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@niltwill
Last active November 9, 2023 16:58
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GTA: Vice City (modding stuff)
>> UpdatedSCM (download master branch):
https://github.com/niltwill/vc-updatedscm
>> Extra CLEO scripts (for some game enhancement):
https://github.com/niltwill/vc-cleo-scripts
>> NW-Fixes:
https://www.mediafire.com/file/whejojss4y7vu05/NW_Fixes_Latest.zip/file
>> Xbox Hands (beta - more detailed hands for both ingame and cutscene characters):
https://www.mediafire.com/file/mdeq9egz9e6gf9q/VC-XboxHands%28Beta%29.zip
^ This was actually a pain to do and took at least a month or two non-stop work of 6-8 hours, every day.
The fingers remain unanimated, but never you mind how difficult doing the vertex weight distribution is
for every single model file.
>> Xbox Hands (cutscenes only, I recommend using this instead of the one above):
http://www.mediafire.com/file/93dzn9y1wtoguvy/VC-XboxHands_CutscenesOnly.zip
>> CSFaces (cutscene faces for ingame characters):
http://www.mediafire.com/file/af1c2020qns48gn/VC_CSFaces.zip
^ This makes for an interesting contrast between the other lower quality ped faces.
It is understandable why mixing CS and IG is a bad practice.
The game should be either full CS (detailed) or IG (lesser quality) for normal models.
@anthoncast
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Hye man, I don't know if you're still active on github. I wonder where did the XBOX Hands mod come from? This is the only place I found them thanks to you! If you're the author, my man, you're the best!

@planta256
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updatedscm is not compatible with ginput my man

@niltwill
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niltwill commented Nov 9, 2023

@anthoncast Xbox Hands was self-made with 3DS Max 2010, and it's likely to be buggy for normal peds (in certain animations, at least), so I wouldn't personally use it, perhaps only for the cutscene characters. Not all of it is mine, all I did was do it for the remaining CS characters (and then the peds). Many files were simply taken from two 10th anniversary mods. The "readme.txt" file contains more info about it in here: https://www.mediafire.com/file/mdeq9egz9e6gf9q/VC-XboxHands%28Beta%29.zip

In it, you can find these two links, so these were used (ForeverL restarted his project, so no more download links there):
http://libertycity.ru/files/gta-vice-city/77362-cs-characters-10th-anniversary-edition.html
http://gtaforums.com/topic/695851-vice-city-cs-characters-10th-anniversary-edition/

I'd keep an eye on that GTAForums topic and see if there'll be a download, since that'll likely be the best option, when it's done.

@planta256 UpdatedSCM is an abandoned project (as well as my VC modding), so not much will happen there anymore. And you didn't clarify your issue. Do you use save-friendly SCM or not? What is your controller, what happens exactly and where (say, the game is loading and then a crash, or simply no controller functioning?), do you use Steam or any additional software for the controller (like DS4Windows)? And if you have the Steam GTA:VC, you could also try using the 1.0 executable file for it: https://www.moddb.com/downloads/grand-theft-auto-vice-city-original-10-exe

...But in general, that's how it is with mods, you either use one or the other. The mod incompatibility issue is also with many other games. Meaning that after all troubleshooting steps, it may still remain incompatible, which is a tough pill to swallow.

Stuff like this is why I used to have my own modified reVC, where UpdatedSCM also worked, and you could comfortably use a controller. I only have an old private build of that, and I didn't share it 'cause of the lawsuit.

@planta256
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My game crashed when I started a new game, it was the mod Radio Station Icons that caused the crash, actually using 3 mods GInput, Radio icons and UpdatedSCM together has caused the game to crash, you can only use two out of three mods, I chose to remove the radio icons mod and now the game works fine. By the way, you say this mod is an abandoned project, that means it isn't complete right? If so what are things could be done to improve the mod?

@niltwill
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niltwill commented Nov 9, 2023

My game crashed when I started a new game, it was the mod Radio Station Icons that caused the crash, actually using 3 mods GInput, Radio icons and UpdatedSCM together has caused the game to crash, you can only use two out of three mods, I chose to remove the radio icons mod and now the game works fine. By the way, you say this mod is an abandoned project, that means it isn't complete right? If so what are things could be done to improve the mod?

Oh okay, that's good to hear it's resolved now. By "abandoned", what I meant to say is that it's no longer maintained by me (not necessarily meaning that it's incomplete - though there's always something more to add or there may be bugs or some other original game scripting bugs). However, if something is unsatisfactory, others can work on it if they'd like, using Sanny Builder. I think there was a TODO section about things which were not implemented or included, that can give some ideas about what's still missing or would be... good to have.

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