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Created April 20, 2013 09:08
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First AndEngine project, that will display a blue color background in the scene
package com.example.anblog;
import org.andengine.engine.camera.Camera;
import org.andengine.engine.options.EngineOptions;
import org.andengine.engine.options.ScreenOrientation;
import org.andengine.engine.options.WakeLockOptions;
import org.andengine.engine.options.resolutionpolicy.FillResolutionPolicy;
import org.andengine.entity.scene.Scene;
import org.andengine.entity.scene.background.Background;
import org.andengine.ui.activity.SimpleBaseGameActivity;
public class MainActivity extends SimpleBaseGameActivity{
private static final int WIDTH = 800;
private static final int HEIGHT = 480;
private Camera mCamera;
private Scene mScene;
private EngineOptions engineOptions;
@Override
public EngineOptions onCreateEngineOptions() {
mCamera = new Camera(0, 0, WIDTH, HEIGHT);
engineOptions = new EngineOptions(true,ScreenOrientation.LANDSCAPE_FIXED, new FillResolutionPolicy(),mCamera);
engineOptions.setWakeLockOptions(WakeLockOptions.SCREEN_ON);
return engineOptions;
}
@Override
protected void onCreateResources() {
}
@Override
protected Scene onCreateScene() {
mScene = new Scene();
mScene.setBackground(new Background(0.09804f, 0.6274f, 0.8784f));
return mScene;
}
}
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