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#!/usr/bin/env bash | |
source <(curl -s https://raw.githubusercontent.com/tteck/Proxmox/main/misc/build.func) | |
# Copyright (c) 2021-2024 tteck | |
# Author: tteck (tteckster) | |
# License: MIT | |
# https://github.com/tteck/Proxmox/raw/main/LICENSE | |
function header_info { | |
clear | |
cat <<"EOF" |
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var xpos = 200 | |
var ypos = 200 | |
var speed = 10 | |
var ship | |
var enemies = [] // Our array of enemies. This will store ALL the enemies. | |
function setup() { | |
createCanvas(windowWidth, windowHeight); | |
background("black"); |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<title>Playing with Images</title> | |
</head> | |
<body> | |
<header> | |
<img width="100px" src="images/googlelogo.png"></img> | |
</header> | |
<nav> |
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[ | |
{ | |
"inputs": [], | |
"stateMutability": "nonpayable", | |
"type": "constructor" | |
}, | |
{ | |
"anonymous": false, | |
"inputs": [ | |
{ |
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[ | |
{ | |
"anonymous": false, | |
"inputs": [ | |
{ | |
"indexed": true, | |
"internalType": "contract IERC20Upgradeable", | |
"name": "token", | |
"type": "address" | |
}, |
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// Base Functions | |
function int Mandel(float x0, y0, z0; int imax) { | |
float x, y, z, xnew, ynew, znew; | |
int i; | |
x = x0; | |
y = y0; | |
z = z0; | |
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[ | |
{ | |
"constant": true, | |
"inputs": [], | |
"name": "name", | |
"outputs": [ | |
{ | |
"name": "", | |
"type": "string" | |
} |
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pragma solidity ^0.4.19; | |
contract ERC20Basic { | |
string public constant name = "ERC20BasicName"; | |
string public constant symbol = "BSC"; | |
uint8 public constant decimals = 18; | |
event Approval(address indexed tokenOwner, address indexed spender, uint tokens); |
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#!/bin/bash | |
# use this with the `watch` command to keep an eye on the xbox page and when it becomes available. | |
#ex. watch -n 5 ./xbox_watcher.sh | |
#Xbox | |
#https://www.bestbuy.com/site/microsoft-xbox-series-x-1tb-console-black/6428324.p?skuId=6428324 | |
#Switch |
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// Our Ship Shooter Game. | |
let ship; | |
function setup() { | |
createCanvas(windowWidth, windowHeight); | |
background("black"); | |
// Build the ship and store it in our ship variable. | |
ship = new Ship(); | |
} |
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