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December 3, 2010 11:23
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calculateHeuristic2
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// 6.1 calculateHeuristic2 function for Open^Computer - Open^Player | |
function calculateHeuristic2(possiblerow, possiblecolumn):void { | |
// heurist function 2 = OpenX - OpenO | |
// the computer (player X) looks for the max value | |
// extra check for choices with 2 Os | |
// when 2 Os are found, chosen move will stop it | |
// results saved into optimalmove[] | |
var row:int, column:int; | |
var you:int, computer:int; | |
var boardtest:Array = new Array(3); | |
var OpenX:int, OpenO:int; | |
boardtest[0] = board[0].slice(); | |
boardtest[1] = board[1].slice(); | |
boardtest[2] = board[2].slice(); | |
// needs slice() to independant copy of original board array | |
// with 2D arrays, slice only works for 1D-arrays | |
boardtest[possiblerow][possiblecolumn] = "O"; | |
var openX:int = 0; | |
var openO:int = 0; | |
// check rows | |
for (row:int = 0; row < 3; row++) { | |
you = 0; | |
computer = 0; | |
for (column = 0; column < n; column++) { | |
player = boardtest[row][column]; | |
switch (player) { | |
case "-": | |
you++; | |
computer++; | |
break; | |
case "X": | |
you++; | |
break; | |
case "O": | |
computer++; | |
break; | |
} | |
} | |
if (you == 3) { | |
openX++; | |
} | |
if (computer == 3) { | |
openO++; | |
} | |
} | |
// check columns | |
for (column = 0; column < 3; column++) { | |
you = 0; | |
computer = 0; | |
for (row = 0; row < 3; row++) { | |
player = boardtest[row][column]; | |
switch (player) { | |
case "-": | |
you++; | |
computer++; | |
break; | |
case "X": | |
you++; | |
break; | |
case "O": | |
computer++ | |
break; | |
} | |
} | |
if (you == 3) { | |
openX++; | |
} | |
if (computer == 3) { | |
openO++; | |
} | |
} | |
// check 1st diagonal | |
you=0; | |
computer=0; | |
for (index=0; index<3; index++) { | |
player=boardtest[index][index]; | |
switch (player) { | |
case "-": | |
you++; | |
computer++; | |
break; | |
case "X" : | |
you++; | |
break; | |
case "O" : | |
computer++; | |
break; | |
} | |
if (you==3) { | |
openX++; | |
} | |
if (computer==3) { | |
openO++; | |
} | |
} | |
// check 2nd diagonal | |
you = 0; | |
computer = 0; | |
for (index = 0; index < n; index++) { | |
player = boardtest[index][2-index]; | |
switch (player) { | |
case "-": | |
you++; | |
computer++; | |
break; | |
case "X": | |
you++; | |
break; | |
case "O": | |
computer++; | |
break; | |
} | |
} | |
if (you == 3) { | |
openX++; | |
} | |
if (computer == 3) { | |
openO++; | |
} | |
if ((openO - openX) > optimalmove[2]) { | |
// move better than previous | |
optimalmove[0] = possiblerow; | |
optimalmove[1] = possiblecolumn; | |
optimalmove[2] = openO - openX; | |
} | |
} |
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