Created
May 6, 2014 20:57
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Quick example of using a bitset to determine free indices in something (e.g., a cache of reusable objects, maybe a memory pool, etc.)
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#include <stdint.h> | |
#include <stdio.h> | |
#define OBJ_UNUSED_BITS_MAX 8 | |
static uint32_t obj_unused_bits[OBJ_UNUSED_BITS_MAX] = { 0 }; | |
int obj_first_unused() | |
{ | |
// Based off the code at Sean Eron Anderson's bit twiddling hacks page, in | |
// particular: | |
// http://graphics.stanford.edu/~seander/bithacks.html#ZerosOnRightMultLookup | |
static const int de_bruijn_bits[32] = { | |
0, 1, 28, 2, 29, 14, 24, 3, 30, 22, 20, 15, 25, 17, 4, 8, 31, 27, | |
13, 23, 21, 19, 16, 7, 26, 12, 18, 6, 11, 5, 10, 9 | |
}; | |
int index = 0; | |
for (; index < OBJ_UNUSED_BITS_MAX; ++index) { | |
const uint32_t bits = ~obj_unused_bits[index]; | |
if (bits) { | |
return index * 32 + de_bruijn_bits[((bits & -bits) * 0x077CB531U) >> 27]; | |
} | |
} | |
return -1; | |
} | |
int obj_alloc_bit(int index) | |
{ | |
const int bit_index = index / 32; | |
if (index < 0 || index / 32 >= OBJ_UNUSED_BITS_MAX) { | |
return -1; | |
} else { | |
const int shift = index % 32; | |
const int previous = (obj_unused_bits[bit_index] >> shift) & 0x1U; | |
obj_unused_bits[bit_index] |= 0x1U << shift; | |
return previous; | |
} | |
} | |
int obj_dealloc_bit(int index) | |
{ | |
const int bit_index = index / 32; | |
if (index < 0 || index / 32 >= OBJ_UNUSED_BITS_MAX) { | |
return -1; | |
} else { | |
const int shift = index % 32; | |
const int previous = (obj_unused_bits[bit_index] >> shift) & 0x1U; | |
obj_unused_bits[bit_index] &= ~(0x1U << shift); | |
return previous; | |
} | |
} | |
int main(int argc, char const *argv[]) | |
{ | |
int index; | |
printf("Next available index: %d\n", obj_first_unused()); // 0 | |
printf("Alloc %d: %d\n", 0, obj_alloc_bit(0)); | |
printf("Next available index: %d\n", obj_first_unused()); // 1 | |
printf("Alloc %d: %d\n", 1, obj_alloc_bit(1)); | |
printf("Next available index: %d\n", obj_first_unused()); // 2 | |
printf("Alloc %d: %d\n", 3, obj_alloc_bit(3)); | |
printf("Next available index: %d\n", obj_first_unused()); // 2 | |
printf("Alloc %d: %d\n", 4, obj_alloc_bit(4)); | |
printf("Next available index: %d\n", obj_first_unused()); // 2 | |
printf("Alloc %d: %d\n", 2, obj_alloc_bit(2)); | |
printf("Next available index: %d\n", obj_first_unused()); // 5 | |
for (index = 5; index < 256; ++index) { | |
obj_alloc_bit(index); | |
} | |
printf("Next available index: %d\n", obj_first_unused()); // -1 (all consumed) | |
printf("Dealloc %d: %d\n", 123, obj_dealloc_bit(123)); | |
printf("Next available index: %d\n", obj_first_unused()); // 123 | |
printf("Dealloc %d: %d\n", 256, obj_dealloc_bit(256)); | |
return 0; | |
} |
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