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Babylon.js issue
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta http-equiv="Content-Type" content="text/html" charset="utf-8"/> | |
<title>Babylon - Getting Started</title> | |
<!-- <script src="https://cdnjs.cloudflare.com/ajax/libs/babylonjs/2.5.0/babylon.js"></script> --> | |
<script src="https://cdn.babylonjs.com/babylon.js"></script> | |
<style> | |
html, body { | |
overflow: hidden; | |
width : 100%; | |
height : 100%; | |
margin : 0; | |
padding : 0; | |
} | |
#renderCanvas { | |
width : 100%; | |
height : 100%; | |
touch-action: none; | |
} | |
</style> | |
</head> | |
<body> | |
<canvas id="renderCanvas"></canvas> | |
<script> | |
window.addEventListener('DOMContentLoaded', function(){ | |
// get the canvas DOM element | |
var canvas = document.getElementById('renderCanvas'); | |
// load the 3D engine | |
var engine = new BABYLON.Engine(canvas, true); | |
// createScene function that creates and return the scene | |
var createScene = function(){ | |
// create a basic BJS Scene object | |
var scene = new BABYLON.Scene(engine); | |
// create a FreeCamera, and set its position to (x:0, y:5, z:-10) | |
var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5,-10), scene); | |
// target the camera to scene origin | |
camera.setTarget(BABYLON.Vector3.Zero()); | |
// attach the camera to the canvas | |
camera.attachControl(canvas, false); | |
// create a basic light, aiming 0,1,0 - meaning, to the sky | |
var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0,1,0), scene); | |
// create a built-in "sphere" shape; its constructor takes 5 params: name, width, depth, subdivisions, scene | |
var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene); | |
// move the sphere upward 1/2 of its height | |
sphere.position.y = 1; | |
// create a built-in "ground" shape; its constructor takes the same 5 params as the sphere's one | |
var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene); | |
// return the created scene | |
return scene; | |
} | |
// call the createScene function | |
var scene = createScene(); | |
// run the render loop | |
engine.runRenderLoop(function(){ | |
scene.render(); | |
}); | |
// the canvas/window resize event handler | |
window.addEventListener('resize', function(){ | |
engine.resize(); | |
}); | |
}); | |
</script> | |
</body> | |
</html> |
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