Instantly share code, notes, and snippets.
-
Star
(0)
0
You must be signed in to star a gist -
Fork
(0)
0
You must be signed in to fork a gist
-
Save nholbert/9646155 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
ig.module( | |
'plugins.touch-button' | |
) | |
.requires( | |
'impact.system', | |
'impact.input', | |
'impact.image' | |
) | |
.defines(function(){ "use strict"; | |
ig.TouchButton = ig.Class.extend({ | |
action: 'undefined', | |
image: null, | |
tile: 0, | |
pos: {x: 0, y: 0}, | |
size: {x: 0, y: 0}, | |
area: {x1: 0, y1:0, x2: 0, y2:0}, | |
pressed: false, | |
touchId: 0, | |
anchor: null, | |
init: function( action, anchor, width, height, image, tile ) { | |
this.action = action; | |
this.anchor = anchor; | |
this.size = {x: width, y: height}; | |
this.image = image || null; | |
this.tile = tile || 0; | |
}, | |
align: function( w, h ) { | |
if( 'left' in this.anchor ) { | |
this.pos.x = this.anchor.left; | |
} | |
else if( 'right' in this.anchor ) { | |
this.pos.x = w - this.anchor.right - this.size.x; | |
} | |
if( 'top' in this.anchor ) { | |
this.pos.y = this.anchor.top; | |
} | |
else if( 'bottom' in this.anchor ) { | |
this.pos.y = h - this.anchor.bottom - this.size.y; | |
} | |
var internalWidth = parseInt(ig.system.canvas.offsetWidth) || ig.system.realWidth; | |
var s = ig.system.scale * (internalWidth / ig.system.realWidth); | |
this.area = { | |
x1: this.pos.x * s, y1: this.pos.y * s, | |
x2: (this.pos.x + this.size.x) * s, y2: (this.pos.y + this.size.y) *s}; | |
}, | |
touchStart: function( ev ) { | |
if( this.pressed ) { return; } | |
var pos = {left: 0, top: 0}; | |
if( ig.system.canvas.getBoundingClientRect ) { | |
pos = ig.system.canvas.getBoundingClientRect(); | |
} | |
for( var i = 0; i < ev.touches.length; i++ ) { | |
var touch = ev.touches[i]; | |
if( this.checkStart(touch.identifier, touch.clientX - pos.left, touch.clientY - pos.top, ev) ) { // added pass event | |
return; | |
} | |
} | |
}, | |
touchEnd: function( ev ) { | |
if( !this.pressed ) { | |
ig.input.keyup(ev); // A button isn't pressed, so fire off keyup | |
return; | |
} | |
for( var i = 0; i < ev.changedTouches.length; i++ ) { | |
if( this.checkEnd(ev.changedTouches[i].identifier) ) { | |
return; | |
} | |
} | |
}, | |
touchStartMS: function( ev ) { | |
if( this.pressed ) { return; } | |
var pos = {left: 0, top: 0}; | |
if( ig.system.canvas.getBoundingClientRect ) { | |
pos = ig.system.canvas.getBoundingClientRect(); | |
} | |
this.checkStart(ev.pointerId, ev.clientX - pos.left, ev.clientY - pos.top, ev); // added pass event | |
}, | |
touchEndMS: function( ev ) { | |
if( !this.pressed ) { | |
ig.input.keyup(ev); // A button isn't pressed, so fire off keyup | |
return; | |
} | |
this.checkEnd(ev.pointerId); | |
}, | |
checkStart: function( id, x, y, ev ) { | |
if( | |
x > this.area.x1 && x < this.area.x2 && | |
y > this.area.y1 && y < this.area.y2 | |
) { | |
this.pressed = true; | |
this.touchId = id; | |
ig.input.actions[this.action] = true; | |
if( !ig.input.locks[this.action] ) { | |
ig.input.presses[this.action] = true; | |
ig.input.locks[this.action] = true; | |
} | |
return true; | |
//Added the else statement below | |
} else { | |
ig.input.keydown(ev); // We aren't touching a button, so fire off the mouse event action | |
} | |
return false; | |
}, | |
checkEnd: function( id ) { | |
if( id === this.touchId ) { | |
this.pressed = false; | |
this.touchId = 0; | |
ig.input.delayedKeyup[this.action] = true; | |
return true; | |
} | |
return false; | |
}, | |
draw: function() { | |
if( this.image ) { | |
this.image.drawTile( this.pos.x, this.pos.y, this.tile, this.size.x, this.size.y ); | |
} | |
} | |
}); | |
ig.TouchButtonCollection = ig.Class.extend({ | |
buttons: [], | |
init: function( buttons ) { | |
this.buttons = buttons; | |
document.addEventListener('touchstart', this.touchStart.bind(this), false); | |
document.addEventListener('touchend', this.touchEnd.bind(this), false); | |
document.addEventListener('MSPointerDown', this.touchStartMS.bind(this), false); | |
document.addEventListener('MSPointerUp', this.touchEndMS.bind(this), false); | |
document.body.style.msTouchAction = 'none'; | |
}, | |
touchStart: function(ev) { | |
ev.preventDefault(); | |
for( var i = 0; i < this.buttons.length; i++ ) { | |
this.buttons[i].touchStart( ev ); | |
} | |
}, | |
touchEnd: function(ev) { | |
ev.preventDefault(); | |
for( var i = 0; i < this.buttons.length; i++ ) { | |
this.buttons[i].touchEnd( ev ); | |
} | |
}, | |
touchStartMS: function(ev) { | |
ev.preventDefault(); | |
for( var i = 0; i < this.buttons.length; i++ ) { | |
this.buttons[i].touchStartMS( ev ); | |
} | |
}, | |
touchEndMS: function(ev) { | |
ev.preventDefault(); | |
for( var i = 0; i < this.buttons.length; i++ ) { | |
this.buttons[i].touchEndMS( ev ); | |
} | |
}, | |
align: function() { | |
var w = ig.system.width || window.innerWidth; | |
var h = ig.system.height || window.innerHeight; | |
for( var i = 0; i < this.buttons.length; i++ ) { | |
this.buttons[i].align( w, h ); | |
} | |
}, | |
draw: function() { | |
for( var i = 0; i < this.buttons.length; i++ ) { | |
this.buttons[i].draw(); | |
} | |
} | |
}); | |
}); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment