Created
August 12, 2013 13:07
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respond_to? ruby warrior rewrite
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class Player | |
def init(warrior) | |
@warrior = warrior | |
@low_side ||= 10 | |
@current_direction ||= :forward | |
@backsteps ||= 0 | |
@skip ||= false | |
@turn_count ||= 0 | |
@health ||= 20 | |
@surrounded ||= false | |
unless @warrior.respond_to? :pivot! | |
class << @warrior | |
def pivot! | |
change_direction | |
end | |
end | |
end | |
unless @warrior.respond_to? :look | |
class << @warrior | |
def look(direction) | |
[] | |
end | |
end | |
end | |
end | |
def play_turn(warrior) | |
init(warrior) | |
sit_rep | |
surrounded? | |
do_stuff! unless @skip | |
@skip = false | |
end | |
def sit_rep | |
if @turn_count < 1 | |
front = ranged_enemy? change_direction | |
back = ranged_enemy? change_direction | |
skip_actions! | |
@surrounded = front && back | |
@warrior.pivot! if @surrounded | |
@turn_count += 1 | |
end | |
hit_wall? | |
end | |
def ranged_enemy?(direction) | |
@warrior.look(@current_direction).detect{|space| space.enemy?} | |
end | |
def surrounded? | |
if @surrounded && @warrior.feel.stairs? | |
@warrior.pivot! | |
#change_direction | |
skip_actions! | |
@low_side = 20 | |
@surrounded = false | |
end | |
end | |
def skip_actions! | |
@skip = true | |
end | |
def change_direction | |
if @current_direction == :forward | |
@current_direction = :backward | |
:backward | |
elsif @current_direction == :backward | |
@current_direction = :forward | |
:forward | |
end | |
end | |
def do_stuff! | |
if @warrior.health < @low_side && @warrior.feel(@current_direction).empty? | |
@warrior.rest! | |
@low_side = 20 | |
elsif @warrior.feel(@current_direction).enemy? | |
@warrior.attack!(@current_direction) | |
elsif @warrior.feel(@current_direction).captive? | |
@warrior.rescue!(@current_direction) | |
elsif @warrior.look(@current_direction).detect{|item| item.captive?} | |
@warrior.walk! | |
elsif @warrior.look(@current_direction)[2].enemy? | |
@warrior.shoot! | |
else | |
@warrior.walk!(@current_direction) | |
@low_side = 10 | |
@backsteps = 0 | |
end | |
@health = @warrior.health | |
end | |
def backstep | |
change_direction | |
@warrior.walk!(@current_direction) | |
change_direction | |
@backsteps += 1 | |
end | |
def hit_wall? | |
if @warrior.feel(@current_direction).wall? | |
@warrior.pivot! | |
skip_actions! | |
end | |
end | |
end | |
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