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sephirot47 / GLSL Raymarch ShaderToy tutorial and example code
Created June 29, 2015 12:28
GLSL Raymarch ShaderToy tutorial and example code
/*
a shader executes per pixel
so every thing you see here is he function for every pixel
raymarching is in principe a function that finds the closest point to any surface in the world
then we move our point by that distance and use the same function,
the function will probably be closer to an object in the world every time
and after about 40 to 200 iterations you'll either have found an object or
missed them all into infinity
@calstad
calstad / TDA_resources.md
Last active May 30, 2024 04:46
List of resources for TDA

Quick List of Resources for Topological Data Analysis with Emphasis on Machine Learning

This is just a quick list of resourses on TDA that I put together for @rickasaurus after he was asking for links to papers, books, etc on Twitter and is by no means an exhaustive list.

Survey Papers

Both Carlsson's and Ghrist's survey papers offer a very good introduction to the subject

Other Papers and Web Resources

/*
The MIT License (MIT)
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