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@nklsrh
Created July 10, 2013 03:34
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camera = new THREE.PerspectiveCamera(
VIEW_ANGLE,
ASPECT,
NEAR,
FAR);
scene = new THREE.Scene();
// add the camera to the scene
scene.add(camera);
// set a default position for the camera
// not doing this somehow messes up shadow rendering
camera.position.z = 320;
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