Original articles by Mark Leair, PGI Compiler Engineer
This is Part 1 of a series of articles:
Original articles by Mark Leair, PGI Compiler Engineer
This is Part 1 of a series of articles:
Original article by Mark Leair, PGI Compiler Engineer
Note: This article was revised in March 2015 and again in January 2016 to bring it up-to-date with the production software release and to correct errors in the examples.
This is Part 2 of a series of articles:
Disclaimer: I am not on the committee, and while I have done my due diligence, I could easily have missed something. This is also not an attack on anyone. As stated the confusion is quite understandable, and the talk mentioned generally does a good job of introducing some small features of C++20, even if it does contain a minor mistake.
This is inspired by Timur Doumler's C++20: The small things given at CppCon 2019 where, at 48:00, somebody points out a mistake on