | |
T[] buffer = null; | |
int index = Utilities.SelectBucketIndex(minimumLength); | |
if (index < _buckets.Length) | |
{ | |
// Search for an array starting at the 'index' bucket. If the bucket is empty, bump up to the | |
// next higher bucket and try that one, but only try at most a few buckets. | |
const int MaxBucketsToTry = 2; | |
int i = index; | |
do | |
{ | |
// Attempt to rent from the bucket. If we get a buffer from it, return it. | |
buffer = _buckets[i].Rent(); | |
if (buffer != null) | |
{ | |
return buffer; | |
} | |
} | |
while (++i < _buckets.Length && i != index + MaxBucketsToTry); | |
// The pool was exhausted for this buffer size. Allocate a new buffer with a size corresponding | |
// to the appropriate bucket. | |
buffer = new T[_buckets[index]._bufferLength]; | |
} | |
else | |
{ | |
// The request was for a size too large for the pool. Allocate an array of exactly the requested length. | |
// When it's returned to the pool, we'll simply throw it away. | |
buffer = new T[minimumLength]; | |
} | |
return buffer; | |
} | |
public override void Return(T[] array, bool clearArray = false) | |
{ | |
if (array == null) | |
{ | |
throw new ArgumentNullException(nameof(array)); | |
} | |
else if (array.Length == 0) | |
{ | |
// Ignore empty arrays. When a zero-length array is rented, we return a singleton | |
// rather than actually taking a buffer out of the lowest bucket. | |
return; | |
} | |
// Determine with what bucket this array length is associated | |
int bucket = Utilities.SelectBucketIndex(array.Length); | |
// If we can tell that the buffer was allocated, drop it. Otherwise, check if we have space in the pool | |
if (bucket < _buckets.Length) | |
{ | |
// Clear the array if the user requests | |
if (clearArray) | |
{ | |
Array.Clear(array, 0, array.Length); | |
} | |
// Return the buffer to its bucket. In the future, we might consider having Return return false | |
// instead of dropping a bucket, in which case we could try to return to a lower-sized bucket, | |
// just as how in Rent we allow renting from a higher-sized bucket. | |
_buckets[bucket].Return(array); | |
} | |
} | |
} | |
internal sealed partial class DefaultArrayPool<T> : ArrayPool<T> | |
{ | |
/// <summary>Provides a thread-safe bucket containing buffers that can be Rent'd and Return'd.</summary> | |
private sealed class Bucket | |
{ | |
internal readonly int _bufferLength; | |
private readonly T[][] _buffers; | |
private readonly int _poolId; | |
private object _lock; | |
private int _index; | |
/// <summary> | |
/// Creates the pool with numberOfBuffers arrays where each buffer is of bufferLength length. | |
/// </summary> | |
internal Bucket(int bufferLength, int numberOfBuffers, int poolId) | |
{ | |
_lock = new object(); | |
_buffers = new T[numberOfBuffers][]; | |
_bufferLength = bufferLength; | |
_poolId = poolId; | |
} | |
/// <summary>Gets an ID for the bucket to use with events.</summary> | |
internal int Id => GetHashCode(); | |
/// <summary>Takes an array from the bucket. If the bucket is empty, returns null.</summary> | |
internal T[] Rent() | |
{ | |
T[][] buffers = _buffers; | |
T[] buffer = null; | |
// While holding the lock, grab whatever is at the next available index and | |
// update the index. We do as little work as possible while holding the spin | |
// lock to minimize contention with other threads. The try/finally is | |
// necessary to properly handle thread aborts on platforms which have them. | |
bool allocateBuffer = false; | |
lock (_lock) | |
{ | |
if (_index < buffers.Length) | |
{ | |
buffer = buffers[_index]; | |
buffers[_index++] = null; | |
allocateBuffer = buffer == null; | |
} | |
} | |
// While we were holding the lock, we grabbed whatever was at the next available index, if | |
// there was one. If we tried and if we got back null, that means we hadn't yet allocated | |
// for that slot, in which case we should do so now. | |
if (allocateBuffer) | |
{ | |
buffer = new T[_bufferLength]; | |
} | |
return buffer; | |
} | |
/// <summary> | |
/// Attempts to return the buffer to the bucket. If successful, the buffer will be stored | |
/// in the bucket and true will be returned; otherwise, the buffer won't be stored, and false | |
/// will be returned. | |
/// </summary> | |
internal void Return(T[] array) | |
{ | |
// Check to see if the buffer is the correct size for this bucket | |
if (array.Length != _bufferLength) | |
{ | |
throw new ArgumentException("The buffer is not associated with this pool and may not be returned to it.", "array"); | |
} | |
// While holding the spin lock, if there's room available in the bucket, | |
// put the buffer into the next available slot. Otherwise, we just drop it. | |
// The try/finally is necessary to properly handle thread aborts on platforms | |
// which have them. | |
lock (_lock) | |
{ | |
if (_index != 0) | |
{ | |
_buffers[--_index] = array; | |
} | |
} | |
} | |
} | |
} | |
} |
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