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Generate DotA 2 changelogs using LSTN DNN
'''Use this if you have a pre trained net and dont want to wait for a few hours'''
from __future__ import print_function
from keras.models import Sequential
from keras.layers.core import Dense, Activation, Dropout
from keras.layers.recurrent import LSTM
from keras.utils.data_utils import get_file
import numpy as np
import random
import sys
path = 'input.txt'
text = open(path).read().lower()
print('corpus length:', len(text))
chars = set(text)
print('total chars:', len(chars))
char_indices = dict((c, i) for i, c in enumerate(chars))
indices_char = dict((i, c) for i, c in enumerate(chars))
# cut the text in semi-redundant sequences of maxlen characters
maxlen = 40
step = 3
sentences = []
next_chars = []
for i in range(0, len(text) - maxlen, step):
sentences.append(text[i: i + maxlen])
next_chars.append(text[i + maxlen])
print('nb sequences:', len(sentences))
X = np.zeros((len(sentences), maxlen, len(chars)), dtype=np.bool)
y = np.zeros((len(sentences), len(chars)), dtype=np.bool)
for i, sentence in enumerate(sentences):
for t, char in enumerate(sentence):
X[i, t, char_indices[char]] = 1
y[i, char_indices[next_chars[i]]] = 1
# build the model: 2 stacked LSTM
print('Build model...')
model = Sequential()
model.add(LSTM(512, return_sequences=True, input_shape=(maxlen, len(chars))))
model.add(LSTM(512, return_sequences=False))
model.compile(loss='categorical_crossentropy', optimizer='rmsprop')
def sample(a, temperature=1.0):
# helper function to sample an index from a probability array
a = np.log(a) / temperature
a = np.exp(a) / np.sum(np.exp(a))
return np.argmax(np.random.multinomial(1, a, 1))
iteration = 20
model.load_weights("weights_%d.hdf5" % iteration)
start_index = random.randint(0, len(text) - maxlen - 1)
diversity = 0.2
print('----- diversity:', diversity)
generated = ''
sentence = text[start_index: start_index + maxlen]
# sentence = "intelligence steal decreased from 4/6/8"
generated += sentence
print('----- Generating with seed: "' + sentence + '"')
for i in range(4000):
x = np.zeros((1, maxlen, len(chars)))
for t, char in enumerate(sentence):
x[0, t, char_indices[char]] = 1.
preds = model.predict(x, verbose=0)[0]
next_index = sample(preds, diversity)
next_char = indices_char[next_index]
generated += next_char
sentence = sentence[1:] + next_char
* Hand of God cooldown is no longer decreased by Aghanims Scepter
* Invoker base agility reduced from 20 to 14
* Deafening Blast manacost increased from 200 to 300
===Aether Lens===
* Now has a 550 gold recipe instead of a Cloak (no longer grants Magic Resistance)
==Bug Fixes==
* Arc Wardens Tempest Double now grants XP to Arc Warden if it lands the killing blow on enemy heroes.
* Fixed a bug with Chens Holy Persuasion and Lifestealers Infest that would break Chens selection state.
* Fixed a bug which would cause doubleclick orders with upgraded Boots of Travel to target an ally in the fountain rather than the fountain itself.
==External Links==
*[ Dota 2 Update - 6.86d]
* Radiant Small Camps spawn box is now smaller
==Bug Fixes==
* Fixed Lone Druids HP not increasing when upgrading True Form
* Nightmare cooldown increased from 16/15/14/13 to 22/19/16/13
===Dark Seer===
* Surge manacost increased from 20/30/40/50 to 50
* Shallow Grave cast point increased from 0.35 to 0.4
* Shadow Wave manacost increased from 80/90/100/110 to 90/100/110/120
===Death Prophet===
* Death Prophet base intelligence increased by 3
* Spirit Siphon HP Drain increased from 1/1.8/2.6/3.4% to 1/2/3/4%
* Spirit Siphon slow rescaled from 6/10/14/18% to 5/10/15/20%
* Exorcism duration increased from 30 to 35 seconds
===Faceless Void===
* Time Walk cast range increased from 550 to 625
* Faceless Void strength gain increased from 1.6 to 1.8
* Time Dilation duration increased from 5.5/7/8.5/10 to 6/8/10/12
* Time Dilation cooldown increased from 34/28/22/16 to 36/30/24/18
* Call Down first missile damage decreased from 220/285/350 to 200/275/350
* Alacrity damage/speed rescaled from 30/40/50/60/70/80/90 to 10/25/40/55/70/85/100
* Invoker base strength reduced by 2
===Outworld Devourer===
* Arcane Orb int steal increased from 1/2/3/4 to 2/3/4/5
* Arcane Orb int steal duration increased from 40 to 50
* Tricks of the Trade cooldown reduced from 70 to 40
* Tricks of the Trade AoE increased from 475 to 500
* Blink Strike cast range increased from 700 to 800
* Blink Strike cast point reduced from 0.4 to 0.3
* Walrus Punch cooldown increased from 20/16/12 to 36/24/12
* Tombstone cooldown increased from 60 to 70
===Winter Wyvern===
* Winters Curse attack speed bonus increased from 50 to 70
==External Links==
*[ Dota 2 Update - 6.86c]
* Arcane Rune mana reduction reduced from 50% to 40%
===Captains Mode===
* Enabled Doom, Faceless Void, Death Prophet, Lone Druid, and Winter Wyvern in Captains Mode
===Death Prophet===
* Spirit Siphon duration increased from 4 to 5 seconds
===Faceless Void===
* Time Dilation AoE increased from 650 to 725
* Time Dilation slow rescaled from 4/6/8/10 to 7/8/9/10%
* Time Dilation duration rescaled from 6/7/8/9 to 5.5/7/8.5/10 seconds
===Outworld Devourer===
* Arcane Orb Int steal increased from 0/1/2/3 to 1/2/3/4
* Astral Imprisonment cooldown rescaled from 20/17/14/11 to 22/18/14/10
* Meat Hook Scepter damage reduced from 175/275/375/475 to 180/270/360/450
* Cloak and Dagger backstab damage multiplier increased from 0.4/0.6/0.8/1.0 to 0.5/0.75/1.0/1.25
* Tricks of the Trade now only affects heroes
* Tricks of the Trade AoE increased from 450 to 475
* Tricks of the Trade cooldown rescaled from 90/80/70 to 70
==External Links==
*[ Dota 2 Update - 6.86b]
* Added Arcane Rune
===Game Modes===
* Random Draft hero pool increased from 24 to 50
* Added Random Draft to Ranked Matchmaking
* Random Draft now uses the same picking mechanics as Ranked All Pick
* Ranked All Pick initial pre-picking time reduced from 15 to 5
===Lane Creeps===
* Creep bounty increases by 1 gold per normal upgrade cycle
* Creeps now arrive slightly closer to the top Dire tower and bottom Radiant tower
===Neutral Creeps===
* Centaur Courser now has a stacking magic resistance aura (20% for units, 5% for heroes)
* Hellbear now has a stacking magic resistance aura (20% for units, 5% for heroes)
* Dragonhide Auras stackable armor increased from 2 to 3
* Ancient Dragon Camp|Ancient Dragons armor reduced by 1
* Neutral Creeps#Ancient Camps|Ancient neutrals now behave like normal neutrals and split experience with all heroes in the AoE
* Added a new ability to Ancient Black Dragon, Fireball
* Ancient Thunderhides Frenzy is now unit targetable
* Hill Troll Priests Mana Aura increased from 2 to 3
* Satyr Banishers Satyr Camp#Purge|Purge cooldown reduced from 5 to 3 seconds
* Satyr Tormenters Unholy Aura HP regen increased from 4 to 6
* Satyr Tormenters Large Satyr Camp#Shockwave|Shockwave distance increased from 800 to 1200
* Satyr Tormenters Shockwave speed reduced from 1050 to 900
* Satyr Tormenters Shockwave damage increased 125 to 160
* Dark Troll Summoners and Hill Trolls attack range reduced from 500 to 400
* Dark Troll Summoners attack damage increased by 6
* Roshans base armor increased by 1
* Roshans Base Attack Time increased from 1.0 to 2.0
* Roshan now has +100 Attack Speed
* Added a Patrol command
* You are now able to bring up the targeting cursor when silenced, and instead get the error upon targeting rather than clicking the button
* Single Target spells with AoE effects now have a new targeting UI
===Gameplay Mechanics===
* Siege damage against heroes increased from 75% to 85%
* Towers no longer have a very minor experience bounty (previously was 25 XP that split evenly in an area)
* Hero base HP increased from 150 to 180
* Simplified some minor damage and armor types
* Added a new neutral hard camp for each team, near their respective Secret Shops
* Added a small ramp from the Radiant Secret Shop to the ward spot right above it
* Moved the Radiant hard camp closer to the Dire offlane
* Swapped Medium and Hard camp in Radiant Jungle
* Added a new pathway from Radiant mid to Radiant jungle
* Added a ramp connecting the Radiant jungle to the area near Roshan
* Created a walkable pathway to the Radiant rune ward
* Created a new juke spot behind the Dire Secret Shop
* Expanded Terrain around the top Tier 2 Radiant tower
* Moved the bottom rune up a little bit
* Radiant middle tier 1 tower has been moved back
* Adjusted Radiant small camp spawn box
* Added a new ward spot near the Radiant ancients (does not reveal top rune)
* Created a new pathway leading to the wardspot below the Radiant Secret Shop
* Moved the Radiant ramp leading to the top rune further away from the rune (slightly closer to mid lane)
* Moved the Dire ramp leading to the top rune closer up
* Adjusted the terrain and the ramp going down from the Radiant Ancients slightly
* Improved jukability in the terrain around the Dire side shop
* Added a path through the trees at Radiant offlane sideshop moving south and added juke paths
* Added a new ward spot to the right of the top tier 1 Radiant tower
* Added a couple of trees to right of the ramp leading down from the Radiant ancients (covering some vision to the left of it)
* Dire is now able to enter the jungle through the middle Radiant ramp and walk to the side without being in range to dispel their smoke
* Added a new pathway above the top Dire side shop
* Created a new pathway in the middle of the long column of trees at the bottom Radiant Tier 2 area
* Added a walkable path to the ward spot near bottom rune
* Reduced the size of the pull camp box on the Dire safelane hard camp
* Added a pathable walkway from the cliff above the top rune to the Dire area to the right of it
* Added a new pathway to the south of the bottom side shop
* Added a couple of trees in the Dire base between the mid and top towers along the ledge
* Adjusted juke paths near the Radiant ward spot near the hard camp
* Added a new juke spot to the south of the bottom Radiant hard camp
* Added a hiding spot in the Dire middle lane near the edge of the Secret Shop
* Added some trees below the top Radiant T2 tower
* Adjusted trees to the left of the Dire offlane (affecting visibility of heroes coming from the left)
* Added a pathway above the Radiant Ancient (leading up to the new ward spot)
* Adjusted Dire secret shop location slightly
* Adjusted the terrain pathing a little bit around the loop where the Radiant bottom left ward spot is
* Adjusted tree layout of the high ground to the right of the Radiant middle camp
* Moved Radiant ramp to the bottom rune back a little bit
* Added hiding spots in the clump of trees above the formerly Radiant hard camp (now the Radiant medium camp)
* Nudged the Radiant small camp down very slightly
* Moved the Radiant mid medium camp down slightly and adjusted nearby trees
* Added a new hiding spot on the Dire bottom lane, in the area higher ground to the right of the Dire Ancients
* Adjusted the position of the Radiant middle ramp slightly
* Added a new juke spot to the terrain to the right of the Radiant small camp
* Adjusted tree pathway and added a couple of hiding spots above the top Dire T2 tower
* Greevils Greed Bounty Rune multiplier rescaled from 5x to 3/4/5/6x
* Fixed Greevils Greed granting full gold during Buyback gold penalty phase
===Arc Warden===
;Undocumented Changes
* Spark Wraith mana cost increased from 50 to 100/110/120/130
* Movement speed reduced from 315 to 310
* Base HP regeneration increased from 0.25 to 2.0
* Flamebreak mana cost reduced from 140 to 110/120/130/140
* Wild Axes no longer has unit targeting
* Call of the Wild cooldown rescaled from 40 to 42/38/34/30
* Blood Rite cooldown rescaled from 29/26/23/20 to 30/25/20/15
===Bounty Hunter===
* Jinada movement and attack speed reduction increased from 25% to 25/27/29/31%
* Drunken Haze cooldown reduced from 8 to 8/7/6/5
* Primal Splits Dispel Magic damage to summons increased from 200 to 500
* Primal Splits Dispel Magic cooldown reduced from 6 to 4
* Primal Splits Brewmaster#Wind Walk|Wind Walk cooldown reduced from 7 to 5
* Added Scepter to Bristleback
* Viscous Nasal Goo mana cost reduced from 30 to 25
* Quill Spray max damage increased from 400 to 450
* Spawn Spiderlings damage reduced from 75/150/225/300 to 70/140/210/280
===Centaur Warrunner===
* Return damage increased from 30/42/54/66 to 30/45/60/75%
===Chaos Knight===
* Reality Rift bonus damage increased from 60/80/100/120 to 60/100/140/180
* Base strength increased from 20 to 23
* Penitence mana cost reduced from 100 to 70
* Penitence duration increased from 5/6/7/8 to 8
* Agility growth increased from 3 to 3.3
* Strength growth increased from 2.7 to 2.9
* Power Cogs now spawn in a circle rather than a rectangle
===Crystal Maiden===
* Crystal Nova cooldown reduced from 13 to 12
* Arcane Aura level 4 mana regen increased from 2.5/5 (allies/self) to 3/6
===Dark Seer===
* Base intelligence reduced from 27 to 25
* Ion Shell is now purgeable
* Poison Touch mana cost reduced from 100 to 70
* Shallow Grave cast point increased from 0.3 to 0.35
* Shallow Grave mana cost increased from 140/130/120/110 to 150
* Weave no longer provides 800 flying vision. Now provides ground vision for the AoE of the ability for 3 seconds
===Death Prophet===
* Temporarily removed from Captains Mode
* Replaced Witchcraft with a new ability, Spirit Siphon
* Base movement speed increased from 280 to 310
* Crypt Swarm cooldown reduced from 8 to 8/7/6/5
* Silence cooldown reduced from 15 to 15/14/13/12
* Exorcism spirit count increased from 8/14/21 to 8/16/24
* Exorcism spawn rate decreased from 1 ghost per 0.1 seconds to 0.3 seconds
* Temporarily removed from Captains Mode
* Replaced Level Death with a new ability, Infernal Blade
* Base Attack Time increased from 1.7 to 2.0
* Scorched Earth damage/heal reduced from 12/23/34/45 to 10/20/30/40
* Scorched Earth movement speed from 16% to 14%
* Doom#Doom|Doom cooldown increased from 100 to 125
===Dragon Knight===
* Dragon Blood HP regen increased from 2/3/4/5 to 3/6/9/12
* Elder Dragon Form Frost AoE increased from 250 to 300
===Drow Ranger===
* Added Scepter to Drow Ranger
===Earth Spirit===
* Enabled Earth Spirit in Captains Mode
* Intelligence growth reduced from 2.4 to 2.1
* Boulder Smash stun AoE reduced from 200 to 160
* Geomagnetic Grip can now only pull allied heroes when using Scepter
===Elder Titan===
* Earth Splitter damage rescaled from 35% to 30/40/50%
* Earth Splitter mana cost rescaled from 175 to 125/175/225
* Earth Splitters physical damage component is no longer reduced by Damage Block
===Ember Spirit===
* Fire Remnants no longer give vision
* Enchant cooldown reduced from 30/25/20/15 to 30/24/18/12
* Eidolon movement speed increased from 250/250/260/260 to 260/280/300/320
* Malefice damage increased from 25/40/55/70 to 30/50/70/90
* Black Hole cooldown reduced from 200/190/180 to 200/180/160
===Faceless Void===
* Temporarily removed from Captains Mode
* Replaced Backtrack with a new ability, Time Dilation
* Time Walk no longer slows units
* Time Walk now undoes any damage taken in the last 2 seconds
* Time Walk cooldown rescaled from 19/17/15/13 to 24/18/12/6
* Time Walk mana cost reduced from 90 to 40
* Time Walk range reduced from 700/900/1100/1300 to 550
* Time Walk cast point reduced from 0.35 to 0.2
* Call Downs first missile damage reduced from 250/300/350 to 220/285/350
* Berserkers Blood bonuses are provided linearly from full until 10% HP (rather than stepwise at 7% increments)
* Berserkers Blood maximum magic resistance reduced from 42/56/70/84% to 20/30/40/50%
* Invoker now starts with Invoke Level 1 at the beginning of the game
* Invoke now has the standard 6/11/16 leveling
* Level 25 invoker (since he is now missing an ability level) has an attribute bonus ability that grants 6 all stats
* Base damage increased by 7
===Keeper of the Light===
* Chakra Magic cooldown reduction increased from 2/3/4/5 to 3/4/5/6
* Chakra Magic buff duration increased from 12 to 15 seconds
* Chakra Magic now restores and increases mana capacity by 75/150/225/300
* Added Scepter to Kunkka
* Torrent now gives your team vision over target area immediately upon cast, rather than just when triggering
* Tidebringer is now an autocast ability, will only trigger if turned on or cast directly on the target
* Tidebringer damage bonus increased from 20/35/50/65 to 25/40/55/70
* Tidebringer AoE from rescaled 500/500/500/600 to 450/500/550/600
* Ghost Ship mana cost reduced from 150/200/250 to 125/175/225
===Legion Commander===
* Moment of Courage cooldown reduced from 2.7/2.1/1.5/0.9 to 2.6/2.0/1.4/0.8
* Legion Commanders Scepter now makes you and your target immune to all damage unless the source is between the Duel participants.
* Legion Commanders Scepter duration is now 4.75/5.5/6.25
* Rage attack speed bonus increased from 30/45/60/80 to 50/60/70/80
* Feast damage and lifesteal increased from 4/5/6/7% to 4.5/5.5/6.5/7.5%
* Infest cooldown reduced from 100 to 100/75/50
* Earth Spike mana cost reduced from 100/120/145/170 to 100/120/140/160
* Earth Spike duration increased from 1.02/1.52/2.02/2.52 to 1.1/1.6/2.1/2.6
* Mana Drain reduced cooldown from 20/15/10/5 to 16/12/8/4
===Lone Druid===
* Temporarily removed from Captains Mode
* Replaced Synergy with a new ability for Lone Druid, Savage Roar
* Spirit Bear attack damage increased from 33 to 35/45/55/65
* Spirit Bear movement speed increased from 320/320/330/340 to 320/330/340/350
* Rabid duration increased from 10 to 18/22/26/30
* Rabid movement speed increased from 5/10/15/20% to 10/15/20/25%
* True Form Health Bonus increased from 250/400/600 to 300/600/900
* Turn rate increased from 0.4 to 0.6
* Eclipse Scepter beam interval reduced from 0.6 to 0.3
* Lycan Wolves and Shapeshift no longer grant critical strike
* Lycan Wolves now gain Lycan#Cripple|Cripple at level 2, granting a 20% chance to cripple the target, causing it to take 8 damage per second and lose 40 Attack Speed for 4 seconds.
* Shapeshift now grants all units under your control a 40% chance for 1.4/1.6/1.8x critical strike
* Added Scepter to Magnus
* Skewer distance increased from 750/900/1050/1200 to 900/1000/1100/1200
* Skewer slow reduced from 40% to 25/30/35/40%
* Skewer slow duration increased from 2.5 to 2.5/2.75/3/3.25 seconds
* Mystic Snake no longer increases manasteal per jump
* Mystic Snake manasteal is now 11/14/17/20% of total mana
* Double Damage no longer affects all Meepo units
* Attack range increased from 600 to 630
* Starstorm radius increased from 625 to 650
* Sacred Arrow now instantly kills the first unit it hits if it is a non-ancient creep
* Adaptive Strike base damage increased from 50/60/70/80 to 100
* Adaptive Strike mana cost reduced from 100 to 100/90/80/70
* Morph (Agility Gain)|Morph rate increased from 2/4/6/10 per second to 2/4/8/16
* Morph now shifts in intervals of 1 rather than 2
* Hybrid cooldown reduced from 140 to 120
===Naga Siren===
* Base Intelligence increased from 18 + 1.95 to 21 + 2.0
===Natures Prophet===
* Base intelligence increased by 4
* Natures Call|Treant damage increased from 28 to 32
* Base armor increased by 1
===Night Stalker===
* Night Stalker#Void|Void slow at night reduced from 4 to 2.5/3/3.5/4 seconds
===Nyx Assassin===
* Nyx Impale duration increased from 1.27/1.77/2.27/2.77 to 1.6/2.0/2.4/2.8
* Spiked Carapace cooldown reduced from 23/20/17/14 to 22/18/14/10
===Ogre Magi===
* Base health regen increased from 2.5 to 3.5
* Enabled Oracle in Captains Mode
* Fates Edict cooldown rescaled from 12 to 16/13/10/7
* Fates Edict duration reduced from 3/4/5/6 to 3/3.5/4/4.5
* Fates Edict cast range rescaled from 700 to 500/600/700/800
* Fortunes End mana cost reduced from 130 to 110
* Fortunes End can now target allies
* False Promise no longer continuously dispels after the initial cast
* False Promise duration increased from 6/7/8 to 7/8/9
* False Promise cooldown rescaled from 80/60/40 to 90/60/30
* False Promise mana cost reduced from 200 to 100
===Outworld Devourer===
* Reworked how Astral Imprisonment works
* Astral Imprisonment cooldown rescaled from 18/16/14/12 to 20/17/14/11
* Astral Imprisonment cast range rescaled from 500 to 450/500/550/600
* Astral Imprisonment duration increased from 1/2/3/4 to 4
* Essence Aura AoE reduced from 1000 to the standard 900 aura radius
* Arcane Orb now steals 0/1/2/3 intelligence per hit for 40 seconds (heroes only)
* Outworld Devourer intelligence growth reduced from 3.3 to 2.7
===Phantom Assassin===
* Base Intelligence increased from 13 + 1 to 15 + 1.4
* Sun Ray turn rate increased from 20 to 25
* Supernova damage per second increased from 60/80/100 to 60/90/120
* Illusory Orb mana cost reduced from 150 to 80/100/120/140
* Illusory Orb cooldown increased from 11 to 14/13/12/11
* Waning Rift cooldown reduced from 16 to 16/15/14/13
* Waning Rift no longer only silences heroes
* Reworked Scepter on Pudge
* Dismember damage from 75/125/175 to 60/90/120 +30/40/50% of strength
* Dismember now heals you for the damage it does
* Decrepify no longer slows allies
===Queen of Pain===
* Scream of Pain damage reduced from 85/165/225/300 to 75/150/225/300
* Sonic Wave travel speed reduced from 1100 to 900
* Temporarily removed from Captains Mode
* Reworked Permanent Invisibility to include Backstab
* Blink Strike back to basic ability without charges
* Added a new ultimate for Riki, Tricks of the Trade
* Strength growth reduced from 2.0 to 1.6
* Agility growth reduced from 2.9 to 2.2
* Base armor reduced by 1
* Smoke Screen no longer slows turn rates
* Fade Bolt attack damage reduction increased from 14/20/26/32 to 20/25/30/35
===Sand King===
* Reworked Scepter on Sand King
* Base strength increased from 18 to 21
* Caustic Finale slow increased from 25% to 30%
===Shadow Demon===
* Disruption illusions duration from 5/6/7/8 to 6/8/10/12 seconds
===Shadow Fiend===
* Added Scepter to Shadow Fiend
* Base armor reduced by 1
* Shadowraze mana cost increased from 75 to 90
===Shadow Shaman===
* Shackles total damage increased from 120/180/240/300 to 120/200/280/360
* Mass Serpent Wards require 2 hits to destroy
* Replaced Curse of the Silent with a new ability, Arcane Curse
* Glaives of Wisdom is no longer a Unique Attack Modifier
===Skywrath Mage===
* Concussive Shot mana cost reduced from 110 to 95
* Amplify Damage now only reveals the target rather than the area around it
===Storm Spirit===
* Electric Vortex mana cost reduced from 100/110/120/130 to 85
* Base damage increased by 4
* Gods Strength Scepter aura bonus damage increased from 50/75/100% to 75/100/125%
===Templar Assassin===
* Refraction is now always visible
* Enabled Terrorblade in Captains Mode
* Added Scepter to Tidehunter
* Anchor Smash cast time reduced from 0.5 to 0.4
* Ravage stun duration rescaled from 2.02/2.32/2.77 to 2.0/2.4/2.8
* Whirling Death debuff duration increased from 7 to 11
* Whirling Death mana cost decreased from 70/80/90/100 to 70
* Reactive Armor duration rescaled from 16 to 14/16/18/20
* Laser cast time improved from 0.53 to 0.4
* Laser cast range increased from 550 to 650
* Craggy Exterior now triggers on attacks landing, rather than on start
===Treant Protector===
* Leech Seed mana cost reduced from 100/110/120/130 to 80/95/110/125
* Overgrowth AoE increased from 675 to 800
* Scepter Overgrowth damage and vision AoE increased from 700 to 800
===Troll Warlord===
* Fervor reduced from 20/25/30/35 to 15/20/25/30
* Fervor max stacks increased from 4 to 6
* Whirling Axes (Ranged)|Ranged Whirling Axes cooldown reduced from 20/19/18/17 to 20/18/16/14
* Movement speed reduced from 305 to 300
* Ice Shards damage reduced from 70/140/210/280 to 60/120/180/240
* Snowball can no longer pull units out of Black Hole or Chronosphere
* Snowball gather radius reduced from 400 to 350
* Tombstone Zombie damage reduced from 35 to 33
* Tombstone bounty increased from 75/100/125/150 to 125/150/175/200
* Tombstone no longer grants 44 XP
* Scepter added to Ursa
* Enrage is no longer purgeable
===Vengeful Spirit===
* Added Scepter bonus to Vengeful Spirit
* Venomous Gale cooldown reduced from 22 to 21/20/19/18
* Stone Form AoE increased from 340 to 350
* Base strength increased by 4
* Shadow Word duration increased from 11 to 12 seconds
* Base damage increased by 3
* The Swarm Beetles Base Attack Time improved from 1.4/1.25/1.1/0.95 to 1.25/1.1/0.95/0.8
* Shackleshot is now disjointable
* Shackleshot speed increased from 1515 to 1650
* Shackleshot angle reduced from 26 degrees to 23 degrees
* Powershot speed no longer decreases by a small amount as it goes through units
===Winter Wyvern===
* Temporarily removed from Captains Mode
* Cold Embrace cooldown increased from 17/16/15/14 to 24/21/18/15
* Arctic Burn slow reduced from 25/30/35/40% to 19/26/33/40%
* Winters Curse primary and secondary units are now immune to all damage from their enemies
* Winters Curse secondary units now have 50 attack speed bonus
* Winters Curse AoE increased increased from 400 to 500
* Winters Curse cooldown increased from 110/100/90 to 120/110/100
* Winters Curse duration increased from 2.5/3/3.5 to 3.25/4/4.75
* Fixed Winters Curse lingering if the primary target died
===Witch Doctor===
* Maledict mana cost reduced from 120 to 105/110/115/120
* Maledict cast range increased from 525 to 575
===Wraith King===
* Vampiric Aura can now be toggled to make the lifesteal for heroes only
==New Items==
===Faerie Fire===
* New consumable item, Faerie Fire
===Dragon Lance===
* New item formed from Ogre Club and Quarterstaff.
===Aether Lens===
* New item formed from Energy Booster, Ring of Health, and Cloak.
===Iron Talon===
* New item formed from Quelling Blade, Ring of Protection, and a Recipe.
==Item Changes==
===Abyssal Blade===
* Abyssal Blade#Bash|Bash damage increased from 60 to 120
* Damage bonus decreased from 85 to 70
===Animal Courier===
* Courier purchase cooldown increased from 7 seconds to 2 minutes
* Animal Courier cost decreased from 120 to 100
===Arcane Boots===
* Movement speed reduced by 5 and total cost reduced by 50 Version 6.86#Boots of Speed|(see Boots of Speed changes)
===Assault Cuirass===
* Attack speed aura bonus now affects buildings
===Blade Mail===
* Cooldown reduced from 15 to 13
===Boots of Speed===
* Cost reduced from 450 to 400
* Movement speed reduced by 5
* Cost reduced from 700 to 660
* Health regen per charge reduced from 110 to 90
* Mana regen per charge reduced from 70 to 60
* A charge now heals over 2.5 seconds instead of 3 seconds (total amount is still 90/60)
* Added Bottle to Side Shop, starts with only 1 charge.
* Flutter movement speed increased from 25 to 35%
* Flutter duration reduced from 6 to 4 seconds
* Mana regeneration increased from 170 over 45 seconds to 190 over 50 seconds
* Magic resistance reduced from 20% to 15%
===Crimson Guard===
* Crimson Guard chance from 75% to block 40/20 to 100% to block 32/16
* Cooldown reduced from 70 to 60
* Daedalus#Ability|Critical Strike from 25% chance for 2.4x to 30% chance for 2.2x
===Diffusal Blade===
* Agility bonus increased from 20/35 to 25/35
* Intelligence bonus increased from 6/10 to 10/15
===Drum of Endurance===
* Endurance bonus movement speed increased from 10% to 13%
===Ethereal Blade===
* Mana cost reduced from 150 to 100
===Flying Courier===
* Cost reduced from 220 to 200
===Glimmer Cape===
* Base magic resistance reduced from 20% to 15%
===Heart of Tarrasque===
* HP regeneration increased from 4% to 4.75%
===Helm of the Dominator===
* Dominate now sets the dominated creeps base movement speed to 350
===Hood of Defiance===
* Hood of Defiance now has an active ability.
===Iron Branch===
* Can now be used by targeting the ground, planting a happy little tree that lasts 20 seconds. 200 Cast Range.
* Pierce improved from 20% to deal 40 damage to 25% to deal 85 bonus damage
* Damage bonus reduced from 21 to 10
===Linkens Sphere===
* Cooldown reduced from 16 to 13
* Damage bonus increased from 10 to 15
===Mantle of Intelligence===
* Removed from Side Shop
===Monkey King Bar===
* Monkey King Bar#Mini-Bash|Mini-Bash proc damage increased from 100 to 160
* Damage bonus reduced from 88 to 66
* Recipe cost reduced from 1250 to 1200
* Necronomicon Archer attack range increased from 350/450/550 to 450/500/550
===Observer and Sentry Wards===
* Observer and Sentry Wards now have an AoE indicator before placing
===Observer Ward===
* Experience bounty increased from 50 to 100
===Octarine Core===
* Now affects the replenish time of charged abilities
===Orb of Venom===
* Orb of Venom is no longer a Unique Attack Modifier
===Phase Boots===
* Phase Boots#Phase|Phase active no longer cancels when casting
* Movement speed reduced by 5 and total cost reduced by 50 Version 6.86#Boots of Speed|(see Boots of Speed changes)
===Power Treads===
* Movement speed reduced by 5 and total cost reduced by 50 Version 6.86#Boots of Speed|(see Boots of Speed changes)
===Quelling Blade===
* Cost reduced from 225 to 200
===Ring of Protection===
* Cost reduced from 200 to 175
* Armor bonus reduced from 3 to 2
===Rod of Atos===
* Cripple cooldown increased from 10 to 12
* Cripple now grants units that attack the target 40% accuracy
* Sange#Lesser Maim|Maim no longer pierces Spell Immunity
===Sange and Yasha===
* Greater Maim no longer pierces Spell Immunity
* Duration increased from 4 to 4.5
===Scythe of Vyse===
* Scythe of Vyse#Hex|Hex cooldown reduced from 30 to 25
===Silver Edge===
* Silver Edge debuff is no longer dispellable
===Skull Basher===
* Strength bonus increased from 8 to 10
* Bash damage increased from 60 to 120
* Damage reduced from 25 to 10
===Smoke of Deceit===
* Cost reduced from 100 to 50
* Boosted Tangoes now last for double the duration instead of providing double the healing rate
* Using Tango on Iron Branch trees provides double healing duration
===Tranquil Boots===
* Tranquil Boots armor reduced from 4 to 3
* Movement speed reduced by 5 Version 6.86#Boots of Speed|(see Boots of Speed changes)
* Vanguard chance from 75% to block 40/20 to 100% to block 32/16
===Veil of Discord===
* Now requires 2x Robe of the Magi instead of a 900 gold recipe (Int bonus increased by 12)
===Vitality Booster===
* Added to Side Shop
===Ultimate Orb===
* Removed from Side Shop
* Movement speed bonus reduced from 10% to 8%
==External Links==
*[ Gameplay Update 6.86]
* Spiderlings Spiderling|Poison Sting slow reduced from 12% to 8%
* Aghs|Scepter Doomed|Doom no longer increases damage
* Scorched Earth damage and heal reduced from 12/24/36/48 to 12/23/34/45
* Scorched Earth cooldown rescaled from 60/55/50/45 to 55
==External Links==
*[ Dota 2 Update - 6.85b]
===Gameplay Mechanics===
*Purge no longer deals bonus damage to summoned units
*Fixed the following passive abilities not being disabled by Break: Nethertoxin, Tidebringer, Essence Aura, Hunter in the Night, Poison Sting, and neutral ability passives
===Lane Creeps===
*Siege Creeps now behave like normal lane creeps for spell targeting rules
*Siege Creeps now have 80% Magic Resistance
===Neutral Creeps===
*Ancient Thunderhide has a new ability: War Drums Aura - provides +15 Attack Speed and +15% Attack Damage
*Ancient Black Dragon has a new ability: Dragonhide Aura - provides +2 Armor, stackable
*Ancient Dragon Camp units now have 2 less armor
*Mist Coil cooldown reduced from 5 to 4.5
*Borrowed Time Aghanims Scepter damage redirection increased from 35% to 50%
*Acid Spray damage increased from 12/16/20/24 to 15/20/25/30
*Greevils Greed Bounty Rune bonus increased from 4x to 5x
===Ancient Apparition===
*Cold Feet cast range increased from 700 to 700/800/900/1000
*Blink distance rescaled from 1000/1075/1150/1150 to 925/1000/1075/1150
*Mana Void stun rescaled from 0.1/0.2/0.3 to 0.15
*Enfeeble cooldown reduced from 10 to 8
*Brain Sap mana cost reduced from 100/125/150/175 to 70/100/130/160
*Fixed Fiends Grip sometimes not granting True Sight over the target properly
*Flamebreak damage over time reduced from 50 per second to 25/30/35/40
*Flamebreak damage duration increased from 1/2/3/4 to 3/4/5/6
*Added Aghanims Scepter upgrade: Flaming Lasso grabs its target, as well as the targets nearest allied hero within 400 range. The secondary target is tethered to the first. Also causes Lasso to deal 100 damage per second.
*Thirst scaling changed from 100%→25% to 75%→25%
*Bloodrage heal reduced from 25% to 19/21/23/25%
===Bounty Hunter===
*Track now provides vision only of the target rather than the area around it
*Track allied bonus gold reduced from 50/100/150 to 40/80/120
*Primal Split Brewmaster#Storm|Storms Dispel Magic area of effect increased from 200 to 600
*Primal Split Storms Dispel Magic cooldown reduced from 8 to 6 seconds
*Primal Split Earths Hurl Boulder cooldown reduced from 7 to 5 seconds
*Quill Spray damage threshold reduced from 250 to 230
===Centaur Warrunner===
*Centaur#Return|Return strength as bonus damage increased from 26/34/42/50% to 30/42/54/66%
===Chaos Knight===
*Chaos Strike now lowers the targets armor by 5 for 8 seconds whenever it crits
*Chaos Strike critical damage reduced from 150/200/250/300% to 125/175/225/275%
*Penitence slow/damage amplification increased from 14/18/22/26% to 15/20/25/30%
*Test of Faith (Damage) mana cost reduced from 175 to 90/100/110/120
*Test of Faith (Damage) cooldown reduced from 24 to 16
*Strafe cooldown reduced from 45/40/35/30 to 40/35/30/25
===Crystal Maiden===
*Crystal Nova cooldown reduced from 15 to 13
===Dark Seer===
*Base intelligence reduced by 2
*Poison Touch mana cost reduced from 100/115/130/145 to 100
===Death Prophet===
*Exorcism spirits increased from 6/13/21 to 8/14/21
*Thunder Strike cooldown reduced from 16 to 12/11/10/9
*Thunder Strike now only provides vision over the target itself
*Scorched Earth damage/heal increased from 12/18/24/30 to 12/24/36/48
*LVL? Death cooldown reduced from 8 to 7
===Dragon Knight===
*Breathe Fire debuff duration increased from 8 to 11 seconds
===Drow Ranger===
*Precision Aura bonus damage increased from 18/24/30/36% to 20/26/32/38%
*Precision Aura cooldown reduced from 120 to 100
===Earth Spirit===
*Stone Remnant is now placed in front of you when double-clicking it
*Fissure damage reduced from 125/175/225/275 to 110/160/210/260
===Elder Titan===
*Echo Stomp area of effect increased from 475 to 500
*Ancestral Spirit mana cost rescaled from 110 to 80/90/100/110
*Ancestral Spirit attack damage per creep increased from 3/6/9/12 to 6/9/12/15
*Natural Order aura sticky duration increased from 0.5 to 1.0
*Natures Attendants wisp count increased from 3/5/7/9 to 4/6/8/10
*Impetus is no longer a Unique Attack Modifier
*Midnight Pulse cast time reduced from 0.2 to 0.1
*Midnight Pulse area of effect reduced from 600 to 550
*Black Hole radius increased from 400 to 420
*Rocket Barrage damage per rocket reduced from 8/13/18/23 to 7/12/17/22
*Call Down slow no longer pierces Spell Immunity
*Berserkers Blood Magic Resistance per stack reduced from 4/5/6/7 to 3/4/5/6
*Intelligence growth increased from 3.2 to 4.0
*Alacrity speed/damage bonus increased from 20→80 to 30→90
*Aghanims Scepter now adds one level to the stats provided by Quas, Wex, and Exort on all Invoked spells
*Max level Deafening Blast now retains its normal location targeting UI
*Dual Breaths fiery wave now moves at the same speed as its icy wave: 850 to 1050
*Dual Breath damage increased from 16/26/56/76 to 20/40/60/80
*Ice Path range increased from 1100 to 1200
*Blade Fury damage increased from 80/100/120/140 to 80/105/130/155
===Keeper of the Light===
*Chakra Magic spell cooldown reduction increased from 1/2/3/4 to 2/3/4/5
*Tidebringer damage increased from 15/30/45/60 to 20/35/50/65
*X Marks the Spot cast range rescaled from 350/550/750/1000 to 400/600/800/1000
*X Marks the Spot cooldown rescaled from 19/16/13/10 to 26/20/14/8
*Ghost Ship cast point reduced from 0.4 to 0.3
===Legion Commander===
*Base damage increased by 4
*Overwhelming Odds cooldown reduced from 18 to 15
*Press The Attack cast time reduced from 0.3 to 0.2
*Fixed Legion Commander sometimes auto-attacking nearby units after Duel ends instead of continuing to attack the dueled target
*Base damage reduced by 4
*Lightning Storm jump distance reduced from 650 to 475
*Lightning Storm damage reduced from 80/140/200/260 to 50/100/150/200
*Sacrifice no longer splits XP with enemies
*Chain Frost projectile speed increased from 750 to 850
*Chain Frost attack speed slow increased from 20 to 30
*Rage cooldown reduced from 19 to 16
*Infest and Control can now be used on Ancient Creeps
*Light Strike Array damage reduced from 120/160/200/240 to 80/120/160/200
*Laguna Blade damage reduced from 450/675/950 to 450/650/850
*Finger of Death Aghanims Scepter upgrade area of effect increased from 200 to 300
===Lone Druid===
*Summon Spirit Bear cooldown reduced from 180/160/140/120 to 120
*Battle Cry bonus damage increased from 60/90/120 to 90/120/150
*Battle Cry bonus armor increased from 6/12/18 to 10/15/20
*Strength gain increased from 1.9 to 2.2
*Eclipse cooldown reduced from 160/150/140 to 140
*Eclipse Aghanims Scepter beam count increased from 6/10/14 to 6/12/18
*Strength gain increased from 2.75 to 3.0
*Shapeshift critical strike chance increased from 30% to 30/35/40%
*Empower cooldown reduced from 12 to 8
*Mystic Snake damage and mana steal boost per jump increased from 25% to 35%
*Agility growth from increased 2.75 to 3.3
*Starstorm secondary strike search radius increased from 325 to 425
*Agility growth increased from 3 to 3.4
*Adaptive Strike damage rescaled from 20/40/60/80 to 50/60/70/80
*Hybrid no longer hides Morphling or restricts its usage when a Replicate is out
*Hybrids are visibly known to enemies
===Naga Siren===
*Rip Tide damage rescaled from 130/160/190/220 to 100/140/180/220
*Song of the Siren Aghanims Scepter heal increased from 6% to 8%
===Natures Prophet===
*Sprout cast time reduced from 0.5 to 0.35
*Sprout mana cost reduced from 100/120/140/160 to 70/90/110/130
*Natures Call Natures Prophet#Summoned Units|Treants movement speed increased from 300 to 325
*Natures Call Treants vision reduced from 1200 to 1000
*Greater Treant Base Attack Time reduced from 1.75 to 1.0
*Wrath of Nature Aghanims Scepter now applies a 4 second buff on the units it hits, which will spawn the extra treant if the unit dies during that time
*Death Pulse damage increased from 75/125/200/275 to 125/175/225/275
*Heartstopper Aura no longer affects ancient creeps
*Sadist health regen increased from 1/2/3/4 to 1/2/3/6
*Sadist mana regen increased from 2/4/6/10 to 2/4/6/12
===Night Stalker===
*Base health regen increased from 0.25 to 2
===Nyx Assassin===
*Burrow Impale cooldown reduced from 9 to 7
*Burrow Impale and Mana Burn bonus range increased from 50% to 75%
*Vendetta duration increased from 25/35/50 to 40/50/60
===Ogre Magi===
*Base armor increased by 1
*Bloodlust attack speed bonus increased from 20/30/40/50 to 30/40/50/60
*Bloodlust can now be cast on towers
*Fixed Multicast Bloodlust not affecting nearby Spell Immune allies
*Purification cast point reduced from 0.4 to 0.25
*Degen Aura stickiness reduced from 2 to 1
*Fortunes End cast time reduced from 0.3 to 0
*Fortunes End cast range increased from 650 to 850
*Fortunes End radius increased from 215 to 300
*Fortunes End damage rescaled from 75/150/225/300 to 90/120/150/180
*Fortunes End cooldown rescaled from 12 to 15/12/9/6
*Fates Edict no longer amplifies incoming non-magical damage
*Fates Edict now has normal Purge|purgability rules
*Purifying Flames cooldown reduced from 2.5 to 2.25
===Outworld Devourer===
*Strength gain increased from 1.85 to 2.3
*Sanitys Eclipse now always removes 40% of affected heroes max mana
*Sanitys Eclipse mana loss no longer pierces Spell Immunity
*Sanitys Eclipse cast range increased from 600/650/700 to 700
*Sanitys Eclipse cast range is no longer increased with Aghanims Scepter
===Phantom Assassin===
*Stifling Dagger now applies your attacks on-hit effects
*Blur no longer has a 0.75 second delay
===Phantom Lancer===
*Agility growth reduced from 3 to 2.6
*Doppelganger cast time increased from 0 to 0.1
*Sun Ray max health damage per second increased from 1/2/3/4% to 1.25/2.5/3.75/5%
*Illusory Orb speed increased from 600 to 650
*Illusory Orb cooldown reduced from 12 to 11 seconds
*Dream Coil cooldown reduced from 85 to 75
*Rot damage rescaled from 35/60/85/110 to 30/60/90/120
*Rot move slow increased from 20/22/24/26% to 27%
*Base movement speed increased from 320 to 330
*Nether Ward is now placed at the target location using a 150 cast range ability
*Life Drain damage/steal per second increased from 150/185/220 to 150/200/250
===Queen of Pain===
*Sonic Wave damage reduced from 290/390/490 to 290/380/470 (Aghanims Scepter damage reduced from 325/450/575 to 325/440/555)
*Static Link now drains damage smoothly over its duration rather than every second
*Permanent Invisibility health regen increased from 4/5/6/7 to 6/8/10/12
===Sand King===
*Caustic Finale debuff expire damage increased from 30% to 50%
*Caustic Finale debuff slow increased from 20% to 25%
===Shadow Demon===
*Shadow Poison cooldown reduced from 2.75 to 2.5
===Shadow Shaman===
*Shackles cooldown reduced from 16 to 10
*Shackles total damage increased from 120/160/160/200 to 120/180/240/300
*Fixed Last Word countdown debuff not being purgeable
===Skywrath Mage===
*Concussive Shot cooldown reduced from 20/18/16/14 to 18/16/14/12
*Mystic Flare no longer splits its damage over Spell Immune heroes
*Sprint now provides phased movement
*Sprint cooldown reduced from 23 to 17
*Sprint duration reduced from 16 to 12
*Shrapnel delay reduced from 1.4 to 1.2 seconds
*Desolate now works on non-hero units if they are alone
*Dispersion now reflects damage before reductions and returns it as the same damage type
===Spirit Breaker===
*Greater Bash now uses pseudo random chance
===Storm Spirit===
*Static Remnant mana cost increased from 70/80/90/100 to 100
*Static Remnant unobstructed vision reduced from 800 to 600
*Ball Lightning base mana cost increased from 15 + 7% to 30 + 8%
*Base intelligence increased by 2
*Great Cleave damage increased from 20/35/50/65 to 30/42/54/66%
*Techies mines are no longer triggered when destroyed
*Techies mines can now be destroyed using Quelling Blade/Battle Fury
*Techies mines now provide 10 Gold for destroying them
*Land Mines cooldown and mana cost reduced by 50%
*Land Mines damage reduced by 50%
*File:Techies land mines.png|30px|link=Land Mines Land Mines no longer have a max count
*Land Mines and Stasis Traps no longer block neutral spawns
*Land Mines no longer stack exactly on top of each other
*Temporarily removed from Captains Mode
*Reflection now affects all enemy heroes in a 900 area of effect
*Reflection attack and move slow reduced from 60% to 25%
*Reflection cooldown rescaled from 22/18/14/10 to 22/20/18/16
*Conjure Image illusions are known as illusions to enemies
*Conjure Image cast point reduced from 0.5 to 0.15
*Metamorphosis now emits a 900 range aura that affects his nearby illusions, causing them to match his current form
*Sunder cast range increased from 325 to 550
*Sunder minimum health increased from 20% to 25%
*Gush armor reduction increased from 2/3/4/5 to 3/4/5/6
*Whirling Death cooldown reduced from 8 to 6
*Rearm channel time reduced from 3/2/1 to 3/1.5/0.75
*Base strength increased from 24 to 26
*Base intelligence increased from 14 to 17
===Treant Protector===
*Leech Seed mana cost reduced from 140 to 100/110/120/130
===Troll Warlord===
*Fervor attack speed per stack increased from 16/22/28/34 to 20/25/30/35
*Ice Shards mana cost increased from 90 to 100/105/110/115
*Snowball max launch time reduced from 4 to 3 seconds
*Frozen Sigil no longer goes through Spell Immunity
*Aghanims Scepter Walrus Kick now deals 200 damage
*Aghanims Scepter no longer improves Flesh Golem
*Aghanims Scepter now increases Decays strength steal from 4 to 10
*Tombstone Zombies attack damage reduced from 41 to 35
*Tombstone now requires a constant number of attacks to be destroyed: 3/4/5/7 from heroes
*Soul Rip can now restore 1/2/3/4 health to Tombstone
*Strength gain reduced from 2.9 to 2.7
*Earthshock cooldown reduced from 6 to 5
*Enrage fury swipes multiplier reduced from 1.5/2/2.5 to 1.5/1.75/2
*Enrage cooldown reduced from 50/45/40 to 50/40/30
===Vengeful Spirit===
*Agility gain increased from 2.8 to 3.3
*Base movement speed increased from 295 to 300
*Poison Sting damage increased from 5/10/15/20 to 6/12/18/24
*Poison Sting now works normally on illusions
*Poison Nova damage per second reduced from 36/58/81 to 30/55/80 (Aghanims Scepter damage per second increased from 58/81/108 to 60/85/110)
*Poison Nova duration increased from 12/14/15/16 to 16
*Agility growth increased from 2.5 to 2.9
*Corrosive Skin slow no longer pierces Spell Immunity
*Familiars Stone Form area of effect increased from 325 to 340
*Golems can no longer be destroyed by Purge
*The Swarm mana cost rescaled from 100 to 70/80/90/100
*The Swarm cooldown reduced from 36/33/30/27 to 35/30/25/20
===Winter Wyvern===
*Winters Curse no longer affects Spell Immune enemies in the area, but it still affects the primary target
===Witch Doctor===
*Death Ward damage increased from 60/90/120 to 60/105/150
*Death Ward no longer bounces once at level 3
===Wraith King===
*Base damage increased by 7
*Vampiric Aura does not show the healing effect if Wraith King is in the fog of war or is invisible to the enemy
*Reincarnation Aghanims Scepter ally death delay increased from 5 to 7 seconds
*Reincarnation Aghanims Scepter ally wraith aura now remains active during Reincarnation
*The following target unit items are now like Bottle, self cast by default and target cast with control: Clarity Potion, Mango, Healing Salve
===Aegis of the Immortal===
*Aegis now provides temporary ground vision near your death area while reincarnating
===Battle Fury===
*Chop cooldown reduced from 5 to 4 seconds (same for Quelling Blade)
*Respawn time reduction reduced from 4 per charge to 3 per charge
*Bloodstone no longer reduces gold lost on death
*Bloodstone no longer grants vision/experience where its owner died
*Health/mana restore reduced from 135/70 to 110/70
===Crimson Guard===
*Recipe cost reduced from 825 to 600
===Diffusal Blade===
*Purge cooldown reduced from 8 to 0
===Drum of Endurance===
*Endurance active buff increased from 20 to 25 bonus attack speed
===Dust of Appearance===
*Cooldown reduced from 60 to 30
===Enchanted Mango===
*Cost reduced from 150 to 125
*Cast range increased from 250 to 400
===Ethereal Blade===
*Ether Blast cooldown reduced from 30 to 20
===Euls Scepter of Divinity===
*Cyclone cast range reduced from 700 to 575
===Guardian Greaves===
*Mend cooldown reduced from 45 to 40
===Glimmer Cape===
*Glimmer fade time increased from 0.4 to 0.6
*Glimmer buff is now purgeable
*Glimmer buff magic resistance reduced from 55 to 45%
*Glimmer buff cast range reduced from 900 to 800
*Glimmer buff mana cost reduced from 130 to 110
*Glimmer visual effect on initial cast is now more obvious
===Heart of Tarrasque===
*Health restore per second increased from 3.25 to 4%
===Heavens Halberd===
*Can now be disassembled
===Helm of the Dominator===
*Now sets the Dominated units health to a minimum of 1400
===Helm of Iron Will===
*Cost reduced from 950 to 900
===Lotus Orb===
*Echo Shell mana cost reduced from 100 to 75
*Echo Shell cooldown reduced from 17 to 15
===Manta Style===
*Mirror Image range/melee cooldown reduced from 50/35 to 45/30
*Mirror Image mana cost reduced from 165 to 125
===Medallion of Courage===
*Can no longer target Spell Immune enemies
*Reduces armor values by half against Roshan
===Solar Crest===
*Evasion and miss chance reduced from 30% to 25%
*Can no longer target Spell Immune enemies
*Reduces armor values by half against Roshan
*Chain Lightning targets count increased from 8 to 12
===Moon Shard===
*No longer requires a recipe
*Necronomicon Warrior and Necronomicon Archer health increased from 600/700/800 to 700/800/900
===Octarine Core===
*Fixed interaction with Guardian Greaves
===Pipe of Insight===
*Insight Aura now works on the carrier
===Phase Boots===
*Phase duration reduced from 3.6 seconds to 2.5 seconds
*Phase bonus speed increased from 16% to 24% for melee heroes, 20% for ranged
===Power Treads===
*Attack speed reduced from 30 to 25
===Quelling Blade===
*Chop cooldown reduced from 5 to 4 seconds (same for Battle Fury)
*Recipe cost reduced from 1425 to 1350
===Scythe of Vyse===
*Cooldown reduced from 35 to 30
===Town Portal Scroll===
*Town Portal Scroll cost reduced from 100 to 75
===Ring of Health===
*Ring of Health cost reduced from 875 to 850
===Void Stone===
*Void Stone cost reduced from 875 to 850
===Veil of Discord===
*Recipe cost reduced from 1100 to 900
==External Links==
*[ Gameplay Update 6.85]
* Haste Rune duration reduced from 30 to 25
===Gold & Experience===
* The fixed portion of the XP Hero Bounty for first 5 levels is reduced from 100/120/160/220/300 to 100/120/140/160/180 (then continues +100 per level as usual)
* AoE Gold Bounty, for teams that are behind, now has a small additional component that doesnt fully scale with net worth (100/75/50/35/25 for 1/2/3/4/5 heroes, scales linearly from 0 to 4k net worth difference)
* Small adjustments to AoE Gold (non-networth component):
* Base Attack Time increased from 1.7 to 1.8
* Spiderlings Brood#Poison Sting|Poison Sting slow reduced from 15 to 12%
* Holy Persuasion now provides a base HP minimum of 700/800/900/1000 instead of raw bonus HP
===Drow Ranger===
* Precision Auras passive no longer has an exception for pseudo-heroes like Familiars (still affects them when cast, like creeps)
* Rocket Barrage damage reduced from 11/15/19/23 to 8/13/18/23
* Tether movespeed bonus reduced from 17% to 14/15/16/17%
* Tombstone HP reduced from 200/400/600/800 to 175/350/525/700
*Mekansm cooldown increased from 45 to 65
==External Links==
*[ Dota 2 Update - 6.84c]
* Roshan armor upgrade increased from 1 per 8 minutes to 1.4 per 8 minutes
* Hawk movement speed from 250/300/350/400 to 250/275/300/325
===Centaur Warrunner===
* Stampede Scepter damage reduction from 70% to 60%
* Base Intelligence reduced from 23 to 19
===Queen of Pain===
* Base movement speed reduced from 300 to 295
* Flesh Golem minimum damage amplification reduced from 5/10/15% to 1% (same for scepter)
* Flesh Golem minimum slow reduced from 5% to 1%
* Soul Rip manacost increased from 50/75/100/125 to 100/110/120/130
* Zombies no longer require two hits to kill from Towers
* Enrage damage multiplier reduced from 2/2.5/3 to 1.5/2/2.5
* Familiars hit requirement reduced from 4 to 3
===Glimmer Cape===
* Glimmer Cape Magic Resistance reduced 66% to 55%
* Glimmer Cape and Shadow Amulet Attack Speed reduced from 30 to 20
===Shadow Amulet===
* Glimmer Cape and Shadow Amulet Attack Speed reduced from 30 to 20
===Silver Edge===
* Silver Edge recipe cost increased from 350 to 600
==External Links==
*[ Dota 2 Update - 6.84b]
===Gold & Experience===
*AoE Bonus Gold component based on Team Net Worth difference reduced by 25%
*AoE Bonus XP component based on Team XP difference reduced by 40%
*Melee lane creep bounty reduced from 43 to 40 (-7%)
*Range lane creep bounty reduced from 48 to 45 (-6.25%)
*Hero kills (the non-net worth portions) are worth 10% more
*Reduced the direct hero last hit bounty by 100 and redistributed that gold into AoE gold (in ratio of 100/75/40/25/20 for 1/2/3/4/5 heroes)
:If you are the only person contributing to a kill, you still get the same gold overall
*AoE Bonus Gold is now distributed based on the relative net worth amongst the heroes involved in killing the hero by +/- 25%
:Example: If 3 heroes kill an enemy hero, and the extra AoE bounty would normally be 200 gold for each player, it is instead 200+25% for the poorest hero, 200 for the middle, and 200-25% for the richest
*The amount of AoE Bonus Gold given is now increased/decreased by up to 20% based on the dying hero’s relative rank in net worth amongst all the enemies on that team.
:Example: If the total AoE gold would normally have been 600, if the hero dying is the lowest in net worth, the bounty is reduced by 20% giving only 480. If the dying hero is the highest, it is increased by 20%, giving 720
*Instead of Buyback temporarily preventing unreliable gold gain, it now reduces all gold gained (including hero and aoe gold) by 60%
:This means that if you buyback when the enemy is pushing and you get a few kills, the amount of gold you get for that, including the networth difference bonus, is reduced by 60%
*Melee Barracks team bounty increased from 175 to 275
*Ranged Barracks team bounty increased from 100 to 225
*Tier 2 and 3 towers armor reduced from 25 to 22
===Lane Creeps===
*Extra melee creeps additions spawn time changed from 17:30/34:00/50:30 to 15:00/30:00/45:00
:This means that you will get an extra melee creep at 15 minutes instead of at 17:30
*Extra range/siege creep additions spawntime from 45:30 to 45:00
*Creeps now meet slightly closer to the Dire safelane
===Neutral Creeps===
*Ancient Black Dragon bounty reduced from 199 to 170
*Ancient Black Drake bounty reduced from 50 to 40
*Ancient Rumblehide bounty reduced from 83 to 65
*Satyr Tormenter gold bounty reduced from 104 to 84
*Hellbear health reduced from 950 to 700
*Hellbear bounty reduced from 65 to 50
*Ogre Frostmage bounty reduced from 52 to 40
*Reworked Mud Golems:
===Gameplay Mechanics===
*Hero kills achieved by units under your control now provide XP credit to your hero (Affects things like Spirit Bear, Golems, Familiars, etc getting kills)
*Melee attacks now miss if the target is farther than 350 range more than their attack range
*Reduced All Pick drafting time from 40 to 35 seconds per turn
*The following abilities no longer ignore units classified as Unit Type#Ancient|Ancients (Neutral Ancients, Warlocks Golem, etc): Ice Vortex, Mana Void, Berserkers Call, Blood Rite, Blade Fury, Omnislash, Torrent, Ghost Ship, Smoke Screen, Static Remnant, Primal Roar, Earth Spike, Heartstopper Aura, Shrapnel, Golems Warlock#Permanent Immolation|Immolation, Sticky Napalm, Primal Splits Brew#Permanent Immolation|Immolation, Call Down, Invokers Tornado, EMP, Chaos Meteor, Sun Strike, Ice Wall, Deafening Blast, Pulse Nova, Eclipse, Battery Assault, Rocket Flare, Shadow Poison, Dispersion, The Swarm, Kinetic Field, Static Storm, Astral Spirit, Echo Stomp, Overwhelming Odds, Stone Gaze, Earthbind, Poof, Rip Tide, Nyxs Impale, Fire Spirits, Supernova, Mystic Flare, Dark Pact, Suicide Squad, Attack!, Ravage, Demonic Purge, Fortunes End
:Note: This does not mean that all these spells fully affect Neutral Ancients. It still depends on the units with Ancient tag being Spell Immune or not. It primarily means that those spells have no specific rule around the Ancient flag itself.
*Damage Block no longer affects physical spells (previously it affected some physical spells and some not)
*Cast behavior while turning to cast has been adjusted.
*Reworked the Item Silencing and Passive Disabling behaviors.
*Hex no longer applies the Break mechanic
:Affects Scythe of Vyse, Hex|Voodoo, etc
*Silence no longer disables Invisibility
:Previously it disabled some and not others
*Moved Ring of Health, Void Stone, and Orb of Venom from Secret Shop to the Base
*Moved Platemail, Talisman of Evasion, and Ultimate Orb from the Base to the Secret Shop
*Added Void Stone and Mantle of Intelligence to Side Shop
*Runes now have a higher hit box priority over units
*Armor now shows decimal places in the hover tooltip
*Fixed buyback respawn timer penalty being reset if you die holding Aegis
*The following heroes are no longer restricted from buying Basher/Abyssal (but they are still restricted from activating Bash): Spirit Breaker, Faceless Void, Slardar and Troll
*Borrowed Time can now be cast while disabled (same rules as Morphlings Morph)
*Unstable Concoction countdown can now be seen by enemies
*Unstable Concoction now has an area targeting cursor
*Greevils Greed now grants 4x gold bounty from Runes
*Alchemist can now cast Aghanims Scepter to directly grant any allied hero all Aghanims Scepter bonuses as a buff (the hero upgrade and the stat upgrade). The scepter is consumed in the process. Multiple instances of this buff do not stack. Alchemist can target himself as well
===Ancient Apparition===
*Chilling Touch buff can now be removed by clicking on the buff icon above the health bar
*Berserkers Call cast point from 0.3 to 0.4
*Counter Helix now triggers when attacks land rather than when they start
:Affects Centaur Warrunners Return and Timbersaws Reactive Armor as well
*Culling Blade movement and attack speed bonuses reduced from 40% to 30%
*Brain Sap mana cost from 125/150/175/200 to 100/125/150/175
*Units affected by Nightmare no longer provide vision
*Nightmare End can now be used by Bane to end all other existing Nightmares
*Flamebreak damage changed from an instant 75/150/225/300 damage to 50 damage per second for 1/2/3/4 seconds
*Firefly damage reduced from 20/40/60/80 to 10/30/50/70
*Beastmaster base damage increased by 4
*Wild Axes cast point from 0.5 to 0.4
*Call of the Wild Boar attack point from 0.633 to 0.5
*Thirst bonuses scale from 100 to 25% HP instead of 100 to 0%
*Thirst vision threshold from 30% health to 25%
===Bounty Hunter===
*Bounty Hunter Intelligence growth increased from 1.4 to 2.0
*Shuriken Toss damage from 100/200/250/325 to 150/225/300/375
*Shuriken Toss cast range reduced from 650 to 400
*Shuriken Toss mana cost from 90/115/135/155 to 120/130/140/150
*Tracks Shuriken Toss bounce range from 900 to 1200
*Track now shows how much gold the enemy is carrying in the debuff tooltip
*Primal Split units no longer provide a bounty when killed (was 11-35 depending on level)
*Bristleback movement speed reduced from 295 to 290
*Viscous Nasal Goo armor reduction rescaled from 1/1/2/2 per stack to 1/1.4/1.8/2.2
*Incapacitating Bite is no longer a Unique Attack Attack Modifier
*Insatiable Hunger attack damage from 60/80/100 to 60/90/120
===Centaur Warrunner===
*Return now triggers when attacks land rather than when they start
:Affects Axes Counter Helix and Timbersaws Reactive Armor as well
*Added Aghanims Scepter upgrade to Centaur: Stampede reduces all incoming damage by 70% and allows allies to run through obstructions (trees, cliffs, etc). Destroys trees
===Chaos Knight===
*Chaos Bolt minimum damage from 1/50/75/100 to 75/100/125/150
*Skeleton Walk cooldown from 20 to 20/19/18/17
*Death Pact cooldown from 45/40/35 to 45/35/25
*Rocket Flare speed from 1500 to 1750
===Crystal Maiden===
*Crystal Nova movement and attack slow from -30 to -20/30/40/50
*Crystal Nova slow duration from 3.5/4/4.5/5 to 4.5
*Frostbite cooldown reduced from 10/9/8/7 to 9/8/7/6
*Freezing Field cooldown from 150/120/90 to 90
===Dark Seer===
*Ion Shell duration increased from 20 to 25 seconds
*Wall of Replica damage dealt by illusions from 70/80/90% to 60/75/90%
*Wall of Replica duration from 15/30/45 to 45
*Wall of Replica mana cost from 200/300/400 to 125/250/375
*Poison Touch level 4 damage from 32 to 36
===Death Prophet===
*Exorcism spirit count from 4/12/21 to 6/13/21
*Kinetic Field duration from 2.5/3/3.5/4 to 2.6/3.2/3.8/4.4
===Dragon Knight===
*Breathe Fire now also reduces base damage by 20/25/30/35% for 8 seconds
*Corrosive Breath damage is now lethal
*Elder Dragon Forms Splash Attack damage percentage radius from 100/200/250 (for 100/75/50% damage) to 150/225/300
===Earth Spirit===
*Boulder Smash damage from 125 to 50/100/150/200
*Geomagnetic Grip manacost from 75 to 100
*Geomagnetic Grip damage from 50/125/200/275 to 50/100/150/200
*Magnetize can now be dispelled
*Fixed Hex not interrupting Rolling Boulder if cast during the initial 0.6 seconds
===Elder Titan===
*Echo Stomp channel time from 1.8 to 1.6
*Echo Stomp cooldown from 15 to 14/13/12/11
*Untouchable attack slow from 30/60/90/120 to 40/70/100/130
*Enchant can now be cast on controlled units to refresh the Enchant duration
*Impetus now pierces Spell Immunity
*Midnight Pulse cast point improved from 0.3 to 0.2
*Black Hole now does a constant 55/110/165 damage per second regardless of proximity to the center
*Black Hole mana cost from 275/350/425 to 275/325/375
*Rocket Barrage no longer has a cast point (Previously had 0.3)
*Call Down missile two slow duration from 3 to 4
*Inner Vitality cast range increased from 550 to 800
*Inner Vitality cooldown from 25/22/19/16 to 22/18/14/10
*Invoker Intelligence gain from 2.5 to 3.2
*Invoke no longer triggers cooldown if it only swaps the ability slots
*Sun Strike cooldown from 30 to 25
*Max level Deafening Blast (Quas, Wex, and Exort all at max level) is now a non-targetable circular wave released in every direction around Invoker
*Relocate double click now teleports to fountain
*Jakiro base strength increased from 24 to 25
*Macropyre duration increased from 7 (14 Scepter) to 10 (20 Scepter)
*Macropyre area of effect increased from 225 to 240
*Blade Fury cooldown from 30/25/22/18 to 42/34/26/18
*Blade Fury now has the same Spell Immunity on cast dispel behavior as other Spell Immunities
:Previously it also removed your positive buffs
*Healing Ward movement speed from 450 to 420
*Omnislash no longer ministuns on cast
*Using items/abilities in Omnislash no longer requires facing direction
===Keeper of the Light===
*Mana Leak cooldown from 16 to 16/14/12/10
*Chakra Magic now adds a buff that that reduces the cooldown of the next spell its target casts by 1/2/3/4 seconds. Buff lasts 12 seconds.
*Scepter Illuminate heal percentage from 75% to 100%
*Kunkka no longer turns to cast Torrent
*Torrent cooldown reduced from 12 to 10 seconds
*X Marks The Spot mana cost from 80 to 50
===Legion Commander===
*Moment of Courage counterattack chance from 16/18/20/22 to 25%
*Moment of Courage lifesteal from 20/40/60/80% to 55/65/75/85%
*Moment of Courage cooldown from 0.9 to 2.7/2.1/1.5/0.9
*Added Aghanims Scepter upgrade to Legion Commander: Duel lasts until either Legion Commander or her target dies. Ends if duelists are ever more than 2,000 range apart.
*Leshrac movement speed from 315 to 320
*Lightning Storm cast point from 0.7 to 0.6
*Lightning Storm slow duration from 0.75 to 0.7/0.8/0.9/1
*Ice Armor cast range from 800 to 1000
*Chain Frost projectile speed from 675 to 750
*Feast is now considered as normal bonus damage (can Crit and Cleave off it)
*Open Wounds lifesteal increased from 15/20/25/30% to 50%
*Added Aghanims Scepter upgrade to Lifestealer: Grants a new skill, Assimilate. Assimilate allows Lifestealer to target an allied hero and swallow them, allowing them to hide inside of Lifestealer. Any healing Lifestealer receives is shared with the assimilated hero. The assimilated hero can release itself at any time by clicking on the buff icon to erupt outward and deal 300 damage to enemies in a 700 area of effect. If Lifestealer dies or assimilates another hero, the currently assimilated hero will automatically exit. Issuing any order with your hero, a few seconds after being assimilated, will take you out.
*Aghanims Scepter-upgraded Laguna Blade no longer increases cast range
===Lone Druid===
*True Form is no longer removed on death
:Other toggle forms change as well: Medusas Split Shot and Mana Shield, and Troll Warlords Berserkers Rage
*Battle Cry armor increased from 5/10/15 to 6/12/18
*Battle Cry damage increased from 50/75/100 to 60/90/120
*Added Aghanims Scepter upgrade to Lone Druid: Allows Spirit Bear to attack at any range from Lone Druid, and prevents Spirit Bear from dying if Lone Druid dies
*Luna base armor increased by 1
*Eclipse per unit cap increased from 4 to 5
*Improved Aghanims Scepter: Allows Eclipse to be cast on an area within 2,500 range. Grants obstructed vision of that area. Can also target any allied unit to center Eclipse on their location, even while moving (can double click or target Luna)
*Split Shot and Mana Shield are no longer removed on death
:Other toggle forms change as well: Lone Druids True Form and Troll Warlords Berserkers Rage
*Geostrike damage from 7/14/21/28 to 8/16/24/32
*Divided We Stand no longer causes Meepo to respawn 20% faster
*Starstorms second hit range from 175 to 325, and the second hit now strikes the unit closest to Mirana
*Adaptive Strike now has a 1150 speed projectile
*Added Aghanims Scepter upgrade to Morphling: Grants a new ability, Hybrid. Allows morphling to target an ally, turning himself into a hybrid illusion, removing the Morphling himself. This hybrid illusion can cast non-ultimate abilities and has your original attributes. Lasts 20 seconds. When the duration ends or the hybrid dies, your hero emerges (cannot end prematurely). Cooldown: 140, Manacost: 200, 600 cast range. Note: Ability is not available while you have a Replicate living.
===Naga Siren===
*Ensnare cooldown from 14 to 12
*Ensnare is now dispellable
:Can still be cast on Spell Immune units
*Ensnare is no longer removed if the target becomes Ethereal
*Added Aghanims Scepter upgrade: Song of the Siren Scepter now regenerates you and nearby allies by 6% of maximum HP per second for up to 7 seconds.
===Natures Prophet===
*Sprout cast range increased from 600 to 625/700/775/850
*Sprout duration increased from 3/3.75/4.5/5.25 to 3/4/5/6
*Natures Call treant base damage from 22 to 28
*Aghanims Scepter-upgraded Wrath of Nature now spawns a Natures Call treant whenever it kills a unit. Killing a hero will spawn a stronger treant (3x damage and health of a normal one)
===Night Stalker===
*Void attack speed slow increased from -35 to -50 (now matches movement speed slow)
===Nyx Assassin===
*Using Spiked Carapace no longer removes Vendetta
*Added Aghanims Scepter upgrade to Nyx: Adds a new ability, Burrow, with a one second cast time. While Burrowed, Nyx Assassin is invisible and unable to move/attack, but has 40% damage resistance, and regenerates 1.5% of his health and mana per second. Nyx Assassins abilities also have improved properties while burrowed: Mana Burn and Impale have 50% increased cast range, Impale Cooldown is reduced from 13 to 9, and Spiked Carapace instantly stuns any enemy units within a 300 area of effect without requiring them to hurt him first. Casting Vendetta causes Burrow to end
*Purification cast point from 0.5 to 0.4
*Purifying Flames mana cost reduced from 55/70/85/100 to 50/60/70/80
*Purifying Flames cooldown reduced from 3 to 2.5
*Purifying Flames can now target non-hero units
*False Promise no longer makes the target invisible
*False Promise now continuously removes debuffs and disables, instead of only when first cast
*False Promise duration from 7/8/9 to 6/7/8
*False Promise cooldown from 20 to 80/60/40
===Outworld Devourer===
*Aghanims Scepter Sanitys Eclipse upgrade now affects everyone in the area of effect with Astral Imprisonment after it deals its damage
*Aghanims Scepter Sanitys Eclipse upgrade no longer always triggers the mana drain and does not increase the damage multiplier by 1
*Fire Spirits now does an obstructed reveal of the area it hits for 1 second
*Waning Rift damage increased from 70/140/210/280 to 100/160/220/280
*Rot move slow from 20% to 20/22/24/26%
*Decrepify enemy slow from 50% to 30/40/50/60%
*Decrepify enemy magic damage amplification from 50% to 30/40/50/60%
*Decrepify duration from 2/2.5/3/3.5 to 3.5
*Decrepify cooldown from 12/10/8/6 to 15/12/9/6
*Life Drain damage and restore per second from 120/160/200 to 150/185/220
*Life Drain cast range from 1100 to 900/1050/1200
*Pugnas Aghanims Scepter-upgraded Life Drain no longer increases cast range
*Smoke Screen no longer slows attack speed
*Smoke Screen now reduces turn rate by 30%
*Null Field now also affects creeps
===Sand King===
*Caustic Finale duration from 8 to 6
*Caustic Finale now always triggers (via unit death or when its duration expires). If triggered by timer expiration, it deals 30% of the damage
*Caustic Finale no longer resets the duration on a unit that already has the debuff
*Caustic Finale now applies a 20% move slow when the damage triggers (via unit death or when timer expires). Slow lasts for 3 seconds
===Shadow Demon===
*Shadow Poison mana cost from 50 to 40
*Demonic Purge Aghanims Scepter upgrade now applies Break (disabling passive abilities)
===Shadow Shaman===
*Shadow Shaman base strength increased from 19 to 21
*Shadow Shaman strength gain increased from 1.6 to 1.8
*Silencer base movement speed from 300 to 295
*Last Word initial enemy cast allowance window from 5 to 4 seconds
*Last Word no longer disarms
*Last Word now applies a 14/16/18/20% movespeed slow whenever it triggers
*Slithereen Crush damage from 50/100/150/200 to 75/125/175/225
*Sniper agility gain from 2.9 to 2.5
*Shrapnel recharge time increased from 40 to 55
*Shrapnel delay increased from 0.8 to 1.4 seconds
*Shrapnel now gives vision when the shrapnel lands rather than instantly
*Headshot can now miss
*Assassinate damage from 355/505/655 to 320/485/650
*Reality no longer kills the target illusion, it now swaps positions
===Spirit Breaker===
*Empowering Haste cooldown from 16 to 12
===Storm Spirit===
*Storm Spirit movement speed reduced from 290 to 285
*Ball Lightning flying vision from 1000 to 400
*Warcry armor bonus increased from 4/8/12/16 to 5/10/15/20
*Land Mines activation delay reduced from 1.75 to 0.5 seconds
*Stasis Trap Activation delay from 2 to 1.5
*Stasis Trap Detonation delay from 2 to 1.5
*Suicide Squad, Attack! cooldown reduced from 180/170/160/150 to 160/140/120/100
*Minefield Sign cooldown from 120 to 360
*Minefield Sign now requires Techies to walk precisely to the targeted spot
*Minefield Sign now has an area of effect targeting cursor
*Minefield Sign now has a limited lifetime of 180 seconds
*Techies Aghanims Scepter upgrade now causes the Minefield Sign to make all Land Mines, Stasis Traps and Remote Mines within 125 area of effect immune to True Sight. Can only have one sign out at a time
===Templar Assassin===
*Meld cooldown from 7 to 6
*Reflection cast range from 275 to 325
*Reflection illusion outgoing damage from 40/50/60/70% to 40/60/80/100%
*Kraken Shell damage block increased from 10/20/30/40 to 12/24/36/48
*Reactive Armor now triggers when attacks land rather when attacks begin
:Affects Axes Counter Helix and Centaur Warrunners Return as well
*Reactive Armor max stacks increased from 4/8/12/16 to 5/10/15/20
*Laser hero blind duration increased from 3 to 3/3.5/4/4.5
*Rearm mana cost from 150/250/350 to 125/225/325
*Aghanims Scepter Laser no longer has additional cast range
*Aghanims Scepter Laser now refracts to visible enemy heroes with a 550 bounce range
*Toss grab radius increased from 250 to 275
*Toss now grabs the closest unit rather than a random unit
===Treant Protector===
*Eyes in the Forest area of effect reduced from 800 to 700
===Troll Warlord===
*Berserkers Rage no longer provides +15 damage
*Ranged Whirling Axes no longer provide 800 vision
*Melee Whirling Axes no longer provide 500 vision
*Battle Trance duration reduced from 7 to 5 seconds
*Berserker’s Rage is no longer removed on death
:Other toggle forms changed as well: Medusas Split Shot and Mana Shield, and Lone Druids True Form
*Ice Shards mana cost reduced from 120 to 90
*Ice Shards cooldown from 18/16/14/12 to 19/16/13/10
*Ice Shards vision reveal from 0.5 seconds to 2 seconds
*Snowball speed is now a constant 675
*Snowball no longer auto-loads units in 100 range
*Tusk can now add allies to Snowball while it is moving
*Added Aghanims Scepter to Tusk: Adds a new ability called Walrus Kick. Kicks the target back 900 units. The kick slows by 40% for 4 seconds. 12 second cooldown
*Soul Rip is now considered one damage instance on the enemy
*Removed Tombstone Zombie targeting from Soul Rip
*Tombstone Zombies now require 1 attack to kill rather than having 30 health (zombies require 2 hits from creeps)
*Reworked Enrage
*Venomous Gale tick damage from 0/30/60/90 to 10/40/70/100
*Viper Strike cooldown reduced from 80/50/30 to 70/50/30
*Gravekeepers Cloak recharge time from 6 to 4
*Familiars no longer have 300/450/600 health
*Familiars now require 4 hero attacks to be killed (creeps/illusions do 1/4 damage, towers do 1/2)
*Fatal Bonds cast range increased from 900 to 1000
*Fatal Bonds cast time from 0.5 to 0.2
*Chaotic Offering Golems health regeneration from 15/30/45 to 25/50/75
*The Swarm duration rescaled from 14/16/18/20 to 16
*The Swarm damage from 15/20/25/30 to 20
*The Swarm attack rate from an attack every 1.35 seconds to 1.4/1.25/1.1/0.95
*Geminate Attack now launches the second projectile 0.25 seconds after the initial one fires instead of after impacting the target
*Geminate Attack no longer has a range limit
*Added Aghanims Scepter upgrade to Weaver: reduces the cooldown of Time Lapse to 20 seconds and allows Time Lapse to target allied heroes. 1000 cast range
*Shackleshot cast point from 0.3 to 0.15
===Winter Wyvern===
*Enabled Winter Wyvern in Captains Mode
*Reworked Winters Curse
*Arctic Burn is now dispellable
*Arctic Burn damage per second from 6% of health to 8%
*Arctic Burn damage type from Pure to Magic
*Arctic Burn no longer pierces Spell Immunity
*Splinter Blast speed increased 500->650 (1.35 to 1.0 seconds max)
*Splinter Blast debuff is now dispellable
*Cold Embrace now behaves as normal regeneration instead of 0.1 interval heals
===Wraith King===
*Added Aghanims Scepter upgrade to Wraith King: Allies who are near Wraith King (within 1200 aoe) when slain become Wraiths for 5 seconds, delaying their death. They can continue attacking, casting, etc. When the duration ends, the hero dies, and credit for the kill goes to whowever landed the original killing blow.
*Thundergods Wrath area vision reduced from 1000 to 500
*Fixed Thundergods Wrath sometimes hitting invisible units depending on the order of player slots.
==New Items==
===Enchanted Mango===
*New consumable
===Lotus Orb===
*New item formed from Perseverance, Platemail, and a recipe
===Glimmer Cape===
*New item formed from Cloak and Shadow Amulet
===Guardian Greaves===
*New item formed from Arcane Boots, Mekansm, and a recipe
===Moon Shard===
*New item formed from 2 Hyperstones and a recipe
===Silver Edge===
*New item formed from Shadow Blade, Sange, and a recipe
===Solar Crest===
*New item formed from Medallion of Courage and Talisman of Evasion
===Octarine Core===
*New item formed from Mystic Staff and Soul Booster
==Item Additions==
===Observer & Sentry Wards===
*Observer and Sentry Wards now stack into one inventory slot. Double clicking toggles which ward type is currently active.
:You can see the charge count of each type of ward. The number on the right is for the currently active ward
===Upgraded Boots of Travel===
*Boots of Travel can now be upgraded by purchasing the recipe again. Allows you to target and teleport to allied heroes.
==Item Changes==
===Skull Basher===
*Strength increased from 6 to 8
*Damage reduced from 40 to 25
*Bash now deals 60 bonus damage
*Bash cooldown increased from 2 to 2.3
===Abyssal Blade===
*Damage reduced from 100 to 85
*Bash now deals 60 bonus damage
*Bash cooldown increased from 2 to 2.3
===Energy Booster===
*Cost reduced from 1000 to 900
===Arcane Boots===
*Replenish radius from 600 to 900
*Replenish no longer costs 35 mana to activate
*Recipe increased from 800 to 900
===Armlet of Mordiggian===
*Attack Speed from +15 to +25
*Unholy Strength no longer grants +10 Attack Speed
*Unholy Strength strength gain period from 0.7 to 0.6 seconds
===Quelling Blade===
*Changed from full damage bonus to base damage bonus
*Quell damage bonus from 32/12% to 40/15%
*Quell no longer deals bonus damage to Roshan
*Chop active ability now kills wards rather than dealing 100 damage
*Chop active ability range increased from 350 to 450 when targeting wards
===Battle Fury===
*Battle Fury now requires and provides the bonuses of Quelling Blade
*Quell bonus is now 60% for melee heroes and 25% for ranged heroes
*Attack damage reduced from 65 to 55
*Cleave radius from 250 to 280
===Black King Bar===
*Black King Bar can now be sold
:Repurchasing does not reset its duration
===Blade Mail===
*Damage Return cooldown reduced from 17 to 15
===Blades of Attack===
*Cost reduced from 450 to 420
===Phase Boots===
*Phase duration from 4 to 3.6 seconds
===Boots of Travel===
*BoT#Teleport|Teleport cooldown from 50 to 45
*Armor Bonus radius increased from 750 to 900
*Flutter duration from 8 to 6 and bonus movement speed from 20 to 25%
*Duration from 40 to 45
*Total mana restored from 150 to 170
*Ally cast range from 100 to 250
*Magic Resistance from 15% to 20%
*Damage Block chance increased from 67% to 75%
===Crimson Guard===
*Damage Block chance increased from 67% to 75%
*Guard active damage block increased from 50 to 55
*Guard active area of effect from 750 to 900
*Damage decreased from 60 to 50
*Recipe cost decreased from 900 to 300
===Diffusal Blade===
*Diffusal Blade now works on ranged illusions for half the value
===Divine Rapier===
*Damage increased from 300 to 330
===Dust of Appearance===
*Movement speed slow from 15% to 20%
===Drum of Endurance===
*Endurance attack speed bonus increased from 10 to 20
*Cost reduced from 3300 to 3200
===Euls Scepter of Divinity===
*Cyclone mana cost increased from 75 to 175
===Eye of Skadi===
*Cold Attack slow duration for ranged heroes from 3 to 2.5 seconds
:Remains 5 seconds for melee
===Flying Courier===
*Vision from 400 to 300
*Speed Burst speed from 650 to 800 speed
===Force Staff===
*Health regeneration increased from 3 to 4 health per second
===Ghost Scepter===
*Cost reduced from 1600 to 1500
*All attribute bonus decreased from 7 to 5
===Gloves of Haste===
*Attack Speed increased from 15 to 20
*Regeneration Aura radius increased from 750 to 900
===Healing Salve===
*Healing duration from 10 to 8 seconds
:Still provides the same total heal
*Ally cast range from 100 to 250
*Cost decreased from 3200 to 3000
===Heart of Tarrasque===
*Recipe cost increased from 1200 to 1400
*Health regeneration increased from 2% to 3.25% of total health per second
*Regeneration disable time increased from 4 melee and 6 ranged, to 5 melee and 7 ranged
===Linkens Sphere===
*Spellblock cooldown reduced from 17 to 16
===Magic Wand===
*Requirements from Magic Stick + 3 Branches + Recipe, to Magic Stick + 2 branches + Circlet
*All attribute bonus from 3 to 4
===Mask of Madness===
*Berserk movement speed bonus reduced from 30% to 17%
*Restore active and Mekansm Aura radius increased from 750 to 900
*Static Charge no longer jumps to units that are invisible or in the fog of war
:Same behavior as Chain Lightning
*Static Charge cast range increased from 600 to 800
*Necronomicon Warrior/Archer health from 400/600/800 to 600/700/800
*Necronomicon Warrior damage from 25/50/75 to 45/60/75
*Necronomicon Archer damage from 40/80/120 to 60/90/120
*Necronomicon Archer Aura move speed from 3/6/9 to 5/7/9%
===Observer Ward===
*Observer Wards now come in single increments
*Cost and restock time reduced by half and stock doubled
*Observer Wards now provide a 50 XP bounty when destroyed
*Attacking a ward can no longer miss (same for Sentry Ward|Sentry Wards)
===Orb of Venom===
*Poison Attack damage over time can now be lethal
===Pipe of Insight===
*Insight Aura now also provides a 10% Magic Resistance aura to nearby allies (does not affect the equipped hero)
*Insight Aura radius increased from 750 to 900
===Power Treads===
*Attribute bonus increased from 8 to 9
*Cost reduced from 900 to 875
*Radiance recipe from 1350 to 1425
*Radiance Burn Damage now causes affected enemies to have a 17% miss rate
===Refresher Orb===
*Reworked components and bonuses
===Rod of Atos===
*Intelligence from 25 to 30
*Unholy Rage duration increased from 3.5 to 4 seconds
===Sentry Ward===
*Attacking a ward can no longer miss (same for Observer Ward|Observer Wards)
===Shivas Guard===
*Freezing Aura enemy attack speed reduction improved from 40 to 45
===Stout Shield===
*Cost reduced from 250 to 200
*Damage Block chance reduced from 53% to 50%
*Damage Block blocked damage reduced from 20 (10 for ranged) to 16 (8 for ranged)
*Can now be used on to eat Wards. Eating a ward heals for double the amount, 230 HP over 16 seconds.
:Cause Wards taste better
*Has a 450 cast range when targeting Wards
===Town Portal Scroll===
*Teleport cooldown increased from 65 to 70
*Teleport no longer removes Ethereal state when it is cast
===Urn of Shadows===
*Casting Soul Release on an enemy already under the effects of Soul Release now refreshes the existing debuff rather than applying a separate instance
:Same as how the heal works
===Veil of Discord===
*Recipe from 1250 to 1100
*Cooldown reduced from 30 to 20
*Duration reduced from 25 to 16
*Mana cost reduced from 75 to 50
===Vladmirs Offering===
*Lifesteal decreased from 16% to 15%
*Now grants 10% lifesteal to ranged heroes
*Now requires Headdress instead of Ring of Regeneration. Vladmirs Offering now provides +2 all stats, and Vladmirs Aura now provides 3 health regen.
==External Links==
*[ Gameplay Update 6.84]
* Dire Ancients spawn box restriction area is now a bit smaller
* Berserkers Call no longer affects invulnerable units (like Cycloned units)
* Berserkers Call no longer keeps the targets disabled if Axe dies while the targets still have the debuff
* Culling Blade kill threshold reduced from 250/350/450 to 250/325/400 (Scepter from 300/450/625 to 300/425/550)
* Agility growth reduced from 2.85 to 2.4
* Healing Ward manacost rescaled from 80/100/120/140 to 120/125/130/135
* Blade Fury manacost rescaled from 110 to 120/110/100/90
* Hex unit movement speed reduced from 100 to 140 (same as Scythe of Vyse)
===Phantom Lancer===
* Enabled Phantom Lancer in Captains Mode
===Vengeful Spirit===
* Wave of Terror duration reduced from 20 to 15 seconds
===Winter Wyvern===
;Undocumented Changes
* Arctic Burn slow duration increased from 4 to 5 to match the burn duration
* Arctic Burn now pierces Spell Immunity
* Arctic Burn now only gives bonus night vision for the duration of the spell instead of permanently when learned
* Splinter Blast no longer ignores Linkens Sphere
* Cold Embrace can now be cast on spell immune allies
* Cold Embrace can no longer be dispelled
* Winters Curse now fully pierces spell immunity and forces spell immune units to attack the cursed target
==External Links==
* [ New Bloom 2015 - 6.83c]
* Respawn time rescaled from 4*Level to 5 + 3.8*Level (total is still 100 at level 25)
* Melee/Ranged Barracks team bounty from 125/75 to 175/100 gold
* Hurl Boulder damage reduced from 100 to 50 damage
===Faceless Void===
* Chronosphere manacost increased from 150/175/200 to 150/225/300
* Base armor reduced by 1
* Omnislash cast range reduced from 450 to 350
* Pounce damage reduced from 55/110/165/220 to 50/100/150/200
* Anchor Smash radius reduced from 400 to 375
===Vengeful Spirit===
* Magic Missile cooldown rescaled from 10 to 13/12/11/10
==External Links==
*[ Dota 2 Update - 6.83b]
===Game Modes===
*All Pick|Ranked All Pick initial planning phase reduced from 40 to 30 seconds
*Private Lobby games now use the Captains Mode creep spawn timer when in All Pick
*First rune spawns are now both Runes|Bounty Runes that are twice as effective (50/50 gold/xp to 100/100)
*All Illusions now deal 25% less damage to structures
*Melee and Ranged Barracks bounty reduced from 352-370 to 100-150
*Melee and Ranged Barracks now give 125 and 75 gold to each player, respectively
*Ward location to the right of Roshan is now pathable
*Fixed a ward location near the Dire ancients that could not be easily seen
;Undocumented Change
* Added a tree in the river to the left of the Roshan pit entrance
*Ancient Granite Golem health reduced from 2000 to 1700
*Ancient Granite Golem now has an aura which grants 15% bonus health to its allies
===Gameplay Mechanics===
====Attack Speed====
*Maximum Attack Speed increased from 500 to 600 (the primary impact of this is on abilities like Windrangers Focus Fire and Ursas Overpower)
====Spell Immunity====
*The following abilities no longer have restrictions when cast on Spell Immune Allies: Kunkkas X Marks The Spot, Magnuss Empower, Treant Protectors Living Armor, and Warlocks Shadow Word
====Damage Block====
*The tooltips for Vanguard, Stout Shield, Poor Mans Shield and Crimson Guard now reflect their internal proc chance instead of their legacy representation (no actual balance change)
====Fog of War====
*Vision and Fog of War can now be any numerical value, rather than specific intervals (previously it was 0, 64, 192, 320, 448, 576, 704, 800, 832, 960, 1088, 1216, 1344, 1472, 1600, 1728)
:Previously if you had a vision between the fixed intervals, it would clamp to a fixed value.
*Borrowed Time duration increased from 3/4/5 to 4/5/6
*Greevils Greed base bonus gold increased from 4/6/8/10 to 6/8/10/12
*Greevils Greed extra bonus gold per stack from 1/2/3/4 to 3
*Greevils Greed max bonus gold from 30 to 12/20/28/36
*Greevils Greed recent kill window duration increased from 25 to 30
*Battle Hunger duration from 10/12/14/16 to 10
*Battle Hunger damage from 15/20/25/30 to 16/24/32/40
:Total damage from 150/240/350/480 over 10/12/14/16 seconds to 160/240/320/400 over 10 seconds
*Battle Hunger cast range from 900 to 750
*Battle Hunger movement and slow from 10 to 12%
*Battle Hunger mana cost from 75/85/95/105 to 75
*Nightmare cooldown from 15 to 16/15/14/13
*Call of the Wild now always provides a Hawk and a Boar at each level, and each now scales per level
*Hawk health from 50/50/100/100 to 40/60/80/100
*Hawk movement speed from 270/270/400/400 to 250/300/350/400
*Hawk day sight from 500/500/1600/1600 to 700/1000/1300/1600
*Hawk night sight from 500/500/1200/1200 to 700/800/900/1000
*Hawk kill bounty from 30/30/65/65 to 30/40/50/60
*Boar health from 0/400/400/500 to 200/300/400/500
*Boar base damage from 0/26/26/46 to 15/30/45/60
*Boar base attack time from 0/1.5/1.5/1 to 1.25
*Boar poison slow from 0/20/20/35% to 10/20/30/40%
*Added to Captains Mode
:Will be enabled next week
*Bloodrage no longer amplifies outgoing damage if the damage has the no-reflection flag
:This is similar to how Blademail, Spiked Carapace, Fatal Bonds, etc work.
===Bounty Hunter===
*Track bonus gold for self increased from 150/200/250 to 200/275/350
*Track cooldown reduced from 10/7/5 to 4
*Base Armor reduced from 4 to 2
*Thunder Clap hero slow duration from 4.25 to 4
*Thunder Clap cooldown from 12 to 13
*Quill Spray stack damage increased from 30 to 30/32/34/36
*Spiderlings day vision reduced from 1400 to 1100
===Chaos Knight===
*Reality Rift damage increased from 25/50/75/100 to 60/80/100/120
*Reality Rift mana cost from 70 to 50
*Phantasm illusion duration increased from 34 to 42
*Test of Faith now teleports all of your units to you when cast on yourself
:Has the same delay as when cast on allied heroes
*Holy Persuasion max units increased from 1/1/2/3 to 1/2/3/4
*Base attack range increased from 600 to 630
*Battery Assault damage increased from 15/35/55/75 to 20/40/60/80
===Crystal Maiden===
*Crystal Nova attack speed slow from 20 to 30
*Frostbite cooldown from 10 to 10/9/8/7
*Freezing Field duration increased from 7 to 10 seconds
*Freezing Field explosion spawn radius and slow radius increased by 150
*Freezing Field explosion damage radius increased by 50
===Dark Seer===
*Base armor increased by 1
*Vacuum pull duration increased from 0.4 to 0.5
*Base attack range increased from 500 to 550
===Death Prophet===
*Strength growth reduced from 2.2 to 1.9
*Glimpse mana cost rescaled from 160/130/100/70 to 100
*Glimpse cooldown reduced from 65/50/35/20 to 60/46/32/18
*Kinetic Field cooldown reduced from 14/13/12/11 to 13/12/11/10
*Static Storm cooldown from 85 to 90/80/70
===Dragon Knight===
*Elder Dragon Form level 3 now maintains the Corrosive Breath ability from levels 1 and 2
===Drow Ranger===
*Illusions now benefit from the Marksmanship bonus
:Illusions will still lose the bonus if an enemy is nearby
===Earth Spirit===
*Rolling Boulder no longer reduces attack speed by 80 for 2 seconds
*Rolling Boulder no longer does an additional 45 damage when used with a stone remnant
*Rolling Boulder base damage increased from 90 to 100
*Enchant Totem mana cost reduced from 50 to 20/30/40/50
===Elder Titan===
*Astral Spirit damage reduced from 60/100/140/180 to 60/90/120/150
*Fixed a few cases where Elder Titan could move his Astral Spirit while casting Echo Stomp
*Base movement speed increased from 315 to 335
===Faceless Void===
*Time Walk no longer slows attack speed
*Chronosphere cooldown increased from 130/110/90 to 130/115/100
*Ward unit types are no longer able to attack while inside the Chronosphere
*Call Down area of effect increased from 450 to 600
*Call Down missile one slow amount reduced from 50% to 30%
*Call Down missile two slow amount increased from 20% to 60%
*Force Staff can now be used on Homing Missile
*Inner Vitality base health regen from 2/4/6/8 to 10
*Inner Vitality regen bonus when hurt form 30/45/60/75% to 20/40/60/80%
*No longer requires Turn Rate|turning to perform any actions
*Liquid Fire damage reduced from 15/20/25/30 to 12/16/20/24
*Base agility increased from 20 to 26
*Blade Dance critical strike chance rescaled from 15/20/25/35% to 20/25/30/35%
===Keeper of the Light===
*Chakra Magic mana cost from 25/45/65/85 to 25/35/45/55
*Blinding Light blind duration increased from 3/4/5 to 4/5/6
*X Marks the Spot enemy delay from 1/2/3/4 to 4, and allied delay from 2/4/6/8 to 8
*X Marks the Spot cast range from 500/650/800/950 to 350/550/750/1000
*X Marks the Spot cooldown from 14/13/12/11 to 19/16/13/10
*Kunkka#Return|X Marks the Spot Return mana cost reduced from 50 to 0
*Diabolic Edict duration increased from 8 to 10 seconds
*Lightning Storm slow duration increased from 0.5 to 0.75
*Lightning Storm cast range increased from 700 to 800
*Chain Frost cooldown from 145/115/60 to 120/90/60
*Infest now allows you to control the unit you are in using a sub-ability
**Allows you to take control of the unit you are infesting, including their abilities
**If you take control of a unit, it will maintain its cover, however it will become attackable by your enemy
**Controlled units share Lifestealers movement speed
**Cannot be used on heroes
*Attack projectile speed from 900 to 1000
*Dragon Slave damage increased from 100/170/230/280 to 110/180/250/320
*Dragon Slave mana cost increased from 90/105/125/140 to 100/115/130/145
*Light Strike Array damage rescaled from 90/150/210/280 to 120/160/200/240
*Light Strike Array mana cost increased from 90/100/110/125 to 100/110/120/130
*Light Strike Array stun duration increased from 1.6/1.8/2/2.2 to 1.6/1.9/2.2/2.5
*Fiery Soul duration increased from 9 to 10
*Base attack damage increased by 7
*Mana Drain drain interval from 0.25 to 0.1
:Kills illusions on the first tick
===Lone Druid===
*Removed the cast time on Spirit Bears Return
*Battle Cry cooldown increased from 30 to 60
*Battle Cry duration reduced from 8 to 6
*Battle Cry bonus damage increased from 20/40/60 to 50/75/100
*Battle Cry bonus armor increased from 2/4/6 to 5/10/15
*Moon Glaive level 4 bounces increased from 5 to 6
*Eclipse beam count increased from 4/7/10 to 5/8/11 (Aghanims_Scepter|Scepter increased from 4/8/12 to 6/10/14)
*Divided We Stand respawn time reduction now 20% instead of 10/20/30%
*Adaptive Strike stun max duration increased from 0.75/1.5/2.25/3 to 1.25/2.25/3.25/4.25
===Night Stalker===
*Base attack damage increased by 4
*Crippling Fear mana cost reduced from 90 to 50
*Darkness now sets all enemy vision to a maximum of 675, instead of reducing it by 25%
:This includes Wards, Buildings, etc
*Darkness no longer pauses the day/night timer
*Darkness duration from 40/60/80 to 50
*Darkness cooldown reduced from 180/150/120 to 160/120/80
===Ogre Magi===
*Fireblast damage reduced from 60/120/180/240 to 55/110/165/220
*Fireblast cast range reduced from 600 to 475
===Outworld Devourer===
*Astral Imprisonment intelligence steal increased from 4/6/8/10 to 4/7/10/13
*Astral Imprisonment intelligence steal duration reduced from 60 to 50
===Phantom Assassin===
*Coup de Grace critical strike damage from 250/350/450% to 230/340/450%
*Supernova attacks required to destroy increased from 5/7/10 to 5/8/11
*Fixed Stop Icarus Dive ability sometimes being interrupted by auto-attacks
*Meat Hook range increased from 700/900/1100/1300 to 1000/1100/1200/1300
*Decrepify movement slow on allies reduced from 50% to 25%
*Nether Ward attacks required to destroy increased from 3 to 4
*Blademail no longer reflects Nether Ward damage onto Pugna
===Queen of Pain===
*Blink range increased from 700/850/1000/1150 to 1300
*Blink cooldown from 12/10/8/6 to 15/12/9/6
*Sonic Wave now does Pure Damage and affects Spell Immune
*Sonic Wave damage reduced from 350/475/600 to 290/390/490 (Aghanims_Scepter|Scepter reduced from 350/530/725 to 325/450/575)
*Blink Strike max charges increased from 3/4/5 to 4/5/6
*Blink Strike charge restore time increased from 30 to 35
*Blink Strike bonus damage from 50/70/90 to 40/70/100
*Fade Bolt mana cost from 150 to 120/130/140/150
*Aghanims_Scepter|Scepter Spell Steal cooldown reduced from 5 to 2
===Shadow Fiend===
*Shadowraze damage increased from 75/150/225/300 to 100/175/250/325
*Glaives of Wisdom intelligence into damage bonus from 30/48/66/84% to 30/50/70/90%
*Last Word cooldown reduced from 36/28/20/12 to 30/24/18/12
*Aghanims_Scepter|Scepter Global Silence no longer increases duration by 1 second
===Skywrath Mage===
*Base agility reduced from 18 to 13
*Sprint duration reduced from 20 to 16
*Sprint cooldown reduced from 28 to 23
*Amplify Damage cooldown reduced from 10 to 5
*Pounce damage reduced from 60/120/180/240 to 55/110/165/220
*Shrapnel no longer does damage to buildings
*Shrapnel now has 3 charges with a 40 second replenish time
:Shrapnels slow and damage does not stack with itself
*Shrapnel mana cost reduced from 120 to 50
*Shrapnel duration increased from 9 to 10
===Spirit Breaker===
*Empowering Haste cooldown from 20 to 16
===Storm Spirit===
*Turn Rate improved from 0.6 to 0.8
*Warcry duration increased from 7 to 8 seconds
*Aghanims_Scepter|Scepter Gods Strength ally bonus damage from 40/60/80% to 50/75/100%
*Added to Captains Mode
:Will be enabled next week
*Land Mines damage increased from 225/300/375/450 to 300/375/450/525
*Reflection cast point reduced from 0.5 to 0.3
*Sunder minimum HP from 25/20/15% to 20%
*Base movement speed reduced by 5
*Ravage damage reduced from 200/325/450 to 200/290/380
*Heat-Seeking Missile damage increased from 100/175/250/325 to 125/200/275/350
*Toss duration increased from 1 to 1.3 seconds
*Grow move speed bonus rescaled from 20/40/60 to 40/50/60
===Treant Protector===
*Eyes In The Forests Overgrowth damage increased from 135 to 175 per second
*Eyes In The Forest cooldown reduced from 55 to 25
===Troll Warlord===
*Fixed Fervor stack count being 1 stack too slow
*Ice Shards projectile speed from 900 to 1100
*Ice Shards shard duration from 5 to 7 seconds
*Walrus PUNCH! is now an enemy target ability, and is auto-castable
*Walrus PUNCH! cooldown reduced from 25/20/15 to 20/16/12
*Soul Rip max units from 5/10/15/20 to 10/12/14/16
*Soul Rip damage/heal per unit from 25 to 18/22/26/30
*Tombstone armor increased by 1
*Flesh Golem max slow increased from 15 to 20%
===Vengeful Spirit===
*Wave of Terror cooldown increased from 15 to 20
*Gravekeepers Cloak recovery time from 12/10/8/6 to 6
*Fatal Bonds cast range increased from 800 to 900
*Fatal Bonds radius increased from 575 to 700
*Powershot travel range increased from 1825 to 2600
*Powershot max damage is now dealt after 1 second channel instead of 0.7
:It always channeled to 1.0 previously
*Powershot cast point improved from 0.3 to 0
*Reduced the area of the lingering vision at the end of Powershot from 800 to 400
*Focus Fire attack speed bonus increased from 400 to 500
===Animal Courier===
*Cost reduced from 150 to 120
===Armlet of Mordiggian===
*Recipe cost reduced from 600 to 500
===Blink Dagger===
*Blink is no longer disabled if you take no damage (e.g. Spiked Carapace, Refraction, etc)
*A courier carrying a non-full bottle will always be slowed
:Instead of only slowing when carrying an empty bottle
*Replaced Talisman of Evasion with Broadsword in the Side Shop
*Cost reduced from 185 to 165 (Null Talisman, Wraith Band, and Bracer Recipe costs increased by 20)
*Mana restore increased from 135 to 150
===Crimson Guard===
*Guard duration increased from 9 to 10
===Diffusal Blade===
*Diffusal Blade is no longer a Unique Attack Modifier
*Multiple Mana Break type abilities do not stack
===Drum of Endurance===
*Endurance charges increased from 5 to 6
===Euls Scepter of Divinity===
*Recipe cost increased from 500 to 650
===Healing Salve===
*Cost reduced from 115 to 110
===Helm of the Dominator===
*Dominated unit bonus health increased from 250 to 500
===Magic Wand===
*Max charges increased from 15 to 17
===Medallion of Courage===
*Recipe cost increased from 200 to 325
*Valor can now be cast on allies to give them armor
*Passive armor and exchange armor increased from 6 to 7
===Pipe of Insight===
*Recipe cost reduced from 900 to 800
*Barrier duration increased from 10 to 12
===Refresher Orb===
*Cooldown increased from 185 to 195
===Shadow Amulet===
*Cost reduced from 1600 to 1400
*Your movement is now only interrupted when the invisibility starts rather than when you cast it
==External Links==
*[ Gameplay Update 6.83]
* Buyback cooldown increased from 6 to 7 minutes
* AoE Gold NWFactor reduced from 0.06/0.06/0.05/0.04/0.03 to 0.05/0.05/0.05/0.04/0.03
* AoE XP XPFactor reduced from 0.3/0.3/0.2/0.15/0.12 to 0.23/0.23/0.2/0.15/0.12
* Bloodrage now only amplifies for half of the value when the dealer and the receiver are over 2200 range apart
* Primal Split cast time increased from 0.4 to 0.65 seconds
* Primal Split delay after cast time (while invulnerable) reduced from 0.85 to 0.6 seconds
===Death Prophet===
* Crypt Swarm damage rescaled from 100/175/250/300 to 75/150/225/300
* Exorcism cooldown increased from 135 to 145
===Faceless Void===
* Chronosphere cooldown increased from 120/100/80 to 130/110/90
===Naga Siren===
* Song of the Siren cast point increased from 0.65 to 0.8 seconds
* Guardian Angel no longer provides HP Regeneration
===Phantom Lancer===
* Juxtapose max illusions reduced from 6/8/10 to 5/7/9
* Eye of the Storm Scepter interval increased from 0.55/0.45/0.35 to 0.6/0.5/0.4
* Static Link cooldown increased from 25 to 32/30/28/26
===Skywrath Mage===
* Mystic Flare damage is now dealt over 2.4 seconds instead of 2.2 seconds
* Ancient Seal cooldown increased from 11 to 14
* Haunt illusion outgoing damage decreased from 40% to 30%
* Spectre movement speed reduced from 295 to 290
* Metamorphosis movement speed reduced from 315 to 290
* Conjure Image damage intake increased from 300% to 425%
* Sunder no longer interrupts the target
* Sunder cast range increased from 250 to 325
* Flaming Fists damage type changed from Magical to Pure (pierces Spell Immunity)
* Flaming Fists damage reduced from 100/150/200 to 80/115/150
===Ethereal Blade===
* Ethereal Blade projectile speed increased from 1100 to 1200
==External Links==
*[ Dota 2 Update - 6.82c]
===Gold & Experience===
* Reworked how the AoE bonus Gold calculation is done slightly: NWDifference variable is now (EnemyTeamNW/AlliedTeamNW) - 1 [Min 0, Max 1]
* Rescaled the AoE Gold constant multipliers (in part to account for the formula tweak) from 0.26/0.22/0.18/0.14/0.1 to 0.06/0.06/0.05/0.04/0.03
* Reduced AoE XP bonus factor for 1/2/3/4/5 hero kills from 0.5/0.35/0.25/0.2/0.15 to 0.3/0.3/0.2/0.15/0.12
===6.82b Full details (from initial 6.82 to 6.82b)===
* Kill Streak Bounty from 100→800 to 60→480 (6.81: 125→1000)
* Adjusted bonus area of effect Gold and XP
==External Links==
*[ Dota 2 Update - 6.82b]
*Fountain area is now at a higher elevation level
*Fountain vision increased from 1400 to 1800
*Fountain attack range increased from 1100 to 1200
*Fountain True Sight increased from 900 to 1200
*Reworked terrain surrounding the Roshan area
*Reworked terrain around the Dire bottom lane
*Reworked terrain below the Top Radiant Tier 1 Tower
*Reworked the area to the left of the bottom Dire Tier 2 Tower
*Moved Dire bottom Tier 2 Tower back very slightly
*Added an alternate path to the north of the bottom lane Side Shop
*Added an alternate path to the right of the bottom Dire Tier 1 Tower
*Added a new ward spot near the bottom Dire Tier 2 Tower
*Added a new ward spot near the top Radiant Tier 2 Tower
*Added a new ward spot between Roshan and the Dire bottom lane
*Bottom Lane Dire creeps now arrive slightly closer to the Dire Tier 1 Tower
*Top Lane Radiant creeps now arrive slightly farther from the Radiant Tier 1 Tower
*Added a Bounty Rune
*Two runes now spawn in the river every two minutes. One of them will always be a Bounty Rune
*Runes are replaced every two minutes if they are not picked up
===Gold & Experience===
*Denied creeps now give less experience
*First Blood bonus gold decreased from 200 to 150
*Reworked the bonus area of effect XP
*Reworked bonus area of effect Gold and Streak ending
*Glyph of Fortification cooldown is now refreshed whenever you lose a Tier 1 tower
*Tier 2 Towers armor increased from 20 to 25
*Tower bounty gold for destroying Tier 1/2/3/4 reduced from 264/312/358/405 to 160/200/240/280 (denied is 50%)
===Game Modes===
*In Captains Mode, the 3rd ban phase order is swapped
*Reworked how All Pick works in Ranked Matchmaking
*Aegis duration decreased from 6 minutes to 5
*Roshans Slam area of effect increased from 250 to 350
*Roshans Slam damage increases by 20 every 4 minutes
*Centaur Conquerors Swiftness Aura has been moved to Hellbear Smasher
*Hellbear Smasher Attack Time increased from 1.35 to 1.55
*Hellbear Attack Time increased from 1.35 to 1.5
*Centaur Conqueror Attack Time improved from 1.65 to 1.5
*Centaur Courser Attack Time improved from 1.35 to 1.3
*Dark Troll Summoners Troll Camp#Ensnare|Ensnare duration increased from 1.5 to 1.75
*Satyr Banisher HP increased from 240 to 300
*Satyr Banisher movement speed increased from 300 to 330
*Satyr Banisher attack range reduced from 600 to 300
*Satyr Banisher Base Attack Time improved from 1.8 to 1.7
*Satyr Banishers Satyr Camp#Purge|Purge cast range increased from 200 to 350
*Wildwing Rippers Toughness Aura now works on Siege units
*Fixed some rare edge cases with pathing malfunctioning
*The following abilities can now be cast on Spell Immune allies: Ice Armor, Surge, Alacrity, Natures Guise, Chakra Magic, Recall, and Mist Coil
*The following buffs are now properly dispellable: Chilling Touch, Thunder Strike, Inner Vitality, Alacrity, Chaos Meteor, Shadow Word, Liquid Fire, Shadow Strike, Warcry, Concussive Shot, Overpower, Mana Leak, Curse of the Silent, Press The Attack, Poison Touch, Flame Guard, Whirling Death, Vipers Poison Attack, Sticky Napalm, DKs Frost Breath, Whirling Axes, Walrus Punchs slow
*Dark Pact/Kraken Shell/Aphotic Shield/Press The Attack/Time Lapse no longer have a special condition for purging the following otherwise unpurgeable spells: Poison Nova, Heavens Halberd, Ensnare, Eye of Skadi slow
*Mist Coil mana cost rescaled from 75 to 50/60/70/80
*Acid Spray negative armor increased from 3/4/5/6 to 4/5/6/7
*Base strength increased from 20 to 22
*Counter Helix chance to activate increased from 17% to 20%
*Culling Blade no longer ignores Linkens Sphere
*Aghanims Scepter Fiends Grip now also causes anyone who attacks Bane while he is channeling to be afflicted with Nightmare
*Flaming Lasso cooldown increased from 90/70/50 to 90/75/60
*Wild Axes damage type from Composite to Physical
*Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160
*Primal Roar side knockback radius increased from 250 to 300
*Primal Roar side damage same as primary damage now (100/200/300 to 200/250/300)
*Primal Roar push distance increased from 240 to 300
*Primal Roar side push duration increased from 0.4 to 0.6
*Removed from Captains Mode
*Base movement speed from 300 to 290
*Reworked Bloodrage
*Replaced Blood Bath with a new active ability, Blood Rite
*Thirst visibility and true sight are granted only when the target is at or below 30% HP (instead of 50/25% for vision/true sight)
*Thirst now shows a debuff and a visible effect to the enemy when they are revealed
*Thirst movement and damage bonuses are now proportional to how low the enemys health is
*Thirst movement speed and damage bonus increased from 5/15/25/35 to 10/20/30/40
*Rupture no longer deals initial damage
*Rupture duration increased from 7/8/9 to 12
*Rupture cooldown reduced from 70/60/50 to 60
===Bounty Hunter===
*Shuriken Toss now bounces to all Tracked units within a 900 range
*Drunken Brawlers critical strike/evasion timer increased from 10 to 16/14/12/10 seconds
*Spin Web now has 1/2/3/4 charges with a 40 second replenish time, instead of a 30 second cooldown
*Spin Web time to enter hidden mode after taking damage increased from 3 to 6 seconds
*Spin Web movement speed bonus is doubled whenever Broodmother is in hidden mode (having not taken damage recently)
*Spin Web phasing and speed bonuses now work on Spiderlings
*Spin Webs are now selectable and have an ability to destroy themselves
*Spin Web can now be cast from anywhere as long as the new web touches another
*Whenever Broodmother is taken out of Spin Webs free pathing, she destroys nearby trees
===Centaur Warrunner===
*Stampede mana cost increased from 80 to 100
===Chaos Knight===
*Phantasm Illusion duration increased from 24 to 34
*Penitence duration rebalanced from 7 to 5/6/7/8
*Penitence slow and damage amplification rebalanced from 8/16/24/32 to 14/18/22/26
*Penitence now amplifies a damage source directly instead of attempting to re-deal a percentage of the damage taken as Physical damage
*Penitence cast range increased from 600 to 800
*Holy Persuasion is no longer restricted from targeting Spell Immune neutral creeps
*Aghanims Scepter now allows Holy Persuasion to target Ancient Creeps (maximum 1 Ancient Creep per level of Hand of God)
*Searing Arrows is no longer a Unique Attack Modifier
*Hookshot now pulls Clockwerk to neutral creeps normally like any unit
===Crystal Maiden===
*Frostbite damage interval from 70 per 1 second to 50 per 0.5 seconds (total damage now 150/200/250/300)
*Freezing Field explosion radius increased from 230 to 250
* Aghanims Scepter Weave armor reduction per second increased from 1/1.25/1.5 to 1.25/1.5/1.75
===Death Prophet===
* Exorcism cooldown increased from 115 to 135
*Doom#Doom|Doom now requires Aghanims Scepter to disable passives
*Doom ability cast point increased from 0.3 to 0.5
===Drow Ranger===
*Frost Arrows slow increased from 11/24/37/60 to 15/30/45/60
===Earth Spirit===
*Added Aghanims Scepter: Grants Earth Spirit a new ability, Enchant Remnant, which lets him temporarily convert a hero into a Stone Remnant.
*Boulder Smash unit targeting now only selects units
*Boulder Smash point targeting now knocks back the closest Remnant (within 200 area of effect) in the direction selected
*Geomagnetic Grip silence rebalanced from 2/3/4/5 to 2.5/3/3.5/4
*Geomagnetic Grip damage rebalanced from 100/150/200/250 to 50/125/200/275
*Geomagnetic Grip pull speed on allies reduced from 1000 to 600
*Stone Remnant drop range reduced from 1400 to 1100
*Fixed Stone Remnant being unable to travel as a projectile through Chronosphere
*Fixed Stone Remnants not appearing in fog of war
*Magnetize search radius increased from 300 to 400
*Magnetized Stone Remnants disappear after 8 seconds instead of 5
*Fissure no longer has unit targeting
*Fissure is no longer blocked by Linkens Sphere
===Elder Titan===
*Added Aghanims Scepter: Causes units that are pulled in by Earth Splitter to be disarmed in addition to being slowed. Slow/disarm duration increased from 3/4/5 to 4/5/6.
*Natural Order armor reduction increased from 25/50/75/100% to 40/60/80/100%
*Natural Order magic resistance reduction increased from 8/16/25/33% to 12/19/26/33%
*Base movement speed increased from 310 to 315
*Midnight Pulse cooldown increased from 25 to 35
*Black Hole max damage rebalanced from 60/100/140 to 50/100/150
*Black Hole max damage area of effect increased from 150 to 200
*Black Hole min damage rebalanced from 30/50/70 to 25/50/75
*Black Hole min damage area of effect reduced from 500 to 400
*Black Hole mana cost rebalanced from 250/350/450 to 275/350/425
===Faceless Void===
*Chronosphere area of effect reduced from 450 to 425
*Chronosphere flying vision area reduced from 1000 to 425
*Chronosphere no longer disables passives
*Chronospheres effects no longer linger for an extra 0.5 seconds (like normal auras do) at the end of its duration
*Homing Missile Maximum damage increased from 110/220/330/440 to 125/250/375/500
*Inner Vitality cooldown reduced from 25 to 25/22/19/16
*Berserkers Blood attack speed bonus increased from 8/12/16/20 to 14/16/18/20
*Life Break cooldown reduced from 45/30/15 to 12
*Life Break damage reduced from 50% to 35%
*Life Break self damage rebalanced from 40/35/30% to 35%
*Life Break slow duration rebalanced from 5 to 4/5/6
*Life Break slow rebalanced from 50% to 40/50/60%
*Tornado flying vision area reduced from 1200 to 600
*Tornado damage from 2*Wex+Quas to 3*Wex
;Undocumented Change
*Sun Strike now pierces spell immunity
*Dual Breath movement and attack slow rebalanced from 30% to 28/32/36/40%
*The following abilities no longer cancel Blade Fury: Chronosphere, Toss, Black Hole, Global Silence, Doom.
*Blade Fury cooldown from 30/27/24/21 to 30/26/22/18
===Keeper of the Light===
*Mana Leak mana removal percentage increased from 3.5/4/4.5/5 to 5
*Mana Leak duration increased from 4/5/6/7 to 5/6/7/8
*Recall can now target invulnerable allies (e.g. allies affected by Song of the Siren)
*Blinding Light knockback distance from 250 to 400
*X Marks The Spot cooldown from 13 to 14/13/12/11
===Legion Commander===
*Enabled in Captains Mode
*Duel no longer disables passives
*Overwhelming Odds base damage from 60/100/140/180 to 40/80/120/160
*Press The Attack mana cost from 80/90/100/110 to 110
*Pulse Nova damage increased from 80/120/160 to 100/130/160; Aghanims Scepter damage from 100/160/220 to 160/190/220
*Pulse Nova activation cost reduced from 110 to 70/90/110
*Ice Armor now slows ranged heroes for the full amount (instead of half)
*Light Strike Array cast range increased from 600 to 625
*Light Strike Array stun duration increased from 1.6/1.7/1.8/1.9 to 1.6/1.8/2/2.2
*Earth Spike damage increased from 60/130/200/260 to 80/140/200/260
===Lone Druid===
*Spirit Bear now has 300 mana
*Spirit Bear using Hand of Midas now grants the XP to Lone Druid
*Shapeshift no longer grants 1.5 Base Attack Time
*Shapeshift cooldown increased from 100/70/40 to 120/90/60
*Shapeshift speed increased from 522 to 650
*Shapeshift now has a 1.5 seconds transformation time
*Empower is no longer removed by Spell Immunity
*Empower mana cost increased from 40 to 30/40/50/60
*Mana Shield damage absorption rate increased from 50% to 60%
*Mystic Snake outgoing speed increased from 633 to 800
*Mystic Snake return speed reduced from 833 to 800
*Mystic Snake mana steal increased from 20/30/40/50 to 20/35/50/65
*Meepo clones boot item slots now match whichever slot Meepo Prime has his boots in
*Leap speed reduced from 2000 to 1600
*Leap distance rebalanced from 630/720/780/870 to 600/700/800/900
===Natures Prophet===
*Natures Call Treant magic resistance reduced from 20% to 0%
*Reapers Scythe added respawn time penalty from 30% to a constant 30 seconds
===Night Stalker===
*Hunter in the Night attack speed increased from 45/55/65/75 to 45/60/75/90
*Darkness duration increased from 25/50/80 to 40/60/80
===Ogre Magi===
*Base HP regeneration increased from 0.25 to 2.5
*Fireblast damage reduced from 80/145/210/275 to 60/120/180/240
*2x Multicast chance increased from 25/40/50 to 40/50/60%
*Multicast spread interval increased from 0.3 to 0.4 (affects Ignite and Fireblast)
*Base armor increased by 1
*Purification damage area of effect increased from 240 to 260
===Outworld Devourer===
*Essence Aura chance to activate increased from 10/20/30/40% to 40%
*Essence Aura percentage of mana restored reduced from 25% to 10/15/20/25%
*Aghanims Scepter Sanitys Eclipse now always triggers the mana drain
===Phantom Assassin===
*Blur minimap hide now has the opposite effect, and is active when no enemies are near
===Phantom Lancer===
*Removed from Captains Mode
*Agility gain reduced from 4.2 to 3.0
*Base Agility increased from 23 to 29
*Base Strength increased from 18 to 21
*Reworked Phantom Lancer:
:*Spirit Lance: unchanged
:*Phantom Rush: a passive basic ability for Phantom Lancer, or his illusions, to quickly close the distance to an enemy
:*Doppelganger: a new ability for dodging immediate danger, and confusing enemies with deceiving illusions
:*Juxtapose: now his Ultimate, and allows both Phantom Lancer and his illusions to create more illusions
*Added Aghanims Scepter: Allows Phoenix to cast Supernova on an allied hero, bringing both into the Sun to be reborn together. This does not refresh either heros ultimate. 500 cast range. If the Sun is destroyed, both heroes will die.
*Turn Rate improved from 0.5 to 0.7
*Dream Coil no longer ignores invisible units or Illusions
*Aghanims Scepter Dream Coil snap stun now pierces Spell Immunity
*Aghanims Scepter Dream Coil snap stun duration increased from 1.5/2.25/3 to 1.5/3/4.5
*Life Drain can now be targeted on allies, allowing Pugna to drain his own life into them
===Queen of Pain===
*Base Attack Time improved from 1.7 to 1.6
*Removed unit targeting from Sonic Wave
*Sonic Wave final area of effect increased from 300 to 450
*Plasma Field minimum damage from 60/100/140/180 to 30/50/70/90
*Static Link no longer ignores Linkens Sphere
*Static Link mana cost from 20/30/40/50 to 50
*Eye of the Storm no longer lingers through aegis reincarnation
*Base movement speed reduced from 300 to 290
*Base damage reduced by 10
*Base HP regeneration reduced from 1.5 to the default 0.25
*Permanent Invisibility is now a basic ability
*Permanent Invisibility fade delay from 3/2/1 to 8/6/4/2
*Permanent Invisibility now provides 4/5/6/7 HP regeneration while invisible
*Blink Strike is now an Ultimate and can target Spell Immune
*Blink Strike bonus damage from 30/60/90/120 to 50/70/90
*Blink Strike now has 3/4/5 charges, with a 30 second replenish time, instead of a 20/15/10/5 cooldown
*Blink Strike mana cost reduced from 50 to 40
*Blink Strike cast range increased from 700 to 800
===Shadow Demon===
*Soul Catcher now amplifies damage by 20/30/40/50% instead of attempting to re-deal 20/30/40/50% of the damage as Pure damage
*Aghanims Scepter Demonic Purge charges increased from 2 to 3