Created
June 4, 2011 22:07
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var video = document.getElementById("video"); | |
var c1 = document.getElementById("roundy"); | |
var ctx = c1.getContext("2d"); | |
$('#button').click(function(){ | |
video.play(); | |
}); | |
video.addEventListener("play", function() { | |
timerCallback(); | |
}, false); | |
var timerCallback = function() { | |
if (video.paused || video.ended) { | |
return; | |
} | |
computeFrame(); | |
setTimeout(function () { | |
timerCallback(); | |
}, 0); | |
}; | |
var computeFrame = function() { | |
var w = video.width; | |
var h = video.height; | |
var r = 20; | |
ctx.clearRect(0,0,w,h); | |
roundRect(ctx, 0,0,w,h,r,true,false); | |
ctx.drawImage(video, 0, 0, w, h); | |
return; | |
} | |
/** | |
* Draws a rounded rectangle using the current state of the canvas. | |
* If you omit the last three params, it will draw a rectangle | |
* outline with a 5 pixel border radius | |
* @param {CanvasRenderingContext2D} ctx | |
* @param {Number} x The top left x coordinate | |
* @param {Number} y The top left y coordinate | |
* @param {Number} width The width of the rectangle | |
* @param {Number} height The height of the rectangle | |
* @param {Number} radius The corner radius. Defaults to 5; | |
*/ | |
function roundRect(ctx, x, y, width, height, radius) { | |
if (typeof radius === "undefined") { | |
radius = 5; | |
} | |
ctx.beginPath(); | |
ctx.moveTo(x + radius, y); | |
ctx.lineTo(x + width - radius, y); | |
ctx.quadraticCurveTo(x + width, y, x + width, y + radius); | |
ctx.lineTo(x + width, y + height - radius); | |
ctx.quadraticCurveTo(x + width, y + height, x + width - radius, y + height); | |
ctx.lineTo(x + radius, y + height); | |
ctx.quadraticCurveTo(x, y + height, x, y + height - radius); | |
ctx.lineTo(x, y + radius); | |
ctx.quadraticCurveTo(x, y, x + radius, y); | |
ctx.closePath(); | |
ctx.clip(); | |
} |
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