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July 19, 2017 12:52
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//from https://math.stackexchange.com/questions/296794/finding-the-transform-matrix-from-4-projected-points-with-javascript/339033#339033 | |
// and http://jsfiddle.net/dFrHS/1/ | |
function adj(m) { // Compute the adjugate of m | |
return [ | |
m[4]*m[8]-m[5]*m[7], m[2]*m[7]-m[1]*m[8], m[1]*m[5]-m[2]*m[4], | |
m[5]*m[6]-m[3]*m[8], m[0]*m[8]-m[2]*m[6], m[2]*m[3]-m[0]*m[5], | |
m[3]*m[7]-m[4]*m[6], m[1]*m[6]-m[0]*m[7], m[0]*m[4]-m[1]*m[3] | |
]; | |
} | |
function multmm(a, b) { // multiply two matrices | |
var c = new Float32Array(9); | |
for (var i = 0; i != 3; ++i) { | |
for (var j = 0; j != 3; ++j) { | |
var cij = 0; | |
for (var k = 0; k != 3; ++k) { | |
cij += a[3*i + k]*b[3*k + j]; | |
} | |
c[3*i + j] = cij; | |
} | |
} | |
return c; | |
} | |
function general2DProjection(x1s, y1s, x2s, y2s, x3s, y3s, x1d, y1d, x2d, y2d, x3d, y3d) { | |
var s = [ | |
x1s, x2s, x3s, | |
y1s, y2s, y3s, | |
1, 1, 1 | |
]; | |
var d = [ | |
x1d, x2d, x3d, | |
y1d, y2d, y3d, | |
1, 1, 1 | |
]; | |
return multmm(d, adj(s)); | |
} | |
function transform2d( x1, y1, x2, y2, x3, y3) { | |
var w = 100; | |
var h = 100; | |
var t = general2DProjection(0, 0, w, 0, 0, h, x1, y1, x2, y2, x3, y3 ); | |
for(i = 0; i != 9; ++i) t[i] = t[i]/t[8]; | |
return [t[0], t[3], 0, t[6], t[1], t[4], 0, t[7], 0 , 0 , 1, 0 , t[2], t[5], 0, t[8] ]; | |
} | |
/* | |
//compacted | |
function transform2d( src, dest ) { | |
var t = multmm( | |
[ dest[0], dest[2], dest[4], dest[1], dest[3], dest[5], 1,1,1 ], | |
adj( [ src[0], src[2], src[4], src[1], src[3], src[5], 1,1,1 ] ) | |
); | |
return [t[0], t[3], 0, t[6], t[1], t[4], 0, t[7], 0 , 0 , 1, 0 , t[2], t[5], 0, t[8] ]; | |
} | |
//*/ | |
for THREE | |
function adjugate(m) { | |
return [ | |
m[4] * m[8] - m[5] * m[7], m[2] * m[7] - m[1] * m[8], m[1] * m[5] - m[2] * m[4], | |
m[5] * m[6] - m[3] * m[8], m[0] * m[8] - m[2] * m[6], m[2] * m[3] - m[0] * m[5], | |
m[3] * m[7] - m[4] * m[6], m[1] * m[6] - m[0] * m[7], m[0] * m[4] - m[1] * m[3] | |
]; | |
} | |
function multiplyMatrices(a, b) { | |
var c = new Float32Array(9); | |
for (var i = 0; i != 3; ++i) { | |
for (var j = 0; j != 3; ++j) { | |
var cij = 0; | |
for (var k = 0; k != 3; ++k) { | |
cij += a[3 * i + k] * b[3 * k + j]; | |
} | |
c[3 * i + j] = cij; | |
} | |
} | |
return c; | |
} | |
function affineTransform(src, dst) { | |
var t = multiplyMatrices( | |
[dst[0], dst[2], dst[4], dst[1], dst[3], dst[5], 1, 1, 1], | |
adjugate([src[0], src[2], src[4], src[1], src[3], src[5], 1, 1, 1]) | |
); | |
return [t[0], t[3], 0, t[6], t[1], t[4], 0, t[7], 0, 0, 1, 0, t[2], t[5], 0, t[8]]; | |
} | |
function getTrMatrix( s0, s1, s2, d0, d1, d2 ) { | |
var src = [ s0.x, s0.y, s1.x, s1.y, s2.x, s2.y]; | |
var dst = [ d0.x, d0.y, d1.x, d1.y, d2.x, d2.y]; | |
var t = affineTransform( src, dst ); | |
var mat = new THREE.Matrix4(); | |
mat.elements = t; | |
return mat; | |
} |
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