Created
May 3, 2011 15:04
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sinusoid shit
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#include <SDL/SDL.h> | |
#include <SDL/SDL_draw.h> | |
#include <stdio.h> | |
#include <math.h> | |
SDL_Surface* screen; | |
Uint8 *keys; | |
int done; | |
int main(int argc, char *argv[]) | |
{ | |
SDL_Init(SDL_INIT_EVERYTHING); | |
atexit(SDL_Quit); | |
screen = SDL_SetVideoMode(800, 600, 32, SDL_SWSURFACE); | |
keys = SDL_GetKeyState(NULL); | |
while (!done) { | |
SDL_FillRect(screen, NULL, 0); | |
SDL_PumpEvents(); | |
if (keys[SDLK_ESCAPE]) | |
exit(0); | |
{ | |
int i, j; | |
Uint32 t = SDL_GetTicks() >> 2; | |
t = 51. + 50. * sin(t * M_PI / 220.); | |
printf("%d\n", t); | |
for (i = 0; i < 600; i++) { | |
for (j = 0; j < 800; j++) { | |
int i2 = (600 / 2- i); | |
i2 *= i2; | |
int j2 = (800 / 2- j); | |
j2 *= j2; | |
int col = 125. + 12500. * sin(sqrt(j2/t + i2/t)) / sqrt(j2 + i2); | |
//printf("%d\n", col); | |
if (col < 0 || col > 255) | |
continue; | |
Draw_Pixel(screen, j, i, SDL_MapRGB(screen->format, col, col, col)); | |
} | |
} | |
SDL_UpdateRect(screen, 0, 0, 800, 600); | |
} | |
} | |
return 0; | |
} |
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