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@nicklemarr
Created December 2, 2020 02:52
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[INFO] RetroArch 1.9.0 (Git 6388872a54)
[INFO] === Build =======================================
[INFO] CPU Model Name: Intel(R) Core(TM) i5 CPU M 460 @ 2.53GHz
[INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2
[INFO] Built: Aug 11 2020
[INFO] Version: 1.9.0
[INFO] Git: 6388872a54
[INFO] =================================================
[INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
[INFO] [Overrides]: Redirecting save file to "C:\Games\RetroArch\saves\.srm".
[INFO] [Overrides]: Redirecting save state to "C:\Games\RetroArch\states\.state".
[INFO] Version of libretro API: 1
[INFO] Compiled against API: 1
[INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
[INFO] [Video]: Video @ 960x720
[INFO] [GL]: Found GL context: wgl
[INFO] [GL]: Detecting screen resolution 1366x768.
[INFO] [ANGLE] Trying D3D11 Backend...
[INFO] [EGL]: EGL version: 1.4
[INFO] [EGL]: Current context: 0000020553EC4300.
[INFO] [GL]: Vendor: Google Inc., Renderer: ANGLE (Intel(R) HD Graphics Direct3D11 vs_4_0 ps_4_0).
[INFO] [GL]: Version: OpenGL ES 2.0.0 (ANGLE 2.1.0.38e5a8de485a).
[INFO] [GL]: Using resolution 960x720
[INFO] [GL]: Default shader backend found: glsl.
[INFO] [Shader driver]: Using GLSL shader backend.
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GL]: Using 4 textures.
[INFO] [GL]: Loaded 1 program(s).
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