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@nilkki
Created May 25, 2014 13:23
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Error: lua/RBPSfunctionOverrides.lua:127: attempt to call method 'SetScoreboardChanged' (a nil value)
[Server] Script Error #1: lua/RBPSfunctionOverrides.lua:127: attempt to call method 'SetScoreboardChanged' (a nil value)
Call stack:
#1: OnEntityCreate lua/RBPSfunctionOverrides.lua:127
self = NS2Gamerules-3884 { }
entity = ReadyRoomPlayer-2441 {activeWeaponId=-1, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=41, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=67.863082885742, armor=0, baseYaw=0, blockPersonalResources=false, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=-1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, health=100, healthIgnored=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=134, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=60, moveButtonPressed=false, moveTransition=false, onGround=true, onLadder=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=0, playerSkill=0, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, resetMouse=0, resources=0, rifleVariant=1, runningBodyYaw=0, secondaryAttackLastFrame=false, shoulderPadIndex=0, slowAmount=0, standingBodyYaw=0, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=0, stepStartTime=0, syncHe
[16:23:07]Tried to update nil player
Error: lua/RBPSplayers.lua:34: wrong number of arguments to 'insert'
[Server] Script Error #2: lua/RBPSplayers.lua:34: wrong number of arguments to 'insert'
Call stack:
#1: insert [C]:-1
#2: addPlayerToTable lua/RBPSplayers.lua:34
self = {AddTimedCallback=function, AllPlayers=function, DisableOnPreUpdate=function, DisableOnUpdatePhysics=function, DisableOnUpdateRender=function, GetAngles=function, GetAttachPoint=function, GetAttachPointCoords=function, GetAttachPointIndex=function, GetChildAtIndex=function, GetClassName=function, GetCoords=function, GetDistance=function, GetDistanceSquared=function, GetDistanceSquaredToEntity=function, GetDistanceSquaredToVector=function, GetDistanceToEntity=function, GetDistanceToVector=function, GetDistanceXZ=function, GetId=function, GetIsDestroyed=function, GetIsMapEntity=function, GetIsVisible=function, GetLagCompensated=function, GetMapName=function, GetNumChildren=function, GetOrigin=function, GetParent=function, GetParentId=function, GetPlayerList=function, GetPlayerMatchingByName=function, GetPlayerMatchingSteamId=function, IsClientInTable=function, LoadConfigFile=function, OnCreate=function, OnDestroy=function, OnGetIsRelevant=function, OnInitialized=function, OnInvalidOrigin=function, OnParentChanged=function, OnProcessMove=function, OnProcessSpectate=function, OnThink=function, OnUpdate=function, OverrideInput=function, PlaySound=function, PlaySoundAtVolume=function, PlayerSay=function, Players= { }, PrintPlayersTable=function, PrintTable=function, Propagate_Always=0, Propagate_Callback=3, Propagate_Mask=2, Propagate_Never=1, SetAngles=function, SetAttachPoint=function, SetCoords=function, SetExcludeRelevancyMask=function, SetIncludeRelevancyMask=function, SetIsVisible=function, SetLagCompensated=function, SetMapEntity=function, SetNextThink=function, SetOrigin=function, SetParent=function, SetPhysicsBoundingBox=function, SetPropagate=function, SetRelevancyDistance=function, SetUpdates=function, StopSound=function, UpdatePhysicsBoundingBox=function, UpdatePlayerInTable=function, WriteDefaultAdvancedConfigFile=fun
Error: lua/NetworkMessages_Server.lua:331: attempt to index local 'player' (a nil value)
[Server] Script Error #3: lua/NetworkMessages_Server.lua:331: attempt to index local 'player' (a nil value)
Call stack:
#1: lua/NetworkMessages_Server.lua:331
client = ServerClient { }
message = {name="Uppi" }
name = "Uppi"
player = nil
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