Created
June 20, 2015 10:59
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Unreal build size decreasing tip
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1)Open Project Launcher | |
2)Add new Custom Launch Profile (name what you like) | |
3)Project -> Navigate to your project.uproject | |
4)Build the first time (you can disable afterwards) | |
5)Cook for your texture of choice + localization (ex:en_US) and in additional cook options add the following: -clean -stage -pak -compressed -prereqs -distribution -nodebuginfo (as is) | |
6)Package and store locally (The output is your project's binaries/android/ ignore the .so file) | |
7)Disable deply and launch (Unless you want to direct test your App but its much much slower just package and manually pass it to your device) |
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