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Tic-tac-toe over TCP.
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var net = require('net'); | |
var nextGame = null; | |
function Game() { | |
var self = this; | |
this.clients = new Array(); | |
var board = new Array("1", "2", "3", | |
"4", "5", "6", | |
"7", "8", "9"); | |
var turn = -1; | |
var moves = 0; | |
this.toString = function () { | |
return board[0] + " | " + board[1] + " | " + board[2] + "\r\n" + | |
"---------\r\n" + | |
board[3] + " | " + board[4] + " | " + board[5] + "\r\n" + | |
"---------\r\n" + | |
board[6] + " | " + board[7] + " | " + board[8] + "\r\n"; | |
}; | |
this.sendBoard = function () { | |
for (var i = 0; i < 2; i++) { | |
self.send(i, self.toString()); | |
if (turn == i) { | |
self.send(i, "> \r\n"); | |
} else { | |
self.send(i, "Waiting for a move ...\r\n"); | |
} | |
} | |
}; | |
this.start = function() { | |
for (var i = 0; i < 2; i++) { | |
(function(i) { | |
self.clients[i].on("data", function (data) { | |
if (turn == i) { | |
self.makeMove(i, data); | |
} else { | |
self.send(i, "Not your turn yet ...\r\n"); | |
} | |
}); | |
self.clients[i].on("end", function (data) { | |
self.end("Your opponent forfeits.\r\n"); | |
}); | |
self.clients[i].on("error", function () { | |
self.end("Your opponent forfeits.\r\n"); | |
}); | |
})(i); | |
} | |
turn = 0; | |
self.sendBoard(); | |
} | |
this.makeMove = function(i, data) { | |
field = parseInt(data, 10); | |
if (field >= 1 && field <= 9 && | |
board[field - 1] != "X" && board[field - 1] != "O") | |
{ | |
if (turn == 0) { | |
board[field - 1] = "X"; | |
turn = 1; | |
} else { | |
board[field - 1] = "O"; | |
turn = 0; | |
} | |
self.sendBoard(); | |
if (self.wins("X") || self.wins("O")) { | |
if (self.wins("X")) { | |
self.end("X wins.\r\n"); | |
} else { | |
self.end("O wins.\r\n"); | |
} | |
turn = -1; | |
} else if (++moves >= 9) { | |
self.end("Draw.\r\n"); | |
turn = -1; | |
} | |
} else { | |
self.send(i, "Pick an empty field between 1 and 9.\r\n"); | |
self.send(i, "> \r\n"); | |
} | |
}; | |
this.wins = function(s) { | |
return ((board[0] == s && board[1] == s && board[2] == s) || | |
(board[3] == s && board[4] == s && board[5] == s) || | |
(board[6] == s && board[7] == s && board[8] == s) || | |
(board[0] == s && board[3] == s && board[6] == s) || | |
(board[1] == s && board[4] == s && board[7] == s) || | |
(board[2] == s && board[5] == s && board[8] == s) || | |
(board[0] == s && board[4] == s && board[8] == s) || | |
(board[2] == s && board[4] == s && board[6] == s)); | |
}; | |
this.send = function(i, message) { | |
try { | |
self.clients[i].write(message); | |
} catch (e) { } | |
}; | |
this.end = function(message) { | |
for (var i = 0; i < 2; i++) { | |
try { | |
self.clients[i].end(message); | |
} catch (e) { } | |
} | |
}; | |
} | |
var server = net.createServer(function (socket) { | |
if (nextGame) { | |
nextGame.clients[1] = socket; | |
nextGame.start(); | |
nextGame = null; | |
} else { | |
nextGame = new Game(); | |
nextGame.clients[0] = socket; | |
nextGame.send(0, "Waiting for an opponent ...\r\n"); | |
} | |
}); | |
var port = parseInt(process.argv[2], 10) || 8888; | |
server.listen(port); | |
console.log("Listening on port " + port + " ..."); |
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from PySide.QtCore import * | |
from PySide.QtGui import * | |
from PySide.QtNetwork import * | |
import sys | |
import re | |
class ConnectionDialog(QDialog): | |
def __init__(self, parent): | |
super(ConnectionDialog, self).__init__(parent) | |
layout = QGridLayout() | |
layout.addWidget(QLabel("Host:"), 0, 0) | |
self.hostBox = QLineEdit() | |
self.hostBox.setText("localhost") | |
layout.addWidget(self.hostBox, 0, 1) | |
layout.addWidget(QLabel("Port:"), 1, 0) | |
self.portBox = QSpinBox() | |
self.portBox.setMinimum(1) | |
self.portBox.setMaximum(60000) | |
self.portBox.setValue(8888) | |
layout.addWidget(self.portBox, 1, 1) | |
buttons = QDialogButtonBox(QDialogButtonBox.Ok | QDialogButtonBox.Cancel) | |
buttons.accepted.connect(self.accept) | |
buttons.rejected.connect(self.reject) | |
layout.addWidget(buttons, 2, 1) | |
self.setLayout(layout) | |
self.setWindowTitle("Tic-tac-toe: New game") | |
class TicTacToeButton(QPushButton): | |
def __init__(self): | |
super(TicTacToeButton, self).__init__() | |
sizePolicy = QSizePolicy(QSizePolicy.Preferred, QSizePolicy.Preferred) | |
sizePolicy.setHeightForWidth(True) | |
self.setSizePolicy(sizePolicy) | |
font = self.font() | |
font.setPixelSize(50) | |
self.setFont(font) | |
def heightForWidth(self, width): | |
return width | |
def sizeHint(self): | |
return QSize(100, 100) | |
def setText(self, text): | |
palette = self.palette() | |
if text == "X": | |
palette.setColor(QPalette.ButtonText, Qt.red) | |
self.setStyleSheet("color: red;") | |
elif text == "O": | |
palette.setColor(QPalette.ButtonText, Qt.blue) | |
self.setStyleSheet("color: blue;") | |
self.setPalette(palette) | |
super(TicTacToeButton, self).setText(text) | |
class GameWindow(QMainWindow): | |
def __init__(self): | |
super(GameWindow, self).__init__() | |
self.socket = None | |
self.rowRegex = re.compile(r"^([0-9XO])\s\|\s([0-9XO])\s\|\s([0-9XO])$") | |
vbox = QVBoxLayout() | |
self.statusLabel = QLabel("Connecting ...") | |
self.statusLabel.setAlignment(Qt.AlignCenter) | |
vbox.addWidget(self.statusLabel, Qt.AlignCenter) | |
layout = QGridLayout() | |
self.buttons = QButtonGroup() | |
self.buttons.setExclusive(False) | |
self.buttons.buttonClicked.connect(self.buttonClicked) | |
for x in range(0, 3): | |
for y in range(0, 3): | |
button = TicTacToeButton() | |
layout.addWidget(button, y, x) | |
self.buttons.addButton(button, x + y * 3) | |
vbox.addLayout(layout) | |
self.setCentralWidget(QWidget()) | |
self.centralWidget().setLayout(vbox) | |
self.setWindowTitle("Tic-tac-toe") | |
self.newGameAction = QAction("New", self) | |
self.newGameAction.setShortcut("Ctrl+N") | |
self.newGameAction.triggered.connect(self.onNewGame) | |
self.closeAction = QAction("Close", self) | |
self.closeAction.triggered.connect(self.close) | |
menu = self.menuBar().addMenu("Game") | |
menu.addAction(self.newGameAction) | |
menu.addAction(self.closeAction) | |
def onNewGame(self): | |
connectionDialog = ConnectionDialog(self) | |
if connectionDialog.exec_(): | |
self.row = 0 | |
if self.socket: | |
self.socket.close() | |
self.socket = QTcpSocket(self) | |
self.socket.readyRead.connect(self.onReadyRead) | |
self.socket.error.connect(self.onError) | |
self.socket.connectToHost(connectionDialog.hostBox.text(), connectionDialog.portBox.value()) | |
def onReadyRead(self): | |
while self.socket.canReadLine(): | |
line = str(self.socket.readLine()).strip() | |
print line | |
if line == ">": | |
self.statusLabel.setText("Make your move ...") | |
elif line == "---------": | |
pass | |
else: | |
matches = self.rowRegex.match(line) | |
if matches: | |
for x in range(0, 3): | |
if matches.group(x + 1) in ("X", "O"): | |
self.buttons.button(x + self.row * 3).setText(matches.group(x + 1)) | |
else: | |
self.buttons.button(x + self.row * 3).setText("") | |
self.row = (self.row + 1) % 3 | |
else: | |
self.statusLabel.setText(line) | |
def onError(self, error): | |
if error == QAbstractSocket.RemoteHostClosedError: | |
self.statusLabel.setText(self.statusLabel.text() + " Connection closed.") | |
elif error == QAbstractSocket.HostNotFoundError: | |
self.statusLabel.setText("Host not found.") | |
elif error == QAbstractSocket.ConnectionRefusedError: | |
self.statusLabel.setText("Connection refused.") | |
else: | |
self.statusLabel.setText("Error: %s." % self.socket.errorString()) | |
def buttonClicked(self, button): | |
self.socket.write("%d\n" % (self.buttons.id(button) + 1)) | |
if __name__ == "__main__": | |
app = QApplication(sys.argv) | |
game_window = GameWindow() | |
game_window.show() | |
game_window.onNewGame() | |
app.exec_() |
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