This utility has now its own repo https://github.com/sroucheray/requestAnimationFrameRate
You can install it via npm
or bower
Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative
float rand(float n){return fract(sin(n) * 43758.5453123);}
float noise(float p){
float fl = floor(p);
float fc = fract(p);
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/* | |
** Copyright (c) 2012, Romain Dura romain@shazbits.com | |
** | |
** Permission to use, copy, modify, and/or distribute this software for any | |
** purpose with or without fee is hereby granted, provided that the above | |
** copyright notice and this permission notice appear in all copies. | |
** | |
** THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES | |
** WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF | |
** MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY |
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<svg version="1.1" xmlns="http://www.w3.org/2000/svg" | |
xmlns:xlink="http://www.w3.org/1999/xlink"> | |
<path id="svg" fill="#5DD7FC" d="M0.5,262.094c0,0,52.172,79.049,158.323,77.241c68.433-2.031,165.549-32.296,191.523-132.123 | |
c0,0,27.893,4.742,47.654-16.939c-26.99,3.727-44.944-4.743-44.944-4.743s35.346-1.017,43.137-21.908 | |
c-20.89,9.035-46.751,1.355-46.751,1.355S337.245,90.22,262.939,87.51c0,0,39.713-8.093,33.502-17.24 | |
c-4.968-6.663-32.597,5.722-32.597,5.722s15.396-6.776,15.057-14.003c-15.584,1.806-29.888,13.325-29.888,13.325 | |
s4.365-7.001,4.44-9.937c-37.114,20.628-62.334,97.455-62.334,97.455s-9.411-10.427-25.07-21.72 | |
C128.257,118.829,58.544,92.479,58.544,92.479s-4.668,28.759,32.522,49.838c-15.207,1.205-22.886,3.162-22.886,3.162 |
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export const Spring = (x, y, mass, stiffness, viscosity) => ({ | |
prevX: x, | |
prevY: y, | |
currX: x, | |
currY: y, | |
mass, stiffness, viscosity | |
}); | |
Spring.copy = (spring) => ({ | |
prevX: spring.prevX, |
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// Add on element with overflow | |
-webkit-mask-image: -webkit-radial-gradient(white, black); |
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export function tween( time, update ) { | |
const start = Date.now(); | |
var isCanceled = false; | |
var isComplete = false; | |
var chain = []; | |
function loop() { | |
if ( isCanceled ) return; |
A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.
Name | Stars | Last Commit | Description |
---|---|---|---|
three.js | ![GitHub |
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var cameraZ = camera.position.z; | |
var planeZ = 5; | |
var distance = cameraZ - planeZ; | |
var aspect = viewWidth / viewHeight; | |
var vFov = camera.fov * Math.PI / 180; | |
var planeHeightAtDistance = 2 * Math.tan(vFov / 2) * distance; | |
var planeWidthAtDistance = planeHeightAtDistance * aspect; | |
// or |
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