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December 12, 2015 18:36
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LUA script for game engine.
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local width = 1600 | |
local height = 900 | |
window.create(width, height, "LuaGame") -- width, height, title | |
canvas.init(); | |
local ticks = 0 | |
local x = 0 | |
local y = 0 | |
local xBackwards = false | |
local yBackwards = false | |
while not window.shouldClose() do | |
ticks = ticks + 1 | |
local size = 100 * math.sin(ticks / window.getFramesPerSecond()) + 200 | |
if xBackwards then | |
x = x - 1 | |
else | |
x = x + 1 | |
end | |
if yBackwards then | |
y = y - 1 | |
else | |
y = y + 1 | |
end | |
if x < 0 then | |
x = 0 | |
xBackwards = false | |
elseif x > width - size * 2 then | |
x = width - size * 2 | |
xBackwards = true | |
end | |
if y < 0 then | |
y = 0 | |
yBackwards = false | |
elseif y > height - size then | |
y = height - size | |
yBackwards = true | |
end | |
canvas.reset() | |
canvas.beginFrame(width, height, 1.0) | |
canvas.beginPath() | |
canvas.rect(x, y, size * 2, size) -- x, y, width, height | |
canvas.fillColor(1.0, 0.0, 0.0, 1.0) -- red, green, blue, alpha floats | |
canvas.fill() | |
canvas.endFrame(); | |
window.update() | |
end |
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