Created
August 23, 2017 09:34
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using System.Linq; | |
using UnityEngine; | |
using UnityEditor; | |
using UnityEngine.SceneManagement; | |
using UnityEditor.SceneManagement; | |
public class LoadSceneWindow : EditorWindow | |
{ | |
[MenuItem ("Custom/Scene")] | |
static public void Open () | |
{ | |
LoadSceneWindow window = GetWindow<LoadSceneWindow> (false); | |
window.minSize = new Vector2 (200.0f, 22.5f); | |
window.maxSize = new Vector2 (400.0f, 22.5f); | |
} | |
SceneAsset[] m_Scenes; | |
SceneAsset m_CurrentScene; | |
bool m_WasInitialized = false; | |
void Initialize () | |
{ | |
var sceneGUIDs = AssetDatabase.FindAssets ("t:scene"); | |
m_Scenes = sceneGUIDs.Select (arg => AssetDatabase.LoadAssetAtPath<SceneAsset> (AssetDatabase.GUIDToAssetPath (arg))).ToArray (); | |
m_CurrentScene = m_Scenes.Where (arg => arg.name.Equals (SceneManager.GetActiveScene ().name)).FirstOrDefault (); | |
m_WasInitialized = true; | |
} | |
void OnGUI () | |
{ | |
if (!m_WasInitialized) { | |
Initialize (); | |
return; | |
} | |
EditorGUI.BeginDisabledGroup (EditorApplication.isPlayingOrWillChangePlaymode); | |
EditorGUILayout.BeginHorizontal (); | |
var prevIdx = ArrayUtility.IndexOf <SceneAsset> (m_Scenes, m_CurrentScene); | |
var nextIdx = EditorGUILayout.Popup (prevIdx, m_Scenes.Select (arg => arg.name).ToArray ()); | |
if (prevIdx != nextIdx) { | |
if (EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo ()) { | |
m_CurrentScene = m_Scenes [nextIdx]; | |
EditorSceneManager.OpenScene (AssetDatabase.GetAssetPath (m_CurrentScene)); | |
} | |
} | |
if (GUILayout.Button ("Select")) { | |
Selection.activeObject = m_CurrentScene; | |
} | |
EditorGUILayout.EndHorizontal (); | |
EditorGUI.EndDisabledGroup (); | |
} | |
void Update () | |
{ | |
if (!m_WasInitialized) { | |
Initialize (); | |
return; | |
} | |
if (m_CurrentScene != null && !m_CurrentScene.name.Equals (SceneManager.GetActiveScene ().name)) { | |
m_CurrentScene = AssetDatabase.LoadAssetAtPath<SceneAsset> (SceneManager.GetActiveScene ().path); | |
Repaint (); | |
} | |
} | |
void OnEnable () | |
{ | |
Initialize (); | |
} | |
} |
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