Created
April 21, 2012 10:09
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enchant.js haiyoru_something
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enchant() | |
SCREEN_WIDTH = 640 | |
SCREEN_HEIGHT = 480 | |
class UhNyah extends Game | |
constructor: () -> | |
super(SCREEN_WIDTH, SCREEN_HEIGHT) | |
@enemies = [] | |
@fps = 60 | |
@scale = 1 | |
@preload('player.png') | |
@preload('enemy.png') | |
@preload('bullet.png') | |
@preload('effect_die.png') | |
@onload = () -> | |
new Player(this) | |
new Generator(this) | |
@rootScene.backgroundColor = '#ffffff' | |
add_enemy: (enemy) -> | |
@enemies.push(enemy) | |
@rootScene.addChild(enemy) | |
remove_enemy: (enemy) -> | |
@enemies = @enemies.filter (x) -> x isnt enemy | |
@rootScene.removeChild(enemy) | |
class Player extends Sprite | |
WIDTH = 128 | |
HEIGHT = 32 | |
constructor: (game, x, y) -> | |
super(WIDTH, HEIGHT) | |
@x = 8; | |
@y = 8; | |
@image = game.assets['player.png']; | |
@frame_count = 0 | |
on_enterframe = (e) -> | |
# anim | |
if @frame_count < 30 | |
@frame = 0 | |
else | |
@frame = 1 | |
if @frame_count == 30 | |
new Bullet(game, @x + 100, @y, 4, -2) | |
if @frame_count >= 60 | |
@frame_count = 0 | |
@frame_count++ | |
# check input (from key or pad) on every frame | |
if game.input.right | |
@x += 2 | |
if game.input.left | |
@x -= 2 | |
if game.input.up | |
@y -= 2 | |
if game.input.down | |
@y += 2 | |
# 画面外に出ないように | |
@x = 0 if @x < 0 | |
@x = SCREEN_WIDTH - WIDTH if @x >= SCREEN_WIDTH - WIDTH | |
@y = 0 if @y < 0 | |
@y = SCREEN_HEIGHT - HEIGHT if @y >= SCREEN_HEIGHT - HEIGHT | |
@addEventListener('enterframe', on_enterframe) | |
game.rootScene.addChild(this) | |
class Enemy extends Sprite | |
STATE_WAIT = 0 | |
STATE_MOVE = 1 | |
STATE_DAMAGE = 2 | |
constructor: (game, x, y) -> | |
super(140, 32) | |
@game = game | |
@x = x | |
@y = y | |
@sx = 0 | |
@sy = 0 | |
@hp = 3 | |
@image = game.assets['enemy.png'] | |
@frame_count = 0 | |
@state = STATE_WAIT | |
on_enterframe = (e) -> | |
switch @state | |
# 待機 | |
when STATE_WAIT | |
if @frame_count > 30 | |
@state = STATE_MOVE | |
@frame_count = 0 | |
# もぞもぞ動く | |
when STATE_MOVE | |
if @frame_count > 15 | |
@state = STATE_WAIT | |
@frame = 0 | |
@frame_count = 0 | |
if @frame_count % 4 < 2 | |
@frame = 0 | |
else | |
@frame = 1 | |
if @frame_count % 2 == 0 | |
@x -= (1 + Math.random() * 0.5) * 4 | |
@y -= (Math.random() * 2 - 0.5) * 4 | |
# ダメージノックバック | |
when STATE_DAMAGE | |
if @frame_count > 15 | |
@state = STATE_WAIT | |
@frame_count = 0 | |
@x += @sx | |
@y += @sy | |
@sx *= 0.8 | |
@sy *= 0.8 | |
# 画面外で自滅 | |
if @x < -140 | |
game.remove_enemy(this) | |
@frame_count++ | |
@addEventListener('enterframe', on_enterframe) | |
game.add_enemy(this) | |
damage: (sx, sy) -> | |
@hp-- | |
if @hp == 0 | |
@game.rootScene.addChild(new EffectDie(@game, @x, @y)) | |
@game.remove_enemy(this) | |
else | |
@state = STATE_DAMAGE | |
@sx = sx | |
@sy = sy | |
@frame_count = 0 | |
class Bullet extends Sprite | |
constructor: (game, x, y, sx, sy) -> | |
super(20, 20) | |
@x = x | |
@y = y | |
@sx = sx | |
@sy = sy | |
@image = game.assets['bullet.png'] | |
@frame_count = 0 | |
on_enterframe = (e) -> | |
@x += @sx | |
@y += @sy | |
@sy += 0.08 | |
for enemy in game.enemies | |
if @intersect(enemy) | |
enemy.damage(@sx, @sy) | |
game.rootScene.removeChild(this) | |
break | |
@addEventListener('enterframe', on_enterframe) | |
game.rootScene.addChild(this) | |
class EffectDie extends Sprite | |
constructor: (game, x, y) -> | |
super(100, 75) | |
@x = x | |
@y = y | |
@scale_delta = 0.05 | |
@image = game.assets['effect_die.png'] | |
@frame_count = 0 | |
on_enterframe = (e) -> | |
@scaleX += @scale_delta | |
@scaleY += @scale_delta | |
@scale_delta *= 0.8 | |
if @frame_count == 45 | |
game.rootScene.removeChild(this) | |
@frame_count++ | |
@addEventListener('enterframe', on_enterframe) | |
game.rootScene.addChild(this) | |
class Generator extends Sprite | |
constructor: (game) -> | |
super(1, 1) | |
@frame_count = 0 | |
on_enterframe = (e) -> | |
if @frame_count > 120 | |
new Enemy(game, 500, 240 + Math.random() * 240) | |
@frame_count = 0 | |
@frame_count++ | |
@addEventListener('enterframe', on_enterframe) | |
game.rootScene.addChild(this) | |
window.onload = () -> | |
game = new UhNyah() | |
game.start() |
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