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Lets make some 3D (with physics) in Svelte: Part 3
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<script lang="ts"> | |
import { Canvas } from "@threlte/core"; | |
import { World } from "@threlte/rapier"; | |
import Scene from "./Scene.svelte"; | |
</script> | |
<div> | |
<Canvas size={{ width: 1280, height: 720 }}> | |
<World> | |
<Scene /> | |
</World> | |
</Canvas> | |
</div> | |
<style> | |
div { | |
height: 100%; | |
width: 100%; | |
} | |
</style> |
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<script lang="ts"> | |
import { | |
CircleBufferGeometry, | |
MeshStandardMaterial, | |
DoubleSide, | |
BoxBufferGeometry, | |
} from "three"; | |
import { | |
AmbientLight, | |
DirectionalLight, | |
Group, | |
Mesh, | |
OrbitControls, | |
PerspectiveCamera, | |
useFrame, | |
} from "@threlte/core"; | |
import { useLoader } from "@threlte/core"; | |
import { OBJLoader } from "three/examples/jsm/loaders/OBJLoader"; | |
import { AutoColliders, Collider, RigidBody } from "@threlte/rapier"; | |
let rotation = 0; | |
const loader = useLoader(OBJLoader, () => new OBJLoader()); | |
loader.load("island.obj", (obj) => { | |
console.log(obj.children[0]); | |
island = obj; | |
}); | |
useFrame(() => { | |
rotation += 0.01; | |
}); | |
let island = null; | |
</script> | |
<PerspectiveCamera position={{ x: 30, y: 10, z: 5 }} fov={24}> | |
<OrbitControls target={{ y: 3 }} /> | |
</PerspectiveCamera> | |
<DirectionalLight shadow position={{ x: 10, y: 10, z: 10 }} /> | |
{#if island != null} | |
<Group position={{ y: 0.5 }}> | |
<AutoColliders shape={"convexHull"} > | |
<Mesh | |
interactive | |
castShadow | |
receiveShadow | |
geometry={island.children[0].geometry} | |
material={new MeshStandardMaterial()} | |
/> | |
</AutoColliders> | |
</Group> | |
{/if} | |
<AmbientLight intensity={0.2} /> | |
<AutoColliders shape={"trimesh"} rotation={{y: rotation}} > | |
<Mesh | |
receiveShadow | |
rotation={{ x: -90 * (Math.PI / 180) }} | |
geometry={new CircleBufferGeometry(4, 72)} | |
material={new MeshStandardMaterial({ side: DoubleSide, color: "white" })} | |
/> | |
</AutoColliders> | |
<RigidBody type={"dynamic"} position={{ y: 8 }}> | |
<Collider | |
shape={"cuboid"} | |
args={[0.5, 0.5, 0.5]} | |
/> | |
<Mesh | |
receiveShadow | |
castShadow | |
geometry={new BoxBufferGeometry(1, 1, 1)} | |
material={new MeshStandardMaterial({ side: DoubleSide, color: "white" })} | |
/> | |
</RigidBody> |
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