Created
August 31, 2018 15:44
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gdnative sugar
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struct Test { | |
header: NativeInstanceHeader, | |
frame_count: u64, | |
} | |
impl Test { | |
fn new(header: NativeInstanceHeader) -> Self { | |
Test { | |
header, | |
frame_count: 0, | |
} | |
} | |
fn _ready(&mut self) { | |
godot_print!("Hello world!"); | |
} | |
fn _process(&mut self, delta: f32) { | |
self.frame_count += 1; | |
} | |
} | |
impl NativeClass for Test { | |
fn class_name() -> &'static str { | |
"Test" | |
} | |
fn get_header(&self) -> &NativeInstanceHeader { | |
&self.header | |
} | |
} | |
godot_create_class_register_func!( | |
// optional namespace | |
Test, | |
Test::new, // constructor | |
fn _ready(&mut self) -> (), | |
fn _process(&mut self, delta: f32) -> (), | |
); | |
fn init(handle: init::InitHandle) { | |
let class_builder = godot_register_class! { | |
name: Test, | |
base_class: Node, | |
constructor: Test::new, | |
methods: [ | |
fn _ready(&mut self) -> (), | |
fn _process(&mut self, delta: f32) -> (), | |
], | |
properties: [ | |
// etc. | |
], | |
// other things? | |
}; | |
// can still use the builder here for things the macro does not handle | |
} | |
godot_gdnative_init!(); | |
godot_gdnative_terminate!(); | |
godot_nativescript_init!(init); |
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