A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.
Name | Stars | Last Commit | Description |
---|---|---|---|
three.js | ![GitHub |
A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.
Name | Stars | Last Commit | Description |
---|---|---|---|
three.js | ![GitHub |
Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative
float rand(float n){return fract(sin(n) * 43758.5453123);}
float noise(float p){
float fl = floor(p);
float fc = fract(p);
/* | |
** Copyright (c) 2012, Romain Dura romain@shazbits.com | |
** | |
** Permission to use, copy, modify, and/or distribute this software for any | |
** purpose with or without fee is hereby granted, provided that the above | |
** copyright notice and this permission notice appear in all copies. | |
** | |
** THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES | |
** WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF | |
** MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY |
var cameraZ = camera.position.z; | |
var planeZ = 5; | |
var distance = cameraZ - planeZ; | |
var aspect = viewWidth / viewHeight; | |
var vFov = camera.fov * Math.PI / 180; | |
var planeHeightAtDistance = 2 * Math.tan(vFov / 2) * distance; | |
var planeWidthAtDistance = planeHeightAtDistance * aspect; | |
// or |
//JavaScript implementation of winding number algorithm to determine whether a point is inside a polygon | |
//Based on C++ implementation of wn_PnPoly() published on http://geomalgorithms.com/a03-_inclusion.html | |
function pointInPolygon(point, vs) { | |
const x = point[0], y = point[1]; | |
let wn = 0; | |
for (let i = 0, j = vs.length - 1; i < vs.length; j = i++) { | |
let xi = vs[i][0], yi = vs[i][1]; | |
let xj = vs[j][0], yj = vs[j][1]; |
// Add on element with overflow | |
-webkit-mask-image: -webkit-radial-gradient(white, black); |
import numpy as np | |
import re | |
import sys | |
''' | |
Read a PFM file into a Numpy array. Note that it will have | |
a shape of H x W, not W x H. Returns a tuple containing the | |
loaded image and the scale factor from the file. | |
''' | |
def read_pfm(file): |
export const Spring = (x, y, mass, stiffness, viscosity) => ({ | |
prevX: x, | |
prevY: y, | |
currX: x, | |
currY: y, | |
mass, stiffness, viscosity | |
}); | |
Spring.copy = (spring) => ({ | |
prevX: spring.prevX, |
const Web3 = require("web3"); | |
const BN = Web3.utils.BN; | |
(async () => { | |
const network = "mainnet"; | |
const web3 = new Web3( | |
new Web3.providers.HttpProvider( | |
`https://${network}.infura.io/v3/${process.env.INFURA_API_KEY}` | |
) | |
); |