Created
December 19, 2014 17:58
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utility function to convert GLenum error codes to strings like gluErrorString
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const char* GLErrorToString(GLenum err) | |
{ | |
switch (err) | |
{ | |
case GL_NO_ERROR: return "GL_NO_ERROR"; | |
case GL_INVALID_ENUM: return "GL_INVALID_ENUM"; | |
case GL_INVALID_VALUE: return "GL_INVALID_VALUE"; | |
case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION"; | |
case GL_STACK_OVERFLOW: return "GL_STACK_OVERFLOW"; | |
case GL_STACK_UNDERFLOW: return "GL_STACK_UNDERFLOW"; | |
case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY"; | |
case 0x8031: /* not core */ return "GL_TABLE_TOO_LARGE_EXT"; | |
case 0x8065: /* not core */ return "GL_TEXTURE_TOO_LARGE_EXT"; | |
case GL_INVALID_FRAMEBUFFER_OPERATION: return "GL_INVALID_FRAMEBUFFER_OPERATION"; | |
default: | |
assert(!"Unhandled GL error code"); | |
return NULL; | |
} | |
} |
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