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Post explaining why objects often use less memory than arrays (in PHP)

Why objects (usually) use less memory than arrays in PHP

This is just a small post in response to this tweet by Julien Pauli (who by the way is the release manager for PHP 5.5). In the tweet he claims that objects use more memory than arrays in PHP. Even though it can be like that, it's not true in most cases. (Note: This only applies to PHP 5.4 or newer.)

The reason why it's easy to assume that objects are larger than arrays is because objects can be seen as an array of properties and a bit of additional information (like the class it belongs to). And as array + additional info > array it obviously follows that objects are larger. The thing is that in most cases PHP can optimize the array part of it away. So how does that work?

The key here is that objects usually have a predefined set of keys, whereas arrays don't:

class Test {
    public $foo, $bar, $baz; // <-- Predefined keys

    public function __construct($foo, $bar, $baz) {
        $this->foo = $foo;
        $this->bar = $bar;
        $this->baz = $baz;

$obj = new Test(1, 2, 3);
$arr = ['foo' => 1, 'bar' => 2, 'baz' => 3]; // <-- No predefined keys

Because the properties for the object are predefined PHP no longer has to store the data in a hashtable, but instead can say that $foo is proprety 0, $bar is proprety 1, $baz is property 2 and then just store the properties in a three-element C array.

This means that PHP only needs one hashtable in the class that does the property-name to offset mapping and uses a memory-efficient C-array in the individual objects. Arrays on the other hand need the hashtable for every array.

To give you some numbers, let's quickly compare the different structures used by arrays and objects.

For arrays there are the HashTable structure (one per array) and the Bucket structure (one per element):

typedef struct _hashtable {
    uint nTableSize;
    uint nTableMask;
    uint nNumOfElements;
    ulong nNextFreeElement;
    Bucket *pInternalPointer;
    Bucket *pListHead;
    Bucket *pListTail;
    Bucket **arBuckets;
    dtor_func_t pDestructor;
    zend_bool persistent;
    unsigned char nApplyCount;
    zend_bool bApplyProtection;
} HashTable;

typedef struct bucket {
    ulong h;
    uint nKeyLength;
    void *pData;
    void *pDataPtr;
    struct bucket *pListNext;
    struct bucket *pListLast;
    struct bucket *pNext;
    struct bucket *pLast;
    const char *arKey;
} Bucket;

Assuming a 64-bit build both the HashTable and the Bucket use 8*9 + 16 = 88 bytes each (the 16 bytes are allocation overhead). Furthermore buckets need an additional 8 bytes for a pointer from the arBuckets array (actually it's a bit more due to power-of-two rounding). And due to the allocation overhead for arBuckets the hashtable get's another 16 bytes extra. All in all, for an array with n elements you need approximately 104 + 96*n bytes (which is a freaking lot if you think about it).

For (userland) objects there are also two structures. The first is the object store bucket and the second is the actual zend_object:

typedef struct _zend_object_store_bucket {
    zend_bool destructor_called;
    zend_bool valid;
    zend_uchar apply_count;
    union _store_bucket {
        struct _store_object {
            void *object;
            zend_objects_store_dtor_t dtor;
            zend_objects_free_object_storage_t free_storage;
            zend_objects_store_clone_t clone;
            const zend_object_handlers *handlers;
            zend_uint refcount;
            gc_root_buffer *buffered;
        } obj;
        struct {
            int next;
        } free_list;
    } bucket;
} zend_object_store_bucket;

typedef struct _zend_object {
    zend_class_entry *ce;
    HashTable *properties;   // <-- not usually used
    zval **properties_table;
    HashTable *guards;       // <-- not usually used
} zend_object;

The object store bucket needs 8*8 = 64 bytes (note that here there are no 16 bytes allocation overhead, because the object store is mass allocated). The zend_object needs another 4*8 + 16 = 48. Furthermore we need 16 bytes as allocation overhead for the properties_table and then 8 bytes per element in it. (The properties_table here obviously is the C-array I referred to above. This is what stores the property data). So what you get in the end is 128 + 8*n.

Now compare those two values: 104 + 96*n for arrays and 128 + 8*n for objects. As you can see the "base size" for objects is larger, but the per-property cost is twelve times smaller. A few examples (with different amount of properties):

N  | Array | Object
1  |  200  | 136
3  |  392  | 152
10 | 1064  | 208

It should be clear that arrays use quite a bit more memory and the difference gets larger the more properties you have.

Note though that in the above I have been considering objects with declared properties. PHP also allows "dynamic" properties (e.g. what stdClass lives off). In this case there is no way around using a hashtable (stored in Another case where hashtables are used is if the class uses __get-style magic. These magic property methods use recursion guards which are stored in the zend_object.guards hashtable.

Okay, so what do we conclude from this? Some points:

  • Upgrade to PHP 5.4 if you haven't yet! PHP 5.3 doesn't yet have this cool optimization.
  • Declaring properties isn't just a best practice for class design, it will actually also save you a good bit of memory.
  • Not using objects because they are "too heavy on the memory" is dumb. At least if arrays are the alternative.

And two more interesting (or maybe not) facts that are tangentially related:

  • The very same optimization is also used for symbol tables. Most of the time PHP will not actually create hashtables that contain your variables, instead it will just use a C-array with the variables. Only if you use things like variable-variables PHP will create a real symbol hashtable.
  • When looking up a property PHP often doesn't even have to access the hashtable containing the property-name to offset mappings. The property_info structure that contains the relevant information is polymorphically cached in the op array.


marijn commented Feb 22, 2013

This was very insightful, thanks!

  • What about lookup cost? (Searching an array hashtable vs searching the object property list to get the id and using that to find the value in the object value array?)
  • What about the number of keys used?
  • How long before someone figures out how do do this with arrays?

Nice write up of some php internals, thanks!

miraage commented Feb 26, 2013

Interesting, thanks you.


Cool. I'll be linking everyone to this when they bang on about arrays using less memory :P


Great write up. There's also the issue of using objects as parameters instead of arrays. When you pass an object as a parameter, you actually pass a reference back to the array. When you pass an array as a parameter, PHP duplicates the array, thus doubling the memory the array was using.


we recently had to downgrade several production servers because of the incredible worse performance of 5.4.1 compared to previous versions. A simple test script loading a massive array into memory run 20 times slower on newer PHP versions - very disappointing. 5.2.17 is now the "upgraded" version that is still usable.



How long before someone figures out how do this with arrays?

SPL library already has SPLFixedArray



am06 commented Mar 29, 2013


tfont commented Oct 1, 2013

Wicked considerable read! Well elaborated on such a debatable subject.


@barryosull PHP doesn't automatically copy an array when it is passed to a function. Internally, it uses a "copy-on-write" algorithm -- in other words, it will only copy the array if/when the function modifies it. As such, if you're only reading from the array, there's no additional overhead.


Clear, concise, and extremely interesting. Thanks for the writeup




Good stuff!


Just cross-posting this from my other comment on a gist focused on memory+speed.

From PHP 5.6.12

# php -v
PHP 5.6.12 (cli) (built: Aug  6 2015 17:14:56) 
Copyright (c) 1997-2015 The PHP Group
Zend Engine v2.6.0, Copyright (c) 1998-2015 Zend Technologies
    with Zend OPcache v7.0.6-dev, Copyright (c) 1999-2015, by Zend Technologies

### PHP Array memory usage ###
# echo '<?php $s = array(); for($x=0;$x<1000;$x++){ $s[] = array("name"=>"Adam","age"=>35); }; echo memory_get_peak_usage(); ' | php

### PHP ArrayObject() memory usage (no properties defined) ###
# echo '<?php $s = array(); for($x=0;$x<1000;$x++){ $o = new ArrayObject; $o->name = "Adam";  $o->age = 35;  $s[] = $o;} echo memory_get_peak_usage(); ' | php

### PHP MyArrayObject() memory usage (properties defined) ###
# echo '<?php $s = array(); class MyArrayObject{ public $name, $age; public function __construct( $name, $age ) { $this->name = $name; $this->age = $age; } } for( $x=0;$x<1000;$x++){ $o = new MyArrayObject( 'Adam', 35 );  $s[] = $o;} echo memory_get_peak_usage(); ' | php

### PHP Array memory usage + time (no properties defined) ###
# time echo '<?php $s = array(); for($x=0;$x<100000;$x++){ $s[] = array("name"=>"Adam","age"=>35); }; echo memory_get_peak_usage(); ' | php
real    0m0.193s
user    0m0.087s
sys 0m0.107s

### PHP ArrayObject() memory usage + time (no properties defined) ###
# time echo '<?php $s = array(); for($x=0;$x<100000;$x++){ $o = new ArrayObject; $o->name = "Adam";  $o->age = 35;  $s[] = $o;} echo memory_get_peak_usage(); ' | php
real    0m0.320s
user    0m0.153s
sys 0m0.163s

### PHP MyArrayObject() memory usage + time (properties defined) ###
# time echo '<?php $s = array(); class MyArrayObject{ public $name, $age; public function __construct( $name, $age ) { $this->name = $name; $this->age = $age; } } for( $x=0;$x<100000;$x++){ $o = new MyArrayObject( 'Adam', 35 );  $s[] = $o;} echo memory_get_peak_usage(); ' | php
real    0m2.209s
user    0m1.007s
sys 0m1.190s

We can conclude the following at least in PHP 5.6:

  • Winner for Speed: Arrays are faster than objects (with undefined or defined properties)
  • Winner for Memory: Objects with defined properties use less memory, 50%+ less than objects with undefined properties, only slightly less than Arrays

Ordered Fastest to Slowest in Speed for 100,000 items:

  • 0.107s - Arrays
  • 0.163s - Objects with undefined properties
  • 1.190s - Objects with defined properties

Ordered Least to Most Memory Usage for 1,000 items:

  • ~583kb - Objects with defined properties
  • ~807kb - Arrays
  • ~1.1mb - Objects with undefined properties

I ran these from Mac OSX terminal with local PHP, so the speeds aren't going to be the same as on a real server with ongoing load.


Just for an example of this after instantiating 10,000 objects, with just one property on the class it's a difference of several megabytes of memory usage!

Property not declared vs Property declared

Bilge commented Jan 13, 2016

Not using objects because they are "too heavy on the memory" is dumb.

I love nikic, he is so kawaii.


The speed difference for arrays vs objects seems to be much, much less in PHP 7.0 (scroll down to the second half of that comment).

MZAWeb commented Apr 3, 2016

@nikic is this still true on PHP 7+?

LC43 commented Dec 20, 2016

Hi everyone. i'm a bit confused, maybe because i have been up all night coding, but...

i think this

"And as array + additional info > array"

should be " object + additional info" and that

"The thing is that in most cases PHP can optimize the array"

should end in "object" too.

buckets need an additional 8 bytes for a pointer from the arBuckets

i think it should be "hashtables",



LC43 commented Dec 20, 2016 edited

also, @MZAWeb, you probably have already found that the hashtable:

In PHP 7 the value is down to 36 bytes, or 32 bytes for the packed case.


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