Skip to content

Instantly share code, notes, and snippets.

Show Gist options
  • Save ngoquang2708/bbb35cc5dbca7bbe29b54a558ebe62f8 to your computer and use it in GitHub Desktop.
Save ngoquang2708/bbb35cc5dbca7bbe29b54a558ebe62f8 to your computer and use it in GitHub Desktop.
01-01 00:09:30.243 538 538 E cutils-trace: Error opening trace file: No such file or directory (2)
01-01 00:09:30.295 538 538 I /system/bin/surfaceflinger: android::hardware::configstore::V1_0::ISurfaceFlingerConfigs::maxFrameBufferAcquiredBuffers retrieved: 2 (default)
01-01 00:09:30.310 538 538 I /system/bin/surfaceflinger: android::hardware::configstore::V1_0::ISurfaceFlingerConfigs::startGraphicsAllocatorService retrieved: 0
01-01 00:09:30.317 538 538 I SurfaceFlinger: SurfaceFlinger is starting
01-01 00:09:30.322 538 538 I /system/bin/surfaceflinger: android::hardware::configstore::V1_0::ISurfaceFlingerConfigs::vsyncEventPhaseOffsetNs retrieved: 1000000 (default)
01-01 00:09:30.326 538 538 I /system/bin/surfaceflinger: android::hardware::configstore::V1_0::ISurfaceFlingerConfigs::vsyncSfEventPhaseOffsetNs retrieved: 1000000 (default)
01-01 00:09:30.337 538 538 I /system/bin/surfaceflinger: android::hardware::configstore::V1_0::ISurfaceFlingerConfigs::maxVirtualDisplaySize retrieved: 0 (default)
01-01 00:09:30.338 538 538 I /system/bin/surfaceflinger: android::hardware::configstore::V1_0::ISurfaceFlingerConfigs::hasSyncFramework retrieved: 1
01-01 00:09:30.340 538 538 I /system/bin/surfaceflinger: android::hardware::configstore::V1_0::ISurfaceFlingerConfigs::useContextPriority retrieved: 0 (default)
01-01 00:09:30.347 538 538 I /system/bin/surfaceflinger: android::hardware::configstore::V1_0::ISurfaceFlingerConfigs::presentTimeOffsetFromVSyncNs retrieved: 0
01-01 00:09:30.349 538 538 I /system/bin/surfaceflinger: android::hardware::configstore::V1_0::ISurfaceFlingerConfigs::useHwcForRGBtoYUV retrieved: 0
01-01 00:09:30.349 538 538 I /system/bin/surfaceflinger: android::hardware::configstore::V1_0::ISurfaceFlingerConfigs::maxFrameBufferAcquiredBuffers retrieved: 2 (default)
01-01 00:09:30.349 538 538 E DispSync: Couldn't set SCHED_FIFO for DispSyncThread
01-01 00:09:30.351 538 538 I SurfaceFlinger: Enabling HWC virtual displays
01-01 00:09:30.354 538 538 I SurfaceFlinger: Disabling Triple Buffering
01-01 00:09:30.355 538 538 I SurfaceFlinger: SurfaceFlinger's main thread ready to run. Initializing graphics H/W...
01-01 00:09:30.355 538 538 D vndksupport: Loading /vendor/lib/egl/libEGL_mali.so from current namespace instead of sphal namespace.
01-01 00:09:30.363 538 538 D libEGL : loaded /vendor/lib/egl/libEGL_mali.so
01-01 00:09:30.369 538 538 D vndksupport: Loading /vendor/lib/egl/libGLESv1_CM_mali.so from current namespace instead of sphal namespace.
01-01 00:09:30.376 538 538 D libEGL : loaded /vendor/lib/egl/libGLESv1_CM_mali.so
01-01 00:09:30.619 538 538 D vndksupport: Loading /vendor/lib/egl/libGLESv2_mali.so from current namespace instead of sphal namespace.
01-01 00:09:30.623 538 538 D libEGL : loaded /vendor/lib/egl/libGLESv2_mali.so
01-01 00:09:30.865 538 538 D vndksupport: Loading /vendor/lib/hw/gralloc.scx15.so from current namespace instead of sphal namespace.
01-01 00:09:32.063 538 538 I /system/bin/surfaceflinger: android::hardware::configstore::V1_0::ISurfaceFlingerConfigs::hasWideColorDisplay retrieved: 0
01-01 00:09:32.065 538 538 E SurfaceFlinger: Couldn't set SCHED_FIFO for SFEventThread
01-01 00:09:32.065 538 538 E SurfaceFlinger: Couldn't set SCHED_FIFO for EventThread
01-01 00:09:32.065 538 538 D vndksupport: Loading /vendor/lib/hw/gralloc.scx15.so from current namespace instead of sphal namespace.
01-01 00:09:32.067 538 538 I [Gralloc]: using (fd=17)
01-01 00:09:32.067 538 538 I [Gralloc]: id = sprdfb
01-01 00:09:32.067 538 538 I [Gralloc]: xres = 480 px
01-01 00:09:32.067 538 538 I [Gralloc]: yres = 800 px
01-01 00:09:32.067 538 538 I [Gralloc]: xres_virtual = 480 px
01-01 00:09:32.067 538 538 I [Gralloc]: yres_virtual = 1600 px
01-01 00:09:32.067 538 538 I [Gralloc]: bpp = 32
01-01 00:09:32.067 538 538 I [Gralloc]: r = 0:8
01-01 00:09:32.067 538 538 I [Gralloc]: g = 8:8
01-01 00:09:32.067 538 538 I [Gralloc]: b = 16:8
01-01 00:09:32.067 538 538 I [Gralloc]: width = 52 mm (234.461533 dpi)
01-01 00:09:32.067 538 538 I [Gralloc]: height = 87 mm (233.563217 dpi)
01-01 00:09:32.067 538 538 I [Gralloc]: refresh rate = 60.00 Hz
01-01 00:09:32.069 538 538 E gralloc.scx15: dither: open: 480x800
01-01 00:09:32.072 538 538 I [Gralloc]: dither open ID 1, handle = 0xaacd5720
01-01 00:09:32.072 538 538 D vndksupport: Loading /vendor/lib/hw/hwcomposer.scx15.so from current namespace instead of sphal namespace.
01-01 00:09:32.077 538 538 D vndksupport: Loading /vendor/lib/hw/gralloc.scx15.so from current namespace instead of sphal namespace.
01-01 00:09:32.088 538 538 E gralloc.scx15: dither: open: 480x800
01-01 00:09:32.096 538 538 I [Gralloc]: dither open ID 1, handle = 0xaacd5730
01-01 00:09:32.099 538 538 D vndksupport: Loading /vendor/lib/hw/android.hardware.graphics.mapper@2.0-impl.so from current namespace instead of sphal namespace.
01-01 00:09:32.101 538 538 D vndksupport: Loading /vendor/lib/hw/gralloc.scx15.so from current namespace instead of sphal namespace.
01-01 00:09:32.118 538 538 D vndksupport: Loading /vendor/lib/hw/android.hardware.graphics.allocator@2.0-impl.so from current namespace instead of sphal namespace.
01-01 00:09:32.120 538 538 D vndksupport: Loading /vendor/lib/hw/gralloc.scx15.so from current namespace instead of sphal namespace.
01-01 00:09:32.132 538 538 D vndksupport: Loading /vendor/lib/hw/gralloc.scx15.so from current namespace instead of sphal namespace.
01-01 00:09:32.133 538 538 I SPRDHWComposer: DisplayPlane createPlaneBuffer phy addr:0x9faee000, size:1536000
01-01 00:09:32.162 538 538 D vndksupport: Loading /vendor/lib/hw/gralloc.scx15.so from current namespace instead of sphal namespace.
01-01 00:09:32.167 538 538 I SPRDHWComposer: DisplayPlane createPlaneBuffer phy addr:0x9fc94000, size:1536000
01-01 00:09:32.168 538 538 I [Gralloc]: dither close ID 1
01-01 00:09:32.168 538 538 I SurfaceFlinger: Using composer version 1.3
01-01 00:09:32.168 538 538 I SPRDHWComposer: getDisplayAttributes: disp:0 vsync_period:16666389
01-01 00:09:32.168 538 538 I SPRDHWComposer: getDisplayAttributes: disp:0 width:480
01-01 00:09:32.168 538 538 I SPRDHWComposer: getDisplayAttributes: disp:0 height:800
01-01 00:09:32.168 538 538 I SPRDHWComposer: getDisplayAttributes: disp:0 xdpi:234.461531
01-01 00:09:32.168 538 538 I SPRDHWComposer: getDisplayAttributes: disp:0 ydpi:233.563219
01-01 00:09:32.168 538 538 D SPRDHWComposer: External Display Device is not connected
01-01 00:09:32.169 538 538 D SPRDHWComposer: External Display Device is not connected
01-01 00:09:32.169 538 538 I SurfaceFlinger: EGL information:
01-01 00:09:32.169 538 538 I SurfaceFlinger: vendor : Android
01-01 00:09:32.169 538 538 I SurfaceFlinger: version : 1.4 Android META-EGL
01-01 00:09:32.169 538 538 I SurfaceFlinger: extensions: EGL_KHR_get_all_proc_addresses EGL_ANDROID_presentation_time EGL_KHR_swap_buffers_with_damage EGL_ANDROID_get_native_client_buffer EGL_ANDROID_front_buffer_auto_refresh EGL_ANDROID_get_frame_timestamps EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_fence_sync EGL_EXT_create_context_robustness EGL_ANDROID_image_native_buffer EGL_ANDROID_record01-01 00:09:32.169 538 538 I SurfaceFlinger: Client API: OpenGL_ES
01-01 00:09:32.169 538 538 I SurfaceFlinger: EGLSurface: 8-8-8-8, config=0x60000014
01-01 00:09:32.171 538 538 I SurfaceFlinger: OpenGL ES informations:
01-01 00:09:32.171 538 538 I SurfaceFlinger: vendor : ARM
01-01 00:09:32.171 538 538 I SurfaceFlinger: renderer : Mali-400 MP
01-01 00:09:32.171 538 538 I SurfaceFlinger: version : OpenGL ES 2.0
01-01 00:09:32.171 538 538 I SurfaceFlinger: extensions: GL_EXT_debug_marker GL_OES_texture_npot GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_OES_vertex_half_float GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer GL_OES_get_program_binary01-01 00:09:32.171 538 538 I SurfaceFlinger: GL_MAX_TEXTURE_SIZE = 4096
01-01 00:09:32.171 538 538 I SurfaceFlinger: GL_MAX_VIEWPORT_DIMS = 4096
01-01 00:09:32.172 538 538 W GrallocMapperPassthrough: buffer descriptor with invalid usage bits 0x400
01-01 00:09:32.172 538 538 E GraphicBufferAllocator: Failed to allocate (480 x 800) layerCount 1 format 1 usage 1e02: 5
01-01 00:09:32.173 538 538 E BufferQueueProducer: [FramebufferSurface] dequeueBuffer: createGraphicBuffer failed
01-01 00:09:32.173 538 538 E [EGL-ERROR]: void __egl_platform_dequeue_buffer(egl_surface*):1854: failed to dequeue buffer from native window 0xaacff808; err = -12, buf = 0x0,max_allowed_dequeued_buffers 1
01-01 00:09:32.173 538 538 E libEGL : eglMakeCurrent:1062 error 3003 (EGL_BAD_ALLOC)
01-01 00:09:32.173 538 538 E libEGL : call to OpenGL ES API with no current context (logged once per thread)
01-01 00:09:32.173 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.173 538 538 E SurfaceFlinger: attribute vec4 position;
01-01 00:09:32.173 538 538 E SurfaceFlinger: uniform mat4 projection;
01-01 00:09:32.173 538 538 E SurfaceFlinger: uniform mat4 texture;
01-01 00:09:32.173 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.173 538 538 E SurfaceFlinger: gl_Position = projection * position;
01-01 00:09:32.173 538 538 E SurfaceFlinger: }
01-01 00:09:32.173 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.173 538 538 E SurfaceFlinger: precision mediump float;
01-01 00:09:32.173 538 538 E SurfaceFlinger: uniform vec4 color;
01-01 00:09:32.173 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.173 538 538 E SurfaceFlinger: gl_FragColor = color;
01-01 00:09:32.173 538 538 E SurfaceFlinger: }
01-01 00:09:32.174 538 538 E SurfaceFlinger: Error while linking shaders:
01-01 00:09:32.174 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.174 538 538 E SurfaceFlinger: attribute vec4 position;
01-01 00:09:32.174 538 538 E SurfaceFlinger: uniform mat4 projection;
01-01 00:09:32.174 538 538 E SurfaceFlinger: uniform mat4 texture;
01-01 00:09:32.174 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.174 538 538 E SurfaceFlinger: gl_Position = projection * position;
01-01 00:09:32.174 538 538 E SurfaceFlinger: }
01-01 00:09:32.174 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.174 538 538 E SurfaceFlinger: precision mediump float;
01-01 00:09:32.174 538 538 E SurfaceFlinger: uniform vec4 color;
01-01 00:09:32.174 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.174 538 538 E SurfaceFlinger: gl_FragColor = color;
01-01 00:09:32.174 538 538 E SurfaceFlinger: }
01-01 00:09:32.174 538 538 E SurfaceFlinger: Error while linking shaders:
01-01 00:09:32.174 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.174 538 538 E SurfaceFlinger: attribute vec4 position;
01-01 00:09:32.174 538 538 E SurfaceFlinger: uniform mat4 projection;
01-01 00:09:32.174 538 538 E SurfaceFlinger: uniform mat4 texture;
01-01 00:09:32.174 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.174 538 538 E SurfaceFlinger: gl_Position = projection * position;
01-01 00:09:32.174 538 538 E SurfaceFlinger: }
01-01 00:09:32.174 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.174 538 538 E SurfaceFlinger: precision mediump float;
01-01 00:09:32.174 538 538 E SurfaceFlinger: uniform vec4 color;
01-01 00:09:32.174 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.174 538 538 E SurfaceFlinger: gl_FragColor = color;
01-01 00:09:32.174 538 538 E SurfaceFlinger: gl_FragColor.a = 1.0;
01-01 00:09:32.174 538 538 E SurfaceFlinger: }
01-01 00:09:32.174 538 538 E SurfaceFlinger: Error while linking shaders:
01-01 00:09:32.174 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.174 538 538 E SurfaceFlinger: attribute vec4 position;
01-01 00:09:32.174 538 538 E SurfaceFlinger: uniform mat4 projection;
01-01 00:09:32.174 538 538 E SurfaceFlinger: uniform mat4 texture;
01-01 00:09:32.174 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.174 538 538 E SurfaceFlinger: gl_Position = projection * position;
01-01 00:09:32.174 538 538 E SurfaceFlinger: }
01-01 00:09:32.176 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.176 538 538 E SurfaceFlinger: precision mediump float;
01-01 00:09:32.176 538 538 E SurfaceFlinger: uniform vec4 color;
01-01 00:09:32.176 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.176 538 538 E SurfaceFlinger: gl_FragColor = color;
01-01 00:09:32.176 538 538 E SurfaceFlinger: gl_FragColor.a = 1.0;
01-01 00:09:32.176 538 538 E SurfaceFlinger: }
01-01 00:09:32.176 538 538 E SurfaceFlinger: Error while linking shaders:
01-01 00:09:32.176 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.176 538 538 E SurfaceFlinger: attribute vec4 position;
01-01 00:09:32.176 538 538 E SurfaceFlinger: uniform mat4 projection;
01-01 00:09:32.176 538 538 E SurfaceFlinger: uniform mat4 texture;
01-01 00:09:32.176 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.176 538 538 E SurfaceFlinger: gl_Position = projection * position;
01-01 00:09:32.176 538 538 E SurfaceFlinger: }
01-01 00:09:32.177 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.177 538 538 E SurfaceFlinger: precision mediump float;
01-01 00:09:32.177 538 538 E SurfaceFlinger: uniform vec4 color;
01-01 00:09:32.177 538 538 E SurfaceFlinger: uniform float alphaPlane;
01-01 00:09:32.177 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.177 538 538 E SurfaceFlinger: gl_FragColor = color;
01-01 00:09:32.177 538 538 E SurfaceFlinger: gl_FragColor.a *= alphaPlane;
01-01 00:09:32.177 538 538 E SurfaceFlinger: }
01-01 00:09:32.177 538 538 E SurfaceFlinger: Error while linking shaders:
01-01 00:09:32.177 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.177 538 538 E SurfaceFlinger: attribute vec4 position;
01-01 00:09:32.177 538 538 E SurfaceFlinger: uniform mat4 projection;
01-01 00:09:32.177 538 538 E SurfaceFlinger: uniform mat4 texture;
01-01 00:09:32.177 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.177 538 538 E SurfaceFlinger: gl_Position = projection * position;
01-01 00:09:32.177 538 538 E SurfaceFlinger: }
01-01 00:09:32.177 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.177 538 538 E SurfaceFlinger: precision mediump float;
01-01 00:09:32.177 538 538 E SurfaceFlinger: uniform vec4 color;
01-01 00:09:32.177 538 538 E SurfaceFlinger: uniform float alphaPlane;
01-01 00:09:32.177 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.177 538 538 E SurfaceFlinger: gl_FragColor = color;
01-01 00:09:32.177 538 538 E SurfaceFlinger: gl_FragColor *= alphaPlane;
01-01 00:09:32.177 538 538 E SurfaceFlinger: }
01-01 00:09:32.177 538 538 E SurfaceFlinger: Error while linking shaders:
01-01 00:09:32.177 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.177 538 538 E SurfaceFlinger: attribute vec4 position;
01-01 00:09:32.177 538 538 E SurfaceFlinger: uniform mat4 projection;
01-01 00:09:32.177 538 538 E SurfaceFlinger: uniform mat4 texture;
01-01 00:09:32.177 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.177 538 538 E SurfaceFlinger: gl_Position = projection * position;
01-01 00:09:32.177 538 538 E SurfaceFlinger: }
01-01 00:09:32.177 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.177 538 538 E SurfaceFlinger: precision mediump float;
01-01 00:09:32.177 538 538 E SurfaceFlinger: uniform vec4 color;
01-01 00:09:32.177 538 538 E SurfaceFlinger: uniform float alphaPlane;
01-01 00:09:32.177 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.177 538 538 E SurfaceFlinger: gl_FragColor = color;
01-01 00:09:32.177 538 538 E SurfaceFlinger: gl_FragColor.a = 1.0;
01-01 00:09:32.177 538 538 E SurfaceFlinger: gl_FragColor.a *= alphaPlane;
01-01 00:09:32.177 538 538 E SurfaceFlinger: }
01-01 00:09:32.177 538 538 E SurfaceFlinger: Error while linking shaders:
01-01 00:09:32.177 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.177 538 538 E SurfaceFlinger: attribute vec4 position;
01-01 00:09:32.177 538 538 E SurfaceFlinger: uniform mat4 projection;
01-01 00:09:32.177 538 538 E SurfaceFlinger: uniform mat4 texture;
01-01 00:09:32.177 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.177 538 538 E SurfaceFlinger: gl_Position = projection * position;
01-01 00:09:32.177 538 538 E SurfaceFlinger: }
01-01 00:09:32.177 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.177 538 538 E SurfaceFlinger: precision mediump float;
01-01 00:09:32.177 538 538 E SurfaceFlinger: uniform vec4 color;
01-01 00:09:32.177 538 538 E SurfaceFlinger: uniform float alphaPlane;
01-01 00:09:32.177 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.177 538 538 E SurfaceFlinger: gl_FragColor = color;
01-01 00:09:32.177 538 538 E SurfaceFlinger: gl_FragColor.a = 1.0;
01-01 00:09:32.177 538 538 E SurfaceFlinger: gl_FragColor *= alphaPlane;
01-01 00:09:32.177 538 538 E SurfaceFlinger: }
01-01 00:09:32.177 538 538 E SurfaceFlinger: Error while linking shaders:
01-01 00:09:32.177 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.177 538 538 E SurfaceFlinger: attribute vec4 texCoords;
01-01 00:09:32.177 538 538 E SurfaceFlinger: varying vec2 outTexCoords;
01-01 00:09:32.177 538 538 E SurfaceFlinger: attribute vec4 position;
01-01 00:09:32.177 538 538 E SurfaceFlinger: uniform mat4 projection;
01-01 00:09:32.177 538 538 E SurfaceFlinger: uniform mat4 texture;
01-01 00:09:32.177 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.177 538 538 E SurfaceFlinger: gl_Position = projection * position;
01-01 00:09:32.177 538 538 E SurfaceFlinger: outTexCoords = (texture * texCoords).st;
01-01 00:09:32.177 538 538 E SurfaceFlinger: }
01-01 00:09:32.178 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.178 538 538 E SurfaceFlinger: #extension GL_OES_EGL_image_external : require
01-01 00:09:32.178 538 538 E SurfaceFlinger: precision mediump float;
01-01 00:09:32.178 538 538 E SurfaceFlinger: uniform samplerExternalOES sampler;
01-01 00:09:32.178 538 538 E SurfaceFlinger: varying vec2 outTexCoords;
01-01 00:09:32.178 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.178 538 538 E SurfaceFlinger: gl_FragColor = texture2D(sampler, outTexCoords);
01-01 00:09:32.178 538 538 E SurfaceFlinger: }
01-01 00:09:32.178 538 538 E SurfaceFlinger: Error while linking shaders:
01-01 00:09:32.178 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.178 538 538 E SurfaceFlinger: attribute vec4 texCoords;
01-01 00:09:32.178 538 538 E SurfaceFlinger: varying vec2 outTexCoords;
01-01 00:09:32.178 538 538 E SurfaceFlinger: attribute vec4 position;
01-01 00:09:32.178 538 538 E SurfaceFlinger: uniform mat4 projection;
01-01 00:09:32.178 538 538 E SurfaceFlinger: uniform mat4 texture;
01-01 00:09:32.178 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.178 538 538 E SurfaceFlinger: gl_Position = projection * position;
01-01 00:09:32.178 538 538 E SurfaceFlinger: outTexCoords = (texture * texCoords).st;
01-01 00:09:32.178 538 538 E SurfaceFlinger: }
01-01 00:09:32.178 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.178 538 538 E SurfaceFlinger: #extension GL_OES_EGL_image_external : require
01-01 00:09:32.178 538 538 E SurfaceFlinger: precision mediump float;
01-01 00:09:32.178 538 538 E SurfaceFlinger: uniform samplerExternalOES sampler;
01-01 00:09:32.178 538 538 E SurfaceFlinger: varying vec2 outTexCoords;
01-01 00:09:32.178 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.178 538 538 E SurfaceFlinger: gl_FragColor = texture2D(sampler, outTexCoords);
01-01 00:09:32.178 538 538 E SurfaceFlinger: }
01-01 00:09:32.178 538 538 E SurfaceFlinger: Error while linking shaders:
01-01 00:09:32.178 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.178 538 538 E SurfaceFlinger: attribute vec4 texCoords;
01-01 00:09:32.178 538 538 E SurfaceFlinger: varying vec2 outTexCoords;
01-01 00:09:32.178 538 538 E SurfaceFlinger: attribute vec4 position;
01-01 00:09:32.178 538 538 E SurfaceFlinger: uniform mat4 projection;
01-01 00:09:32.178 538 538 E SurfaceFlinger: uniform mat4 texture;
01-01 00:09:32.178 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.178 538 538 E SurfaceFlinger: gl_Position = projection * position;
01-01 00:09:32.178 538 538 E SurfaceFlinger: outTexCoords = (texture * texCoords).st;
01-01 00:09:32.178 538 538 E SurfaceFlinger: }
01-01 00:09:32.178 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.178 538 538 E SurfaceFlinger: #extension GL_OES_EGL_image_external : require
01-01 00:09:32.178 538 538 E SurfaceFlinger: precision mediump float;
01-01 00:09:32.178 538 538 E SurfaceFlinger: uniform samplerExternalOES sampler;
01-01 00:09:32.178 538 538 E SurfaceFlinger: varying vec2 outTexCoords;
01-01 00:09:32.178 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.178 538 538 E SurfaceFlinger: gl_FragColor = texture2D(sampler, outTexCoords);
01-01 00:09:32.178 538 538 E SurfaceFlinger: gl_FragColor.a = 1.0;
01-01 00:09:32.178 538 538 E SurfaceFlinger: }
01-01 00:09:32.178 538 538 E SurfaceFlinger: Error while linking shaders:
01-01 00:09:32.178 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.178 538 538 E SurfaceFlinger: attribute vec4 texCoords;
01-01 00:09:32.178 538 538 E SurfaceFlinger: varying vec2 outTexCoords;
01-01 00:09:32.178 538 538 E SurfaceFlinger: attribute vec4 position;
01-01 00:09:32.178 538 538 E SurfaceFlinger: uniform mat4 projection;
01-01 00:09:32.178 538 538 E SurfaceFlinger: uniform mat4 texture;
01-01 00:09:32.178 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.178 538 538 E SurfaceFlinger: gl_Position = projection * position;
01-01 00:09:32.178 538 538 E SurfaceFlinger: outTexCoords = (texture * texCoords).st;
01-01 00:09:32.178 538 538 E SurfaceFlinger: }
01-01 00:09:32.178 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.178 538 538 E SurfaceFlinger: #extension GL_OES_EGL_image_external : require
01-01 00:09:32.178 538 538 E SurfaceFlinger: precision mediump float;
01-01 00:09:32.178 538 538 E SurfaceFlinger: uniform samplerExternalOES sampler;
01-01 00:09:32.178 538 538 E SurfaceFlinger: varying vec2 outTexCoords;
01-01 00:09:32.178 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.178 538 538 E SurfaceFlinger: gl_FragColor = texture2D(sampler, outTexCoords);
01-01 00:09:32.178 538 538 E SurfaceFlinger: gl_FragColor.a = 1.0;
01-01 00:09:32.178 538 538 E SurfaceFlinger: }
01-01 00:09:32.178 538 538 E SurfaceFlinger: Error while linking shaders:
01-01 00:09:32.178 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.178 538 538 E SurfaceFlinger: attribute vec4 texCoords;
01-01 00:09:32.178 538 538 E SurfaceFlinger: varying vec2 outTexCoords;
01-01 00:09:32.178 538 538 E SurfaceFlinger: attribute vec4 position;
01-01 00:09:32.178 538 538 E SurfaceFlinger: uniform mat4 projection;
01-01 00:09:32.178 538 538 E SurfaceFlinger: uniform mat4 texture;
01-01 00:09:32.178 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.178 538 538 E SurfaceFlinger: gl_Position = projection * position;
01-01 00:09:32.178 538 538 E SurfaceFlinger: outTexCoords = (texture * texCoords).st;
01-01 00:09:32.178 538 538 E SurfaceFlinger: }
01-01 00:09:32.178 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.178 538 538 E SurfaceFlinger: #extension GL_OES_EGL_image_external : require
01-01 00:09:32.178 538 538 E SurfaceFlinger: precision mediump float;
01-01 00:09:32.178 538 538 E SurfaceFlinger: uniform samplerExternalOES sampler;
01-01 00:09:32.178 538 538 E SurfaceFlinger: varying vec2 outTexCoords;
01-01 00:09:32.178 538 538 E SurfaceFlinger: uniform float alphaPlane;
01-01 00:09:32.178 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.178 538 538 E SurfaceFlinger: gl_FragColor = texture2D(sampler, outTexCoords);
01-01 00:09:32.178 538 538 E SurfaceFlinger: gl_FragColor.a *= alphaPlane;
01-01 00:09:32.178 538 538 E SurfaceFlinger: }
01-01 00:09:32.178 538 538 E SurfaceFlinger: Error while linking shaders:
01-01 00:09:32.178 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.178 538 538 E SurfaceFlinger: attribute vec4 texCoords;
01-01 00:09:32.178 538 538 E SurfaceFlinger: varying vec2 outTexCoords;
01-01 00:09:32.178 538 538 E SurfaceFlinger: attribute vec4 position;
01-01 00:09:32.178 538 538 E SurfaceFlinger: uniform mat4 projection;
01-01 00:09:32.178 538 538 E SurfaceFlinger: uniform mat4 texture;
01-01 00:09:32.178 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.178 538 538 E SurfaceFlinger: gl_Position = projection * position;
01-01 00:09:32.178 538 538 E SurfaceFlinger: outTexCoords = (texture * texCoords).st;
01-01 00:09:32.178 538 538 E SurfaceFlinger: }
01-01 00:09:32.178 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.178 538 538 E SurfaceFlinger: #extension GL_OES_EGL_image_external : require
01-01 00:09:32.178 538 538 E SurfaceFlinger: precision mediump float;
01-01 00:09:32.178 538 538 E SurfaceFlinger: uniform samplerExternalOES sampler;
01-01 00:09:32.178 538 538 E SurfaceFlinger: varying vec2 outTexCoords;
01-01 00:09:32.178 538 538 E SurfaceFlinger: uniform float alphaPlane;
01-01 00:09:32.178 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.178 538 538 E SurfaceFlinger: gl_FragColor = texture2D(sampler, outTexCoords);
01-01 00:09:32.178 538 538 E SurfaceFlinger: gl_FragColor *= alphaPlane;
01-01 00:09:32.178 538 538 E SurfaceFlinger: }
01-01 00:09:32.178 538 538 E SurfaceFlinger: Error while linking shaders:
01-01 00:09:32.178 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.178 538 538 E SurfaceFlinger: attribute vec4 texCoords;
01-01 00:09:32.178 538 538 E SurfaceFlinger: varying vec2 outTexCoords;
01-01 00:09:32.178 538 538 E SurfaceFlinger: attribute vec4 position;
01-01 00:09:32.178 538 538 E SurfaceFlinger: uniform mat4 projection;
01-01 00:09:32.178 538 538 E SurfaceFlinger: uniform mat4 texture;
01-01 00:09:32.178 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.178 538 538 E SurfaceFlinger: gl_Position = projection * position;
01-01 00:09:32.178 538 538 E SurfaceFlinger: outTexCoords = (texture * texCoords).st;
01-01 00:09:32.178 538 538 E SurfaceFlinger: }
01-01 00:09:32.178 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.178 538 538 E SurfaceFlinger: #extension GL_OES_EGL_image_external : require
01-01 00:09:32.178 538 538 E SurfaceFlinger: precision mediump float;
01-01 00:09:32.178 538 538 E SurfaceFlinger: uniform samplerExternalOES sampler;
01-01 00:09:32.178 538 538 E SurfaceFlinger: varying vec2 outTexCoords;
01-01 00:09:32.178 538 538 E SurfaceFlinger: uniform float alphaPlane;
01-01 00:09:32.178 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.178 538 538 E SurfaceFlinger: gl_FragColor = texture2D(sampler, outTexCoords);
01-01 00:09:32.178 538 538 E SurfaceFlinger: gl_FragColor.a = 1.0;
01-01 00:09:32.178 538 538 E SurfaceFlinger: gl_FragColor.a *= alphaPlane;
01-01 00:09:32.178 538 538 E SurfaceFlinger: }
01-01 00:09:32.178 538 538 E SurfaceFlinger: Error while linking shaders:
01-01 00:09:32.178 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.178 538 538 E SurfaceFlinger: attribute vec4 texCoords;
01-01 00:09:32.178 538 538 E SurfaceFlinger: varying vec2 outTexCoords;
01-01 00:09:32.178 538 538 E SurfaceFlinger: attribute vec4 position;
01-01 00:09:32.178 538 538 E SurfaceFlinger: uniform mat4 projection;
01-01 00:09:32.178 538 538 E SurfaceFlinger: uniform mat4 texture;
01-01 00:09:32.178 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.178 538 538 E SurfaceFlinger: gl_Position = projection * position;
01-01 00:09:32.178 538 538 E SurfaceFlinger: outTexCoords = (texture * texCoords).st;
01-01 00:09:32.178 538 538 E SurfaceFlinger: }
01-01 00:09:32.178 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.178 538 538 E SurfaceFlinger: #extension GL_OES_EGL_image_external : require
01-01 00:09:32.178 538 538 E SurfaceFlinger: precision mediump float;
01-01 00:09:32.178 538 538 E SurfaceFlinger: uniform samplerExternalOES sampler;
01-01 00:09:32.178 538 538 E SurfaceFlinger: varying vec2 outTexCoords;
01-01 00:09:32.178 538 538 E SurfaceFlinger: uniform float alphaPlane;
01-01 00:09:32.178 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.178 538 538 E SurfaceFlinger: gl_FragColor = texture2D(sampler, outTexCoords);
01-01 00:09:32.178 538 538 E SurfaceFlinger: gl_FragColor.a = 1.0;
01-01 00:09:32.178 538 538 E SurfaceFlinger: gl_FragColor *= alphaPlane;
01-01 00:09:32.178 538 538 E SurfaceFlinger: }
01-01 00:09:32.178 538 538 E SurfaceFlinger: Error while linking shaders:
01-01 00:09:32.178 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.178 538 538 E SurfaceFlinger: attribute vec4 texCoords;
01-01 00:09:32.178 538 538 E SurfaceFlinger: varying vec2 outTexCoords;
01-01 00:09:32.178 538 538 E SurfaceFlinger: attribute vec4 position;
01-01 00:09:32.178 538 538 E SurfaceFlinger: uniform mat4 projection;
01-01 00:09:32.178 538 538 E SurfaceFlinger: uniform mat4 texture;
01-01 00:09:32.178 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.178 538 538 E SurfaceFlinger: gl_Position = projection * position;
01-01 00:09:32.178 538 538 E SurfaceFlinger: outTexCoords = (texture * texCoords).st;
01-01 00:09:32.178 538 538 E SurfaceFlinger: }
01-01 00:09:32.178 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.178 538 538 E SurfaceFlinger: precision mediump float;
01-01 00:09:32.178 538 538 E SurfaceFlinger: uniform sampler2D sampler;
01-01 00:09:32.178 538 538 E SurfaceFlinger: varying vec2 outTexCoords;
01-01 00:09:32.178 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.178 538 538 E SurfaceFlinger: gl_FragColor = texture2D(sampler, outTexCoords);
01-01 00:09:32.178 538 538 E SurfaceFlinger: }
01-01 00:09:32.178 538 538 E SurfaceFlinger: Error while linking shaders:
01-01 00:09:32.179 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.179 538 538 E SurfaceFlinger: attribute vec4 texCoords;
01-01 00:09:32.179 538 538 E SurfaceFlinger: varying vec2 outTexCoords;
01-01 00:09:32.179 538 538 E SurfaceFlinger: attribute vec4 position;
01-01 00:09:32.179 538 538 E SurfaceFlinger: uniform mat4 projection;
01-01 00:09:32.179 538 538 E SurfaceFlinger: uniform mat4 texture;
01-01 00:09:32.179 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.179 538 538 E SurfaceFlinger: gl_Position = projection * position;
01-01 00:09:32.179 538 538 E SurfaceFlinger: outTexCoords = (texture * texCoords).st;
01-01 00:09:32.179 538 538 E SurfaceFlinger: }
01-01 00:09:32.179 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.179 538 538 E SurfaceFlinger: precision mediump float;
01-01 00:09:32.179 538 538 E SurfaceFlinger: uniform sampler2D sampler;
01-01 00:09:32.179 538 538 E SurfaceFlinger: varying vec2 outTexCoords;
01-01 00:09:32.179 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.179 538 538 E SurfaceFlinger: gl_FragColor = texture2D(sampler, outTexCoords);
01-01 00:09:32.179 538 538 E SurfaceFlinger: }
01-01 00:09:32.179 538 538 E SurfaceFlinger: Error while linking shaders:
01-01 00:09:32.179 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.179 538 538 E SurfaceFlinger: attribute vec4 texCoords;
01-01 00:09:32.179 538 538 E SurfaceFlinger: varying vec2 outTexCoords;
01-01 00:09:32.179 538 538 E SurfaceFlinger: attribute vec4 position;
01-01 00:09:32.179 538 538 E SurfaceFlinger: uniform mat4 projection;
01-01 00:09:32.179 538 538 E SurfaceFlinger: uniform mat4 texture;
01-01 00:09:32.179 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.179 538 538 E SurfaceFlinger: gl_Position = projection * position;
01-01 00:09:32.179 538 538 E SurfaceFlinger: outTexCoords = (texture * texCoords).st;
01-01 00:09:32.179 538 538 E SurfaceFlinger: }
01-01 00:09:32.179 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.179 538 538 E SurfaceFlinger: precision mediump float;
01-01 00:09:32.179 538 538 E SurfaceFlinger: uniform sampler2D sampler;
01-01 00:09:32.179 538 538 E SurfaceFlinger: varying vec2 outTexCoords;
01-01 00:09:32.179 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.179 538 538 E SurfaceFlinger: gl_FragColor = texture2D(sampler, outTexCoords);
01-01 00:09:32.179 538 538 E SurfaceFlinger: gl_FragColor.a = 1.0;
01-01 00:09:32.179 538 538 E SurfaceFlinger: }
01-01 00:09:32.179 538 538 E SurfaceFlinger: Error while linking shaders:
01-01 00:09:32.179 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.179 538 538 E SurfaceFlinger: attribute vec4 texCoords;
01-01 00:09:32.179 538 538 E SurfaceFlinger: varying vec2 outTexCoords;
01-01 00:09:32.179 538 538 E SurfaceFlinger: attribute vec4 position;
01-01 00:09:32.179 538 538 E SurfaceFlinger: uniform mat4 projection;
01-01 00:09:32.179 538 538 E SurfaceFlinger: uniform mat4 texture;
01-01 00:09:32.179 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.179 538 538 E SurfaceFlinger: gl_Position = projection * position;
01-01 00:09:32.179 538 538 E SurfaceFlinger: outTexCoords = (texture * texCoords).st;
01-01 00:09:32.179 538 538 E SurfaceFlinger: }
01-01 00:09:32.179 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.179 538 538 E SurfaceFlinger: precision mediump float;
01-01 00:09:32.179 538 538 E SurfaceFlinger: uniform sampler2D sampler;
01-01 00:09:32.179 538 538 E SurfaceFlinger: varying vec2 outTexCoords;
01-01 00:09:32.179 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.179 538 538 E SurfaceFlinger: gl_FragColor = texture2D(sampler, outTexCoords);
01-01 00:09:32.179 538 538 E SurfaceFlinger: gl_FragColor.a = 1.0;
01-01 00:09:32.179 538 538 E SurfaceFlinger: }
01-01 00:09:32.179 538 538 E SurfaceFlinger: Error while linking shaders:
01-01 00:09:32.179 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.179 538 538 E SurfaceFlinger: attribute vec4 texCoords;
01-01 00:09:32.179 538 538 E SurfaceFlinger: varying vec2 outTexCoords;
01-01 00:09:32.179 538 538 E SurfaceFlinger: attribute vec4 position;
01-01 00:09:32.179 538 538 E SurfaceFlinger: uniform mat4 projection;
01-01 00:09:32.179 538 538 E SurfaceFlinger: uniform mat4 texture;
01-01 00:09:32.179 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.179 538 538 E SurfaceFlinger: gl_Position = projection * position;
01-01 00:09:32.179 538 538 E SurfaceFlinger: outTexCoords = (texture * texCoords).st;
01-01 00:09:32.179 538 538 E SurfaceFlinger: }
01-01 00:09:32.179 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.179 538 538 E SurfaceFlinger: precision mediump float;
01-01 00:09:32.179 538 538 E SurfaceFlinger: uniform sampler2D sampler;
01-01 00:09:32.179 538 538 E SurfaceFlinger: varying vec2 outTexCoords;
01-01 00:09:32.179 538 538 E SurfaceFlinger: uniform float alphaPlane;
01-01 00:09:32.179 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.179 538 538 E SurfaceFlinger: gl_FragColor = texture2D(sampler, outTexCoords);
01-01 00:09:32.179 538 538 E SurfaceFlinger: gl_FragColor.a *= alphaPlane;
01-01 00:09:32.179 538 538 E SurfaceFlinger: }
01-01 00:09:32.179 538 538 E SurfaceFlinger: Error while linking shaders:
01-01 00:09:32.179 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.179 538 538 E SurfaceFlinger: attribute vec4 texCoords;
01-01 00:09:32.179 538 538 E SurfaceFlinger: varying vec2 outTexCoords;
01-01 00:09:32.179 538 538 E SurfaceFlinger: attribute vec4 position;
01-01 00:09:32.179 538 538 E SurfaceFlinger: uniform mat4 projection;
01-01 00:09:32.179 538 538 E SurfaceFlinger: uniform mat4 texture;
01-01 00:09:32.179 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.179 538 538 E SurfaceFlinger: gl_Position = projection * position;
01-01 00:09:32.179 538 538 E SurfaceFlinger: outTexCoords = (texture * texCoords).st;
01-01 00:09:32.179 538 538 E SurfaceFlinger: }
01-01 00:09:32.179 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.179 538 538 E SurfaceFlinger: precision mediump float;
01-01 00:09:32.179 538 538 E SurfaceFlinger: uniform sampler2D sampler;
01-01 00:09:32.179 538 538 E SurfaceFlinger: varying vec2 outTexCoords;
01-01 00:09:32.179 538 538 E SurfaceFlinger: uniform float alphaPlane;
01-01 00:09:32.179 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.179 538 538 E SurfaceFlinger: gl_FragColor = texture2D(sampler, outTexCoords);
01-01 00:09:32.179 538 538 E SurfaceFlinger: gl_FragColor *= alphaPlane;
01-01 00:09:32.179 538 538 E SurfaceFlinger: }
01-01 00:09:32.179 538 538 E SurfaceFlinger: Error while linking shaders:
01-01 00:09:32.179 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.179 538 538 E SurfaceFlinger: attribute vec4 texCoords;
01-01 00:09:32.179 538 538 E SurfaceFlinger: varying vec2 outTexCoords;
01-01 00:09:32.179 538 538 E SurfaceFlinger: attribute vec4 position;
01-01 00:09:32.179 538 538 E SurfaceFlinger: uniform mat4 projection;
01-01 00:09:32.179 538 538 E SurfaceFlinger: uniform mat4 texture;
01-01 00:09:32.179 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.179 538 538 E SurfaceFlinger: gl_Position = projection * position;
01-01 00:09:32.179 538 538 E SurfaceFlinger: outTexCoords = (texture * texCoords).st;
01-01 00:09:32.179 538 538 E SurfaceFlinger: }
01-01 00:09:32.179 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.179 538 538 E SurfaceFlinger: precision mediump float;
01-01 00:09:32.179 538 538 E SurfaceFlinger: uniform sampler2D sampler;
01-01 00:09:32.179 538 538 E SurfaceFlinger: varying vec2 outTexCoords;
01-01 00:09:32.179 538 538 E SurfaceFlinger: uniform float alphaPlane;
01-01 00:09:32.179 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.179 538 538 E SurfaceFlinger: gl_FragColor = texture2D(sampler, outTexCoords);
01-01 00:09:32.179 538 538 E SurfaceFlinger: gl_FragColor.a = 1.0;
01-01 00:09:32.179 538 538 E SurfaceFlinger: gl_FragColor.a *= alphaPlane;
01-01 00:09:32.179 538 538 E SurfaceFlinger: }
01-01 00:09:32.179 538 538 E SurfaceFlinger: Error while linking shaders:
01-01 00:09:32.179 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.179 538 538 E SurfaceFlinger: attribute vec4 texCoords;
01-01 00:09:32.179 538 538 E SurfaceFlinger: varying vec2 outTexCoords;
01-01 00:09:32.179 538 538 E SurfaceFlinger: attribute vec4 position;
01-01 00:09:32.179 538 538 E SurfaceFlinger: uniform mat4 projection;
01-01 00:09:32.179 538 538 E SurfaceFlinger: uniform mat4 texture;
01-01 00:09:32.179 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.179 538 538 E SurfaceFlinger: gl_Position = projection * position;
01-01 00:09:32.179 538 538 E SurfaceFlinger: outTexCoords = (texture * texCoords).st;
01-01 00:09:32.179 538 538 E SurfaceFlinger: }
01-01 00:09:32.179 538 538 E SurfaceFlinger: Error while compiling shader:
01-01 00:09:32.179 538 538 E SurfaceFlinger: precision mediump float;
01-01 00:09:32.179 538 538 E SurfaceFlinger: uniform sampler2D sampler;
01-01 00:09:32.179 538 538 E SurfaceFlinger: varying vec2 outTexCoords;
01-01 00:09:32.179 538 538 E SurfaceFlinger: uniform float alphaPlane;
01-01 00:09:32.179 538 538 E SurfaceFlinger: void main(void) {
01-01 00:09:32.179 538 538 E SurfaceFlinger: gl_FragColor = texture2D(sampler, outTexCoords);
01-01 00:09:32.179 538 538 E SurfaceFlinger: gl_FragColor.a = 1.0;
01-01 00:09:32.179 538 538 E SurfaceFlinger: gl_FragColor *= alphaPlane;
01-01 00:09:32.179 538 538 E SurfaceFlinger: }
01-01 00:09:32.179 538 538 E SurfaceFlinger: Error while linking shaders:
01-01 00:09:32.179 538 538 D SurfaceFlinger: shader cache generated - 24 shaders in 5.898055 ms
01-01 00:09:32.183 538 538 E SurfaceFlinger: Couldn't set SCHED_FIFO
01-01 00:09:32.183 538 538 D SurfaceFlinger: Set power mode=2, type=0 flinger=0xaacb6000
01-01 00:09:32.184 538 538 W SurfaceFlinger: Couldn't set SCHED_FIFO on display on
01-01 00:09:32.210 538 538 W GrallocMapperPassthrough: buffer descriptor with invalid usage bits 0x400
01-01 00:09:32.211 538 538 E GraphicBufferAllocator: Failed to allocate (480 x 800) layerCount 1 format 1 usage 1e02: 5
01-01 00:09:32.211 538 538 E BufferQueueProducer: [FramebufferSurface] dequeueBuffer: createGraphicBuffer failed
01-01 00:09:32.211 538 538 E [EGL-ERROR]: void __egl_platform_dequeue_buffer(egl_surface*):1854: failed to dequeue buffer from native window 0xaacff808; err = -12, buf = 0x0,max_allowed_dequeued_buffers 1
01-01 00:09:32.211 538 538 E libEGL : eglMakeCurrent:1062 error 3003 (EGL_BAD_ALLOC)
01-01 00:09:32.211 538 538 W SurfaceFlinger: DisplayDevice::makeCurrent failed. Aborting surface composition for display Built-in Screen
01-01 00:09:32.211 538 538 W GrallocMapperPassthrough: buffer descriptor with invalid usage bits 0x400
01-01 00:09:32.211 538 538 E GraphicBufferAllocator: Failed to allocate (480 x 800) layerCount 1 format 1 usage 1e02: 5
01-01 00:09:32.211 538 538 E BufferQueueProducer: [FramebufferSurface] dequeueBuffer: createGraphicBuffer failed
01-01 00:09:32.211 538 538 E [EGL-ERROR]: void __egl_platform_dequeue_buffer(egl_surface*):1854: failed to dequeue buffer from native window 0xaacff808; err = -12, buf = 0x0,max_allowed_dequeued_buffers 1
01-01 00:09:32.211 538 538 E libEGL : eglMakeCurrent:1062 error 3003 (EGL_BAD_ALLOC)
01-01 00:09:32.211 538 538 E SurfaceFlinger: DisplayDevice::makeCurrent on default display failed. Aborting.
01-01 00:09:32.211 538 538 I SPRDHWComposer: Do not support display type: 0
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment