Created
January 26, 2021 11:29
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Finds all the empty groups in a Maya scene
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import pymel.core as pm | |
def get_shape_nodes(node, intermediate=False): | |
if pm.nodeType(node) == "transform": | |
shape_nodes = pm.listRelatives(node, shapes=True, path=True) | |
found_shape_nodes = [] | |
if shape_nodes is None: | |
return None | |
for shape_node in shape_nodes: | |
is_intermediate = pm.getAttr("%s.intermediateObject" % shape_node) | |
if intermediate == True and is_intermediate and pm.listConnections(shape_node, source=False): | |
return shape_node | |
elif intermediate == False and not is_intermediate: | |
found_shape_nodes.append(shape_node) | |
if len(found_shape_nodes) > 0: | |
return found_shape_nodes | |
elif pm.nodeType(node) in ["mesh", "nurbsCurve", "nurbsSurface"]: | |
return [pm.PyNode(node)] | |
return None | |
def is_group(node): | |
node = pm.PyNode(node) | |
if not pm.objectType(node) == "transform": | |
return False | |
try: | |
children = node.getChildren() | |
except: | |
return False | |
if get_shape_nodes(node): | |
return False | |
return True | |
def is_empty_group(group_node, include_empty_child_groups=True): | |
is_empty = True | |
group_node = pm.PyNode(group_node) | |
if not is_group(group_node): | |
return False | |
if include_empty_child_groups: | |
try: | |
for child in group_node.getChildren(): | |
if not is_group(child): | |
is_empty = False | |
break | |
else: | |
is_empty = is_empty_group(child) | |
except: | |
pass | |
finally: | |
return is_empty | |
else: | |
if len(group_node.getChildren()) == 0: | |
return True | |
return False | |
empty_groups = [node for node in pm.ls() if is_empty_group(node)] | |
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