Created
November 25, 2013 07:13
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Color Memory Game written in Java Script
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var buttons = new Array() | |
var allButtons = new Array() | |
var flipButton = new Array() | |
var colours | |
var coordinates = {x:1, y:1} | |
var gameScore=0 | |
var removedCount = 0 | |
function changeCoords(x,y) { | |
buttons[coordinates.x][coordinates.y].icon.css("box-shadow", "") | |
coordinates.x += x | |
coordinates.y += y | |
if (coordinates.x < 0) coordinates.x = 0; | |
if (coordinates.x > 3) coordinates.x = 3; | |
if (coordinates.y < 0) coordinates.y = 0; | |
if (coordinates.y > 3) coordinates.y = 3; | |
coordinates.y = coordinates.y % 4 | |
buttons[coordinates.x][coordinates.y].icon.css("box-shadow", "0 0 10px #000") | |
} | |
function Button(x,y) { | |
this.icon = $('<div class="memoryButton" />') | |
this.flipBack(0); | |
this.x = x; | |
this.y = y; | |
this.removed = false | |
var t = this; | |
this.icon.click(function () {t.onClick()}); | |
buttons[x][y] = this; | |
allButtons.push(this); | |
} | |
Button.prototype.flipBack = function(time) { | |
var icon = this.icon | |
window.setTimeout(function () { | |
icon.css("background-image","url(card_bg.gif)") | |
}, time) | |
} | |
Button.prototype.remove = function(time) { | |
this.icon.fadeOut(time) | |
this.removed = true | |
removedCount++ | |
} | |
Button.prototype.onClick = function() { | |
//alert( "Handler for.click()"+i+","+j+"called." ); | |
if (this.removed) return; | |
if (flipButton.indexOf(this) >= 0) | |
{ | |
return; | |
} | |
this.icon.css("background", this.colour) | |
flipButton.push(this) | |
if (flipButton.length == 2) | |
{ | |
if (flipButton[0].colour == flipButton[1].colour) | |
{ | |
flipButton[0].remove(2000) | |
flipButton[1].remove(2000) | |
//alert("match") | |
if (gameOver()) { | |
exit_notification() | |
} | |
} | |
else | |
{ | |
//alert("don't match") | |
flipButton[0].flipBack(2000) | |
flipButton[1].flipBack(2000) | |
set_game_score(gameScore+1) | |
} | |
flipButton=[]; | |
} | |
} | |
function gameOver() { | |
return removedCount >= 16; | |
} | |
function createTable() { | |
for (var i=0; i<4; i++) { | |
buttons[i] = new Array() | |
} | |
var table = $("<table>"); | |
for (var i=0; i<4; i++) { | |
var row = $("<tr>"); | |
for (var j=0; j<4; j++) { | |
var t = $('<td></td>') | |
var btn = new Button(j,i) | |
t.append(btn.icon) | |
row.append(t); | |
} | |
table.append(row); | |
} | |
$("#blub").empty().append(table); | |
} | |
function takeRandomButton() { | |
var i = Math.floor(Math.random()*allButtons.length) | |
var btn = allButtons[i] | |
allButtons.splice(i,1) // remove element i | |
return btn | |
} | |
function loadColours() { | |
$.ajax("colours.conf") | |
.done(function(data) { | |
colours = data.match(/#[0-9a-f]+/ig) | |
colours.forEach(function (col) { | |
var a = takeRandomButton() | |
var b = takeRandomButton() | |
a.colour = col | |
b.colour = col | |
}) | |
//alert(colours) | |
}) | |
.fail(function(data, a,b) { | |
alert("fail " + data) | |
alert(a) | |
alert(b) | |
}) | |
} | |
document.addEventListener('keydown', function(event) { | |
if(event.keyCode == 37) { | |
changeCoords(-1,0) | |
} | |
else if(event.keyCode == 39) { | |
changeCoords(1,0) | |
} | |
else if(event.keyCode == 38) { | |
changeCoords(0,-1) | |
} | |
else if(event.keyCode == 40) { | |
changeCoords(0,1) | |
} | |
else if(event.keyCode == 13) { | |
buttons[coordinates.x][coordinates.y].onClick() | |
} | |
}); | |
function restart_button() { | |
$("#restartButton").on("click",function(){ | |
//console.log($(this).text()); | |
//alert ("restart") | |
new_game() | |
}); | |
} | |
function set_game_score(x) { | |
gameScore=x | |
$("#gameScore").text(gameScore) | |
} | |
function new_game() { | |
set_game_score(0) | |
buttons = new Array() | |
allButtons = new Array() | |
flipButton = new Array() | |
coordinates = {x:1, y:1} | |
removedCount = 0 | |
createTable() | |
loadColours() | |
} | |
function exit_notification() { | |
var dialog = $('<div>Game Over!!</div>') | |
.addClass("dialog") | |
var restartBtn = $('<button type="button">Restart Game</button>') | |
restartBtn.on("click", function () { | |
dialog.fadeOut(1000) | |
new_game() | |
}) | |
restartBtn.appendTo(dialog) | |
dialog.appendTo("body") | |
dialog.hide().show( "fold", 1000); | |
} | |
function main() { | |
new_game() | |
restart_button() | |
} | |
main(); | |
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