View barrier-grid.py
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import os | |
import cv2 | |
import numpy as np | |
folder = "./cat/" | |
files = os.listdir(folder) | |
files.sort( ) | |
dst = np.ones( (143,143), np.float ) | |
for i, (f) in enumerate( files ): | |
img = cv2.imread(folder + f, cv2.IMREAD_UNCHANGED) | |
img = cv2.cvtColor( img, cv2.COLOR_BGR2GRAY ) |
View atlas.py
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import os | |
import argparse | |
import cv2 | |
import numpy as np | |
from tqdm import tqdm | |
from math import ceil, sqrt | |
def atlasFromFolder( name, src, dst, tile, packChannels, quality ): | |
if src[:-1] != "/": |
View Instances.js
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import { | |
BufferAttribute, | |
Group, | |
InstancedBufferAttribute, | |
InstancedBufferGeometry, | |
Mesh, | |
MeshStandardMaterial, | |
Vector3, | |
} from "three"; | |
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js"; |
View moebius 3D GLSL (for three.js)
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/** | |
original code https://gist.github.com/Dan-Piker/f7d790b3967d41bff8b0291f4cf7bd9e | |
need to declare the following: | |
uniform vec3 origin; | |
uniform float p; | |
uniform float q; | |
uniform float t; | |
*/ |
View remove small paths in illustrator
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#target illustrator | |
var document = app.activeDocument; | |
var maxLength = prompt ("maximum length of a path", 10, "destroy them with lasers!"); | |
for (i=0 ; i< document.pathItems.length; i++) | |
{ | |
var ipath = document.pathItems[i] | |
if( ipath.hidden == true )continue; | |
var l = 0; | |
for( var j = 0; j < ipath.pathPoints.length - 1; j++ ){ | |
var p0 = ipath.pathPoints[j].anchor; |
View affine transform
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//from https://math.stackexchange.com/questions/296794/finding-the-transform-matrix-from-4-projected-points-with-javascript/339033#339033 | |
// and http://jsfiddle.net/dFrHS/1/ | |
function adj(m) { // Compute the adjugate of m | |
return [ | |
m[4]*m[8]-m[5]*m[7], m[2]*m[7]-m[1]*m[8], m[1]*m[5]-m[2]*m[4], | |
m[5]*m[6]-m[3]*m[8], m[0]*m[8]-m[2]*m[6], m[2]*m[3]-m[0]*m[5], | |
m[3]*m[7]-m[4]*m[6], m[1]*m[6]-m[0]*m[7], m[0]*m[4]-m[1]*m[3] | |
]; | |
} |
View toOBJ
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var str = "# object mesh \n"; | |
g.toIndexed(); | |
var vs = g.getAttribute("position").array; | |
var ind = g.getIndex().array; | |
var precision = 6; | |
for( var i = 0 ; i < vs.length; i+=3 ){ |
View Object3D.js
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/** | |
* Created by nico on 19/02/14. | |
*/ | |
var Object3d = function( node, position, rotation ) | |
{ | |
this.node = node; | |
this.parent = null; |
View gist:abe6cabf590158c885ecce0768cee41c
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<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<title>postmortem</title> | |
<style> | |
html, body{ | |
width:100%; | |
height:100%; | |
overflow: hidden; |
View mixer
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<!DOCTYPE html> | |
<html> | |
<head lang="en"> | |
<meta charset="UTF-8"> | |
<title>MIXER</title> | |
<style> | |
head, body{ | |
width:100%; | |
height:100%; | |
overflow: hidden; |
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