Created
January 19, 2018 19:48
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purchaser script from https://forum.unity.com/threads/how-do-i-track-auto-renewing-subscriptions.476293/#post-3359523
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using System; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.Purchasing; | |
using UnityEngine.Purchasing.Security; | |
// Deriving the Purchaser class from IStoreListener enables it to receive messages from Unity Purchasing. | |
public class Purchaser : MonoBehaviour, IStoreListener | |
{ | |
private static IStoreController m_StoreController; // The Unity Purchasing system. | |
private static IExtensionProvider m_StoreExtensionProvider; // The store-specific Purchasing subsystems. | |
// General product identifiers for the consumable, non-consumable, and subscription products. | |
// Use these handles in the code to reference which product to purchase. Also use these values | |
// when defining the Product Identifiers on the store. Except, for illustration purposes, the | |
// kProductIDSubscription - it has custom Apple and Google identifiers. We declare their store- | |
// specific mapping to Unity Purchasing's AddProduct, below. | |
public static string kProductIDMonth = "MonthSubscription"; | |
public static string kProductIDYear = "YearSubscription"; | |
// Apple App Store-specific product identifier for the subscription product. | |
private static string kProductNameAppleMonth = "com.company.app.monthsub"; | |
private static string kProductNameAppleYear = "com.company.app.yearsub"; | |
// Google Play Store-specific product identifier subscription product. | |
private static string kProductNameGoogleMonth = "com.company.app.monthsub"; | |
private static string kProductNameGoogleYear = "com.company.app.yearsub"; | |
// Does the math to see if your apple subscription is past its experation date | |
public bool IsSubActive(AppleInAppPurchaseReceipt e) | |
{ | |
if (e.subscriptionExpirationDate > DateTime.Now.ToUniversalTime()) | |
{ | |
return true; //HAS_ACTIVE_SUBSCRIPTION | |
} | |
else | |
{ | |
return false; | |
} | |
} | |
public BadgeCollection Badge; | |
public db_connect db_connect; | |
static List<string> DownloadedVideos; | |
void Start() | |
{ | |
// If we haven't set up the Unity Purchasing reference | |
if (m_StoreController == null) | |
{ | |
// Begin to configure our connection to Purchasing | |
InitializePurchasing(); | |
} | |
Badge.init(); | |
Data.DownloadedVideos = new List<string>(); | |
Data.DownloadedVideos.Add("World"); | |
if (Data.DownloadedVideos.Contains("World")) | |
{ | |
Debug.Log("does exist in list"); | |
} | |
} | |
public void InitializePurchasing() | |
{ | |
// If we have already connected to Purchasing ... | |
if (IsInitialized()) | |
{ | |
// ... we are done here. | |
return; | |
} | |
// Create a builder, first passing in a suite of Unity provided stores. | |
var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance()); | |
// Add a product to sell / restore by way of its identifier, associating the general identifier | |
// with its store-specific identifiers. | |
// And finish adding the subscription product. Notice this uses store-specific IDs, illustrating | |
// if the Product ID was configured differently between Apple and Google stores. Also note that | |
// one uses the general kProductIDSubscription handle inside the game - the store-specific IDs | |
// must only be referenced here. | |
builder.AddProduct(kProductIDMonth, ProductType.Subscription, new IDs(){ | |
{ kProductNameAppleMonth, AppleAppStore.Name}, | |
{ kProductNameGoogleMonth, GooglePlay.Name}, | |
}); | |
builder.AddProduct(kProductIDYear, ProductType.Subscription, new IDs(){ | |
{ kProductNameAppleYear, AppleAppStore.Name }, | |
{ kProductNameGoogleYear, GooglePlay.Name }, | |
}); | |
Debug.Log ("add products done"); | |
// Kick off the remainder of the set-up with an asynchrounous call, passing the configuration | |
// and this class' instance. Expect a response either in OnInitialized or OnInitializeFailed. | |
UnityPurchasing.Initialize(this, builder); | |
} | |
private bool IsInitialized() | |
{ | |
// Only say we are initialized if both the Purchasing references are set. | |
return m_StoreController != null && m_StoreExtensionProvider != null; | |
} | |
public void BuyMonth() | |
{ | |
// Buy the subscription product using its the general identifier. Expect a response either | |
// through ProcessPurchase or OnPurchaseFailed asynchronously. | |
// Notice how we use the general product identifier in spite of this ID being mapped to | |
// custom store-specific identifiers above. | |
BuyProductID(kProductIDMonth); | |
} | |
public void BuyYear() | |
{ | |
// Buy the subscription product using its the general identifier. Expect a response either | |
// through ProcessPurchase or OnPurchaseFailed asynchronously. | |
// Notice how we use the general product identifier in spite of this ID being mapped to | |
// custom store-specific identifiers above. | |
BuyProductID(kProductIDYear); | |
} | |
void BuyProductID(string productId) | |
{ | |
// If Purchasing has been initialized ... | |
if (IsInitialized()) | |
{ | |
// ... look up the Product reference with the general product identifier and the Purchasing | |
// system's products collection. | |
Product product = m_StoreController.products.WithID(productId); | |
// If the look up found a product for this device's store and that product is ready to be sold ... | |
if (product != null && product.availableToPurchase) | |
{ | |
Debug.Log(string.Format("Purchasing product asychronously: '{0}'", product.definition.id)); | |
// ... buy the product. Expect a response either through ProcessPurchase or OnPurchaseFailed | |
// asynchronously. | |
m_StoreController.InitiatePurchase(product); | |
} | |
// Otherwise ... | |
else | |
{ | |
// ... report the product look-up failure situation | |
Debug.Log("BuyProductID: FAIL. Not purchasing product, either is not found or is not available for purchase"); | |
} | |
} | |
// Otherwise ... | |
else | |
{ | |
// ... report the fact Purchasing has not succeeded initializing yet. Consider waiting longer or | |
// retrying initiailization. | |
Debug.Log("BuyProductID FAIL. Not initialized."); | |
} | |
} | |
// Restore purchases previously made by this customer. Some platforms automatically restore purchases, like Google. | |
// Apple currently requires explicit purchase restoration for IAP, conditionally displaying a password prompt. | |
public void RestorePurchases() | |
{ | |
// If Purchasing has not yet been set up ... | |
if (!IsInitialized()) | |
{ | |
// ... report the situation and stop restoring. Consider either waiting longer, or retrying initialization. | |
Debug.Log("RestorePurchases FAIL. Not initialized."); | |
return; | |
} | |
// If we are running on an Apple device ... | |
if (Application.platform == RuntimePlatform.IPhonePlayer || | |
Application.platform == RuntimePlatform.OSXPlayer) | |
{ | |
// ... begin restoring purchases | |
Debug.Log("RestorePurchases started ..."); | |
// Fetch the Apple store-specific subsystem. | |
var apple = m_StoreExtensionProvider.GetExtension<IAppleExtensions>(); | |
// Begin the asynchronous process of restoring purchases. Expect a confirmation response in | |
// the Action<bool> below, and ProcessPurchase if there are previously purchased products to restore. | |
apple.RestoreTransactions((result) => { | |
// The first phase of restoration. If no more responses are received on ProcessPurchase then | |
// no purchases are available to be restored. | |
Debug.Log("RestorePurchases continuing: " + result + ". If no further messages, no purchases available to restore."); | |
}); | |
} | |
// Otherwise ... | |
else | |
{ | |
// We are not running on an Apple device. No work is necessary to restore purchases. | |
Debug.Log("RestorePurchases FAIL. Not supported on this platform. Current = " + Application.platform); | |
} | |
} | |
public void OnInitialized(IStoreController controller, IExtensionProvider extensions) | |
{ | |
// Purchasing has succeeded initializing. Collect our Purchasing references. | |
Debug.Log("OnInitialized: PASS"); | |
// Overall Purchasing system, configured with products for this application. | |
m_StoreController = controller; | |
// Store specific subsystem, for accessing device-specific store features. | |
m_StoreExtensionProvider = extensions; | |
//This can be called anytime after initialization | |
//And it should probably be limited to Google Play and not just Android | |
#if UNITY_ANDROID | |
foreach (Product p in controller.products.all) | |
{ | |
if (p.hasReceipt) | |
{ | |
Data.isSubscriber = true; | |
Badge.init(); | |
db_connect.ClosePaywall(); | |
} | |
} | |
#endif | |
#if UNITY_IOS | |
// Apple will only update your receipt when it is changed, until then you will have | |
// to save the last one provided locally ot be able to track the subscription yourself | |
string localsave = PlayerPrefs.GetString ("Receipt", null); | |
// I store the data locally Obfuscated to make it harder to cheat | |
// so I must call the validator to made the Receipt readable. | |
// remember you must run the Obfuscater in the Unity IAP window to create the Tangle files | |
if(!String.IsNullOrEmpty(localsave)) | |
{ | |
var validator = new CrossPlatformValidator(GooglePlayTangle.Data(), | |
AppleTangle.Data(), Application.identifier); | |
var localResult = validator.Validate (localsave); | |
Debug.Log ("Local Receipt: " + localResult); | |
foreach (IPurchaseReceipt productReceipt in localResult) { | |
Debug.Log ("IsInitialized local data"); | |
Debug.Log(productReceipt.productID); | |
Debug.Log(productReceipt.purchaseDate); | |
Debug.Log(productReceipt.transactionID); | |
AppleInAppPurchaseReceipt apple = productReceipt as AppleInAppPurchaseReceipt; | |
if (null != apple) { | |
Debug.Log ("On Initialized Apple:"); | |
Debug.Log("TransactionID: "+apple.originalTransactionIdentifier); | |
Debug.Log("ExpirationDate: "+apple.subscriptionExpirationDate); | |
Debug.Log("Purchase Date: "+apple.purchaseDate); | |
// runs the experation time compared to the current time | |
if (IsSubActive (apple)) { | |
Debug.Log ("Sub is Active"); | |
Data.isSubscriber = true; | |
Badge.init(); | |
db_connect.ClosePaywall(); | |
} else { | |
Debug.Log ("Sub is NOT Active"); | |
} | |
} | |
} | |
} | |
#endif | |
} | |
public void OnInitializeFailed(InitializationFailureReason error) | |
{ | |
// Purchasing set-up has not succeeded. Check error for reason. Consider sharing this reason with the user. | |
Debug.Log("OnInitializeFailed InitializationFailureReason:" + error); | |
} | |
public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args) | |
{ | |
// Or ... a subscription product has been purchased by this user. | |
if (String.Equals(args.purchasedProduct.definition.id, kProductIDMonth, StringComparison.Ordinal)) | |
{ | |
Debug.Log(string.Format("ProcessPurchase: PASS. Product: '{0}'", args.purchasedProduct.definition.id)); | |
PlayerPrefs.SetString("Receipt", args.purchasedProduct.receipt); | |
PlayerPrefs.Save(); | |
// Prepare the validator with the secrets we prepared in the Editor | |
// obfuscation window. | |
var validator = new CrossPlatformValidator(GooglePlayTangle.Data(), | |
AppleTangle.Data(), Application.identifier); | |
var result = validator.Validate(args.purchasedProduct.receipt); | |
// For informational purposes, we list the receipt(s) | |
Debug.Log("Receipt is valid."); | |
foreach (IPurchaseReceipt productReceipt in result) { | |
Debug.Log(productReceipt.productID); | |
Debug.Log(productReceipt.purchaseDate); | |
Debug.Log(productReceipt.transactionID); | |
GooglePlayReceipt google = productReceipt as GooglePlayReceipt; | |
if (null != google) { | |
Debug.Log ("Google"); | |
Debug.Log(google.ToString()); | |
Debug.Log(google.purchaseToken); | |
} | |
AppleInAppPurchaseReceipt apple = productReceipt as AppleInAppPurchaseReceipt; | |
if (null != apple) { | |
Debug.Log ("ProcessPurchase Apple:"); | |
Debug.Log(apple.originalTransactionIdentifier); | |
Debug.Log(apple.subscriptionExpirationDate); | |
if (IsSubActive (apple)) { | |
Debug.Log ("Sub is Active"); | |
Data.isSubscriber = true; | |
db_connect.ClosePaywall(); | |
Badge.init(); | |
} else { | |
Debug.Log ("Sub is NOT Active"); | |
} | |
} | |
} | |
} | |
// Or ... a Year subscription product has been purchased by this user. | |
else if (String.Equals(args.purchasedProduct.definition.id, kProductIDYear, StringComparison.Ordinal)) | |
{ | |
Debug.Log(string.Format("ProcessPurchase: PASS. Product: '{0}'", args.purchasedProduct.definition.id)); | |
PlayerPrefs.SetString("Receipt", args.purchasedProduct.receipt); | |
PlayerPrefs.Save(); | |
// Prepare the validator with the secrets we prepared in the Editor | |
// obfuscation window. | |
var validator = new CrossPlatformValidator(GooglePlayTangle.Data(), | |
AppleTangle.Data(), Application.identifier); | |
var result = validator.Validate(args.purchasedProduct.receipt); | |
// For informational purposes, we list the receipt(s) | |
Debug.Log("Receipt is valid."); | |
foreach (IPurchaseReceipt productReceipt in result) { | |
Debug.Log(productReceipt.productID); | |
Debug.Log(productReceipt.purchaseDate); | |
Debug.Log(productReceipt.transactionID); | |
GooglePlayReceipt google = productReceipt as GooglePlayReceipt; | |
if (null != google) { | |
Debug.Log ("Google"); | |
Debug.Log(google.ToString()); | |
Debug.Log(google.purchaseToken); | |
} | |
AppleInAppPurchaseReceipt apple = productReceipt as AppleInAppPurchaseReceipt; | |
if (null != apple) { | |
Debug.Log ("ProcessPurchase Apple:"); | |
Debug.Log(apple.originalTransactionIdentifier); | |
Debug.Log(apple.subscriptionExpirationDate); | |
if (IsSubActive (apple)) { | |
Debug.Log ("Sub is Active"); | |
Data.isSubscriber = true; | |
db_connect.ClosePaywall(); | |
Badge.init(); | |
} else { | |
Debug.Log ("Sub is NOT Active"); | |
} | |
} | |
} | |
} | |
// Return a flag indicating whether this product has completely been received, or if the application needs | |
// to be reminded of this purchase at next app launch. Use PurchaseProcessingResult.Pending when still | |
// saving purchased products to the cloud, and when that save is delayed. | |
return PurchaseProcessingResult.Complete; | |
} | |
public void OnPurchaseFailed(Product product, PurchaseFailureReason failureReason) | |
{ | |
// A product purchase attempt did not succeed. Check failureReason for more detail. Consider sharing | |
// this reason with the user to guide their troubleshooting actions. | |
Debug.Log(string.Format("OnPurchaseFailed: FAIL. Product: '{0}', PurchaseFailureReason: {1}", product.definition.storeSpecificId, failureReason)); | |
} | |
} |
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