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nixnull / Agoran Beginner's Guide.md
Last active November 14, 2024 00:55
Agoran Beginner's Guide

Agora Beginner's Guide

The Gist of It

In most games, the designers and the players are separate. In Agora the players are the designers, and changing the rules is part of playing. This is what makes Agora special.

In Agora you can focus on winning the game (through subgames or scams), designing the game (through proposals and voting), or maintaining the game (through offices and reports). In practice, most players dabble a bit in each of these.

How Play Happens

------------------------------------------------------------------------
Compliance (3): Falsifian, Jason, Tyler
Economy (4): Cuddlebeam, Fred, R. Lee, Trigon
Legacy (4): G., Gaelan, Zyborg, grok
Legislation (2): P.S.S., nix
+-------------------+
|Ministor Pre-Report|
+-------------------+
Notices
=======
This is not a report and it does not self-ratify, this is just a listing
of current switches and a test of what the actual report will look like.
A complete replacement of offices, intended to be done for the 25th anniversary of Agora.
Making, Joining, Leaving Unions
-------------------------------
A Union is an entity. Unions have a title; a Union Charter switch, with values of text documents and defaulting to blank; a membership switch, with possible values of sets of players (ie, members) defaulting to the empty set; a Powers switch, with possible values of sets of Powers defaulting to the empty set; a Responsibilities switch, with possible values of sets of Responsibilities defaulting to the empty set; and a Hero switch, with possible values of Agora and each player, defaulting to Agora.
The text of a Union Charter may specify ways to act on behalf of a Union, ways for a Union to use (or for them to be used on behalf of the Union) its Powers and Responsibilities, ways for the Union to vote (or be voted on behalf of), methods of flipping the switches of the Union, and any other mechanisms deemed pertinent to the aforementioned functions. A Union
Enact a new rule titled "Debts"
Debts are a fixed, indestructible currency. The Secretary is the
recordkeepor of debts.
If a rule specifies something can be done by 'accruing x Debt' then a
player CAN do the specified action by increasing eir Debt balance by
x.
A player CAN, by announcement, pay Agora a specified number of
Enact a new rule titled "Debts".
Debts are fixed, indestructible assets. The Secretary is the
recordkeepor of debts.
Each Debt has an associated Value, set at creation. Debts with the
same value and the same owner are fungible.
When a player would pay Agora a number of Shinies, e may instead
create a Debt with Value equal to the number of Shinies that would
@nixnull
nixnull / Best Case
Created July 18, 2016 20:07
An Economic Model for Agora
Treasury: $1000.
Offices: 13
Quarters: 8
Players: 21
Player 0 created with role scribe and office(s) [12].
Player 1 created with role acol and office(s) [11].
Player 2 created with role pol and office(s) [10].
Player 3 created with role scribe and office(s) [9].
Player 4 created with role acol and office(s) [8].
Player 5 created with role pol and office(s) [7].
G;
PS;
x1;
weight = g;
hp = ps;
continue = 1;
while(weight > 1000) { x1 = 1; continue=0 } // LKM