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namespace UnityEngine.UI
{
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using System.Collections;
using System;
public class LongPressButton : Selectable, IUpdateSelectedHandler, IPointerClickHandler
using System.Linq;
using UnityEngine;
using UnityEditor;
using UnityEngine.SceneManagement;
using UnityEditor.SceneManagement;
public class LoadSceneWindow : EditorWindow
{
[MenuItem ("Custom/Scene")]
static public void Open ()
Shader "Custom/GrabPassSphere"
{
Properties
{
_Length ("Length", Range(0,1)) = .5
_Strength ("Strength", Range(0, 1000.)) = 0.01
}
SubShader
{